Implemented combat; disabled palace for now

This commit is contained in:
Segey Lapin
2021-12-29 01:39:55 +03:00
parent f62e7fa720
commit 2573492f59
21 changed files with 150553 additions and 115055 deletions

26
camera/cinematic_cam.tscn Normal file
View File

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://camera/environment.tres" type="Environment" id=1]
[sub_resource type="SphereShape" id=1]
radius = 0.1
[node name="cinematic_cam" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.75037, 0 )
[node name="rot_y" type="Spatial" parent="."]
[node name="rot_x" type="Spatial" parent="rot_y"]
[node name="SpringArm" type="SpringArm" parent="rot_y/rot_x"]
transform = Transform( 1, 0, 0, 0, 0.903013, 0.429613, 0, -0.429613, 0.903013, 0, 0, 0 )
shape = SubResource( 1 )
margin = 0.08
[node name="camera_offset" type="Spatial" parent="rot_y/rot_x/SpringArm"]
[node name="Camera" type="Camera" parent="rot_y/rot_x/SpringArm/camera_offset"]
transform = Transform( 1, 0, 0, 0, 0.900455, -0.434948, 0, 0.434948, 0.900455, 0, 0, 0 )
environment = ExtResource( 1 )
fov = 40.0
far = 350.0