; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "VoxelGeneratorScript",
"class": "TerrainData",
"language": "GDScript",
"path": "res://generator.gd"
} ]
_global_script_class_icons={
"TerrainData": ""
}

[application]

config/name="academy2"
run/main_scene="res://ui/main_menu.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="academy2"
run/flush_stdout_on_print=true

[autoload]

characters="*res://autoload/characters.gd"
controls="*res://autoload/controls.gd"
doors="*res://autoload/doors.gd"
markers="*res://autoload/marker.gd"
inventory="*res://autoload/inventory.gd"
streaming="*res://autoload/streaming.tscn"
freezer="*res://autoload/freezer.gd"
scenario="*res://autoload/scenario.gd"
orchestration="*res://autoload/orchestration.tscn"
combat="*res://autoload/combat.gd"

[debug]

settings/profiler/max_functions=65535
settings/stdout/verbose_stdout=true

[display]

window/vsync/use_vsync=false

[input]

walk_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
walk_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
walk_front={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
walk_back={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
activate={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
run={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
fps_mode={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":86,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
action2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
attack={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
 ]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}

[memory]

limits/multithreaded_server/rid_pool_prealloc=256
limits/message_queue/max_size_kb=6144
limits/command_queue/multithreading_queue_size_kb=512

[physics]

common/physics_fps=150
3d/physics_engine="Bullet"

[rendering]

quality/driver/fallback_to_gles2=true
quality/spatial_partitioning/render_tree_balance=0.22

[voxel]

threads/count/minimum=2
threads/count/margin_below_max=2
threads/main/time_budget_ms=1.0
