Implemented combat; disabled palace for now

This commit is contained in:
Segey Lapin
2021-12-29 01:39:55 +03:00
parent f62e7fa720
commit 2573492f59
21 changed files with 150553 additions and 115055 deletions

View File

@@ -175,7 +175,7 @@ func setup_first_town(site):
palace_aabb = palace_aabb.grow(48)
print(palace_aabb)
aabbs.push_back(palace_aabb)
stream_obj("palace", Transform(Basis(), center))
# stream_obj("palace", Transform(Basis(), center))
for p in range(radial_points.size()):
var ep = radial_points[p]
@@ -278,7 +278,7 @@ func _ready():
# Traffic.set_deny_physics()
# Traffic.set_physics_distance(Vector3(30, -10, 40))
# Traffic.set_debug(true)
Traffic.set_spawn_cooldown(2, 5)
Traffic.set_spawn_cooldown(10, 15)
Traffic.set_default_speed(8.5)
Traffic.add_traffic_vehicle(car)
var water_mat = load("res://water/Water.material")