[gd_scene load_steps=4 format=2]

[ext_resource path="res://terrain-objects/terrain-trees_t1_l0.mesh" type="ArrayMesh" id=1]

[sub_resource type="CylinderShape" id=1]
radius = 0.3
height = 2.25014

[sub_resource type="SphereShape" id=2]
radius = 1.4

[node name="tree" type="StaticBody"]

[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = ExtResource( 1 )

[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 0.995445, -0.0953419, 0, 0.0953419, 0.995445, 0, 1.0768, 0 )
shape = SubResource( 1 )

[node name="CollisionShape2" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.59792, 1.42922 )
shape = SubResource( 2 )

[node name="CollisionShape3" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.74276, -1.29866 )
shape = SubResource( 2 )

[node name="CollisionShape4" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0707073, 2.96499, 0.0801156 )
shape = SubResource( 2 )
