Implemented combat; disabled palace for now
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26
camera/cinematic_cam.tscn
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26
camera/cinematic_cam.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://camera/environment.tres" type="Environment" id=1]
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[sub_resource type="SphereShape" id=1]
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radius = 0.1
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[node name="cinematic_cam" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.75037, 0 )
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[node name="rot_y" type="Spatial" parent="."]
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[node name="rot_x" type="Spatial" parent="rot_y"]
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[node name="SpringArm" type="SpringArm" parent="rot_y/rot_x"]
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transform = Transform( 1, 0, 0, 0, 0.903013, 0.429613, 0, -0.429613, 0.903013, 0, 0, 0 )
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shape = SubResource( 1 )
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margin = 0.08
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[node name="camera_offset" type="Spatial" parent="rot_y/rot_x/SpringArm"]
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[node name="Camera" type="Camera" parent="rot_y/rot_x/SpringArm/camera_offset"]
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transform = Transform( 1, 0, 0, 0, 0.900455, -0.434948, 0, 0.434948, 0.900455, 0, 0, 0 )
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environment = ExtResource( 1 )
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fov = 40.0
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far = 350.0
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