Implemented combat; disabled palace for now
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@@ -175,7 +175,7 @@ func setup_first_town(site):
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palace_aabb = palace_aabb.grow(48)
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print(palace_aabb)
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aabbs.push_back(palace_aabb)
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stream_obj("palace", Transform(Basis(), center))
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# stream_obj("palace", Transform(Basis(), center))
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for p in range(radial_points.size()):
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var ep = radial_points[p]
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@@ -278,7 +278,7 @@ func _ready():
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# Traffic.set_deny_physics()
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# Traffic.set_physics_distance(Vector3(30, -10, 40))
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# Traffic.set_debug(true)
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Traffic.set_spawn_cooldown(2, 5)
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Traffic.set_spawn_cooldown(10, 15)
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Traffic.set_default_speed(8.5)
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Traffic.add_traffic_vehicle(car)
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var water_mat = load("res://water/Water.material")
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