[gd_scene load_steps=38 format=2]

[sub_resource type="AnimationNodeTimeScale" id=1]

[sub_resource type="AnimationNodeAnimation" id=2]
animation = "anger"

[sub_resource type="AnimationNodeAnimation" id=3]
animation = "closed_eyes"

[sub_resource type="AnimationNodeAnimation" id=4]
animation = "default"

[sub_resource type="AnimationNodeAnimation" id=5]
animation = "fear"

[sub_resource type="AnimationNodeAnimation" id=6]
animation = "locomotion"

[sub_resource type="AnimationNodeAnimation" id=7]
animation = "pain"

[sub_resource type="AnimationNodeAnimation" id=8]
animation = "closed_eyes"

[sub_resource type="AnimationNodeStateMachineTransition" id=9]

[sub_resource type="AnimationNodeStateMachineTransition" id=10]

[sub_resource type="AnimationNodeStateMachineTransition" id=11]

[sub_resource type="AnimationNodeStateMachineTransition" id=12]

[sub_resource type="AnimationNodeStateMachineTransition" id=13]

[sub_resource type="AnimationNodeStateMachineTransition" id=14]

[sub_resource type="AnimationNodeStateMachineTransition" id=15]

[sub_resource type="AnimationNodeStateMachineTransition" id=16]

[sub_resource type="AnimationNodeStateMachineTransition" id=17]

[sub_resource type="AnimationNodeStateMachineTransition" id=18]

[sub_resource type="AnimationNodeStateMachineTransition" id=19]

[sub_resource type="AnimationNodeStateMachineTransition" id=20]

[sub_resource type="AnimationNodeStateMachineTransition" id=21]

[sub_resource type="AnimationNodeStateMachineTransition" id=22]

[sub_resource type="AnimationNodeStateMachineTransition" id=23]

[sub_resource type="AnimationNodeStateMachineTransition" id=24]

[sub_resource type="AnimationNodeStateMachineTransition" id=25]

[sub_resource type="AnimationNodeStateMachineTransition" id=26]

[sub_resource type="AnimationNodeStateMachineTransition" id=27]

[sub_resource type="AnimationNodeStateMachineTransition" id=28]

[sub_resource type="AnimationNodeStateMachineTransition" id=29]

[sub_resource type="AnimationNodeStateMachineTransition" id=30]

[sub_resource type="AnimationNodeStateMachineTransition" id=31]

[sub_resource type="AnimationNodeStateMachineTransition" id=32]

[sub_resource type="AnimationNodeStateMachineTransition" id=33]

[sub_resource type="AnimationNodeStateMachineTransition" id=34]

[sub_resource type="AnimationNodeStateMachine" id=35]
states/anger/node = SubResource( 2 )
states/anger/position = Vector2( 890, 58 )
states/closed_eyes/node = SubResource( 3 )
states/closed_eyes/position = Vector2( 780, 190 )
states/default/node = SubResource( 4 )
states/default/position = Vector2( 1250, 320 )
states/fear/node = SubResource( 5 )
states/fear/position = Vector2( 1301, 174 )
states/locomotion/node = SubResource( 6 )
states/locomotion/position = Vector2( 1046, 185 )
states/pain/node = SubResource( 7 )
states/pain/position = Vector2( 940, 331 )
states/sleeping/node = SubResource( 8 )
states/sleeping/position = Vector2( 1301, 58 )
transitions = [ "locomotion", "anger", SubResource( 9 ), "locomotion", "closed_eyes", SubResource( 10 ), "locomotion", "pain", SubResource( 11 ), "locomotion", "default", SubResource( 12 ), "locomotion", "fear", SubResource( 13 ), "locomotion", "sleeping", SubResource( 14 ), "sleeping", "locomotion", SubResource( 15 ), "default", "locomotion", SubResource( 16 ), "pain", "locomotion", SubResource( 17 ), "closed_eyes", "locomotion", SubResource( 18 ), "anger", "locomotion", SubResource( 19 ), "fear", "locomotion", SubResource( 20 ), "fear", "sleeping", SubResource( 21 ), "sleeping", "fear", SubResource( 22 ), "anger", "fear", SubResource( 23 ), "fear", "anger", SubResource( 24 ), "sleeping", "anger", SubResource( 25 ), "anger", "sleeping", SubResource( 26 ), "closed_eyes", "anger", SubResource( 27 ), "anger", "closed_eyes", SubResource( 28 ), "fear", "default", SubResource( 29 ), "default", "fear", SubResource( 30 ), "pain", "default", SubResource( 31 ), "default", "pain", SubResource( 32 ), "closed_eyes", "pain", SubResource( 33 ), "pain", "closed_eyes", SubResource( 34 ) ]
start_node = "locomotion"

[sub_resource type="AnimationNodeBlendTree" id=36]
nodes/TimeScale/node = SubResource( 1 )
nodes/TimeScale/position = Vector2( 780, 160 )
nodes/output/position = Vector2( 1040, 160 )
nodes/state/node = SubResource( 35 )
nodes/state/position = Vector2( 440, 180 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "state" ]

[sub_resource type="AnimationNodeStateMachinePlayback" id=37]

[node name="head_comtrol" type="AnimationTree"]
tree_root = SubResource( 36 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/TimeScale/scale = 1.0
parameters/state/playback = SubResource( 37 )
