Implemented combat; disabled palace for now
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=143 format=2]
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[gd_scene load_steps=145 format=2]
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[ext_resource path="res://scenes/characters/vroid1-female.gltf" type="PackedScene" id=1]
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[ext_resource path="res://scenes/hair/female-hair1.tscn" type="PackedScene" id=2]
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@@ -83,6 +83,33 @@ nodes/TimeScale/position = Vector2( 592, 184 )
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nodes/output/position = Vector2( 860, 120 )
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node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
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[sub_resource type="AnimationNodeAnimation" id=152]
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animation = "guard-melee-forward1"
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[sub_resource type="AnimationNodeTimeScale" id=153]
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[sub_resource type="AnimationNodeBlendTree" id=147]
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nodes/Animation/node = SubResource( 152 )
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nodes/Animation/position = Vector2( 194, 149 )
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nodes/TimeScale/node = SubResource( 153 )
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nodes/TimeScale/position = Vector2( 525, 150 )
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nodes/output/position = Vector2( 780, 140 )
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node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
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[sub_resource type="AnimationNodeAnimation" id=145]
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animation = "guard-melee-backwards1"
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[sub_resource type="AnimationNodeTimeScale" id=146]
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[sub_resource type="AnimationNodeBlendTree" id=140]
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graph_offset = Vector2( 0, -262 )
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nodes/Animation/node = SubResource( 145 )
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nodes/Animation/position = Vector2( 119, 108 )
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nodes/TimeScale/node = SubResource( 146 )
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nodes/TimeScale/position = Vector2( 520, 120 )
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nodes/output/position = Vector2( 820, 160 )
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node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
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[sub_resource type="AnimationNodeAnimation" id=19]
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animation = "female-idle-to-kneel1"
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@@ -126,7 +153,7 @@ nodes/TimeScale/position = Vector2( 580, 100 )
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nodes/output/position = Vector2( 1120, 120 )
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nodes/t1/node = SubResource( 26 )
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nodes/t1/position = Vector2( 880, 100 )
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node_connections = [ "output", 0, "t1", "TimeScale", 0, "Animation", "t1", 0, "TimeScale", "t1", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2" ]
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node_connections = [ "output", 0, "t1", "t1", 0, "TimeScale", "t1", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2", "TimeScale", 0, "Animation" ]
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[sub_resource type="AnimationNodeAnimation" id=28]
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animation = "walk1p2"
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@@ -146,6 +173,7 @@ input_1/name = "state 1"
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input_1/auto_advance = true
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[sub_resource type="AnimationNodeBlendTree" id=33]
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graph_offset = Vector2( -264.489, -30 )
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nodes/Animation/node = SubResource( 29 )
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nodes/Animation/position = Vector2( 140, 100 )
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"nodes/Animation 2/node" = SubResource( 28 )
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@@ -157,7 +185,7 @@ nodes/TimeScale/position = Vector2( 620, 40 )
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nodes/Transition/node = SubResource( 32 )
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nodes/Transition/position = Vector2( 905, 264 )
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nodes/output/position = Vector2( 1280, 120 )
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node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2" ]
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node_connections = [ "output", 0, "Transition", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2", "TimeScale", 0, "Animation" ]
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[sub_resource type="AnimationNodeAnimation" id=34]
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animation = "07_01-walk"
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@@ -185,84 +213,16 @@ nodes/TimeScale/position = Vector2( 580, 120 )
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nodes/output/position = Vector2( 840, 140 )
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node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
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[sub_resource type="AnimationNodeAnimation" id=40]
