[gd_scene load_steps=3 format=2]

[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.1, 0.05, 0.05 )

[sub_resource type="BoxShape" id=2]
extents = Vector3( 0.07, 0.1, 0.05 )

[node name="dagger_collision" type="Area" groups=["weapon_hit"]]
collision_layer = 4
collision_mask = 8
monitoring = false

[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0501232, 0.183985, 0 )
shape = SubResource( 1 )

[node name="CollisionShape2" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00329322, 0.11248, 0 )
shape = SubResource( 2 )