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animation = "walk1p2"
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[sub_resource type="AnimationNodeAnimation" id=41]
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animation = "walk1p1"
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[sub_resource type="AnimationNodeTimeScale" id=42]
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[sub_resource type="AnimationNodeTimeScale" id=43]
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[sub_resource type="AnimationNodeTransition" id=44]
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input_count = 2
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input_0/name = "state 0"
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input_0/auto_advance = true
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input_1/name = "state 1"
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input_1/auto_advance = true
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[sub_resource type="AnimationNodeBlendTree" id=45]
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graph_offset = Vector2( 0, -259 )
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nodes/Animation/node = SubResource( 41 )
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nodes/Animation/position = Vector2( 200, 80 )
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"nodes/Animation 2/node" = SubResource( 40 )
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"nodes/Animation 2/position" = Vector2( 200, 280 )
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nodes/TimeScale/node = SubResource( 43 )
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nodes/TimeScale/position = Vector2( 660, 60 )
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"nodes/TimeScale 2/node" = SubResource( 42 )
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"nodes/TimeScale 2/position" = Vector2( 580, 260 )
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nodes/Transition/node = SubResource( 44 )
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nodes/Transition/position = Vector2( 920, 120 )
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nodes/output/position = Vector2( 1260, 160 )
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node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2" ]
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[sub_resource type="AnimationNodeAnimation" id=46]
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animation = "walk1p2"
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[sub_resource type="AnimationNodeAnimation" id=47]
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animation = "walk1p1"
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[sub_resource type="AnimationNodeTimeScale" id=48]
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[sub_resource type="AnimationNodeTimeScale" id=49]
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[sub_resource type="AnimationNodeTransition" id=50]
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input_count = 2
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xfade_time = 0.2
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input_0/name = "state 0"
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input_0/auto_advance = true
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input_1/name = "state 1"
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input_1/auto_advance = true
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[sub_resource type="AnimationNodeBlendTree" id=51]
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graph_offset = Vector2( 0, -294.25 )
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nodes/Animation/node = SubResource( 47 )
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nodes/Animation/position = Vector2( 208, 136 )
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"nodes/Animation 2/node" = SubResource( 46 )
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"nodes/Animation 2/position" = Vector2( 230, 287 )
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nodes/TimeScale/node = SubResource( 49 )
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nodes/TimeScale/position = Vector2( 660, 80 )
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"nodes/TimeScale 2/node" = SubResource( 48 )
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"nodes/TimeScale 2/position" = Vector2( 680, 260 )
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nodes/Transition/node = SubResource( 50 )
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nodes/Transition/position = Vector2( 1000, 140 )
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nodes/output/position = Vector2( 1260, 140 )
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node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2" ]
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[sub_resource type="AnimationNodeBlendSpace2D" id=52]
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blend_point_0/node = SubResource( 27 )
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blend_point_0/pos = Vector2( 0, 0 )
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blend_point_1/node = SubResource( 33 )
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blend_point_1/pos = Vector2( 0.2, 0 )
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blend_point_1/pos = Vector2( 0.1, 0 )
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blend_point_2/node = SubResource( 36 )
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blend_point_2/pos = Vector2( 0.2, -1 )
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blend_point_3/node = SubResource( 39 )
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blend_point_3/pos = Vector2( 0.2, 1 )
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blend_point_4/node = SubResource( 45 )
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blend_point_4/pos = Vector2( 0.6, 0 )
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blend_point_5/node = SubResource( 51 )
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blend_point_5/pos = Vector2( 0.4, 0 )
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blend_mode = 1
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[sub_resource type="AnimationNodeBlendTree" id=53]
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graph_offset = Vector2( 0, -95 )
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@@ -302,7 +262,7 @@ nodes/TimeScale/position = Vector2( 640, 200 )
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nodes/Transition/node = SubResource( 59 )
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nodes/Transition/position = Vector2( 860, 220 )
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nodes/output/position = Vector2( 1080, 200 )
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node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2" ]
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node_connections = [ "output", 0, "Transition", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2", "TimeScale", 0, "Animation" ]
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[sub_resource type="AnimationNodeAnimation" id=61]
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animation = "female-pray-startled1"
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@@ -368,7 +328,7 @@ nodes/attack2/position = Vector2( 1140, 300 )
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nodes/output/position = Vector2( 1580, 180 )
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nodes/speed/node = SubResource( 74 )
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nodes/speed/position = Vector2( 540, 60 )
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node_connections = [ "speed", 0, "Animation", "output", 0, "attack2", "attack2", 0, "attack1", "attack2", 1, "TimeScale 2", "attack1", 0, "speed", "attack1", 1, "TimeScale", "TimeScale", 0, "Animation 2", "TimeScale 2", 0, "Animation 3" ]
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node_connections = [ "speed", 0, "Animation", "output", 0, "attack2", "TimeScale 2", 0, "Animation 3", "attack2", 0, "attack1", "attack2", 1, "TimeScale 2", "attack1", 0, "speed", "attack1", 1, "TimeScale", "TimeScale", 0, "Animation 2" ]
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[sub_resource type="AnimationNodeAnimation" id=76]
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animation = "dagger-sacrifice-counter-p"
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@@ -566,6 +526,30 @@ switch_mode = 2
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switch_mode = 2
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auto_advance = true
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[sub_resource type="AnimationNodeStateMachineTransition" id=141]
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id=142]
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id=143]
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[sub_resource type="AnimationNodeStateMachineTransition" id=144]
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switch_mode = 2
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auto_advance = true
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[sub_resource type="AnimationNodeStateMachineTransition" id=148]
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id=149]
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id=150]
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[sub_resource type="AnimationNodeStateMachineTransition" id=151]
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switch_mode = 2
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auto_advance = true
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[sub_resource type="AnimationNodeStateMachine" id=110]
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states/attack-melee1/node = SubResource( 135 )
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states/attack-melee1/position = Vector2( 1277, 411.193 )
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@@ -576,7 +560,11 @@ states/climb1a/position = Vector2( 947, 503.193 )
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states/drive/node = SubResource( 15 )
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states/drive/position = Vector2( 868, 316.193 )
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states/grabbed/node = SubResource( 18 )
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states/grabbed/position = Vector2( 1277, 182.193 )
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states/grabbed/position = Vector2( 1290, 90.193 )
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states/guard-front-melee1/node = SubResource( 147 )
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states/guard-front-melee1/position = Vector2( 1477.6, 336.193 )
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states/guard-melee1/node = SubResource( 140 )
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states/guard-melee1/position = Vector2( 1200.6, 496.193 )
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states/kneel/node = SubResource( 21 )
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states/kneel/position = Vector2( 522, 84 )
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states/locomotion/node = SubResource( 53 )
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@@ -590,11 +578,11 @@ states/pray-startled/position = Vector2( 294, 316.193 )
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states/pray-startled-walk/node = SubResource( 60 )
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states/pray-startled-walk/position = Vector2( 294, 514.193 )
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states/sacrifice/node = SubResource( 75 )
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states/sacrifice/position = Vector2( 1023, 135 )
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states/sacrifice/position = Vector2( 1547, 101 )
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states/sacrificed/node = SubResource( 78 )
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states/sacrificed/position = Vector2( 1125, 283 )
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states/sacrificed/position = Vector2( 1547, 180 )
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states/sleeping/node = SubResource( 81 )
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states/sleeping/position = Vector2( 1078, 411.193 )
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states/sleeping/position = Vector2( 1045, 348.193 )
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states/stand-startled/node = SubResource( 84 )
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states/stand-startled/position = Vector2( 717, 411.193 )
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states/start_walking/node = SubResource( 115 )
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@@ -607,9 +595,9 @@ states/turn_right/node = SubResource( 126 )
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states/turn_right/position = Vector2( 1059, 620.193 )
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states/use_tap/node = SubResource( 85 )
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states/use_tap/position = Vector2( 283, 143.193 )
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transitions = [ "locomotion", "passenger", SubResource( 86 ), "passenger", "locomotion", SubResource( 87 ), "passenger", "drive", SubResource( 88 ), "drive", "passenger", SubResource( 89 ), "drive", "locomotion", SubResource( 90 ), "locomotion", "drive", SubResource( 91 ), "sacrifice", "sacrificed", SubResource( 92 ), "sacrificed", "sacrifice", SubResource( 93 ), "locomotion", "kneel", SubResource( 94 ), "kneel", "pray", SubResource( 95 ), "pray", "locomotion", SubResource( 96 ), "pray", "pray-startled", SubResource( 97 ), "pray-startled", "pray-startled-walk", SubResource( 98 ), "sleeping", "locomotion", SubResource( 99 ), "pray-startled-walk", "stand-startled", SubResource( 100 ), "stand-startled", "locomotion", SubResource( 101 ), "locomotion", "grabbed", SubResource( 102 ), "grabbed", "locomotion", SubResource( 103 ), "locomotion", "climb1", SubResource( 104 ), "climb1", "locomotion", SubResource( 105 ), "locomotion", "climb1a", SubResource( 106 ), "climb1a", "locomotion", SubResource( 107 ), "use_tap", "locomotion", SubResource( 108 ), "locomotion", "use_tap", SubResource( 109 ), "locomotion", "start_walking", SubResource( 117 ), "start_walking", "locomotion", SubResource( 118 ), "locomotion", "stop_walking", SubResource( 119 ), "stop_walking", "locomotion", SubResource( 120 ), "locomotion", "tun_left", SubResource( 127 ), "tun_left", "locomotion", SubResource( 128 ), "locomotion", "turn_right", SubResource( 129 ), "turn_right", "locomotion", SubResource( 130 ), "locomotion", "attack-melee1", SubResource( 136 ), "attack-melee1", "locomotion", SubResource( 137 ) ]
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transitions = [ "locomotion", "passenger", SubResource( 86 ), "passenger", "locomotion", SubResource( 87 ), "passenger", "drive", SubResource( 88 ), "drive", "passenger", SubResource( 89 ), "drive", "locomotion", SubResource( 90 ), "locomotion", "drive", SubResource( 91 ), "sacrifice", "sacrificed", SubResource( 92 ), "sacrificed", "sacrifice", SubResource( 93 ), "locomotion", "kneel", SubResource( 94 ), "kneel", "pray", SubResource( 95 ), "pray", "locomotion", SubResource( 96 ), "pray", "pray-startled", SubResource( 97 ), "pray-startled", "pray-startled-walk", SubResource( 98 ), "sleeping", "locomotion", SubResource( 99 ), "pray-startled-walk", "stand-startled", SubResource( 100 ), "stand-startled", "locomotion", SubResource( 101 ), "locomotion", "grabbed", SubResource( 102 ), "grabbed", "locomotion", SubResource( 103 ), "locomotion", "climb1", SubResource( 104 ), "climb1", "locomotion", SubResource( 105 ), "locomotion", "climb1a", SubResource( 106 ), "climb1a", "locomotion", SubResource( 107 ), "use_tap", "locomotion", SubResource( 108 ), "locomotion", "use_tap", SubResource( 109 ), "locomotion", "start_walking", SubResource( 117 ), "start_walking", "locomotion", SubResource( 118 ), "locomotion", "stop_walking", SubResource( 119 ), "stop_walking", "locomotion", SubResource( 120 ), "locomotion", "tun_left", SubResource( 127 ), "tun_left", "locomotion", SubResource( 128 ), "locomotion", "turn_right", SubResource( 129 ), "turn_right", "locomotion", SubResource( 130 ), "locomotion", "attack-melee1", SubResource( 136 ), "attack-melee1", "locomotion", SubResource( 137 ), "attack-melee1", "guard-melee1", SubResource( 141 ), "guard-melee1", "attack-melee1", SubResource( 142 ), "locomotion", "guard-melee1", SubResource( 143 ), "guard-melee1", "locomotion", SubResource( 144 ), "attack-melee1", "guard-front-melee1", SubResource( 148 ), "guard-front-melee1", "attack-melee1", SubResource( 149 ), "locomotion", "guard-front-melee1", SubResource( 150 ), "guard-front-melee1", "locomotion", SubResource( 151 ) ]
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start_node = "locomotion"
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graph_offset = Vector2( 176.598, 15.1925 )
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graph_offset = Vector2( 489.672, 57.1925 )
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[sub_resource type="AnimationNodeBlendTree" id=111]
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graph_offset = Vector2( 445.846, -157.796 )
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@@ -632,11 +620,19 @@ node_connections = [ "output", 0, "blade_right", "all_scale", 0, "state", "blade
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[node name="vroid1-female" instance=ExtResource( 1 )]
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||||
[node name="Skeleton" parent="skeleton" index="0"]
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||||
bones/1/bound_children = [ NodePath("hips") ]
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||||
bones/25/bound_children = [ NodePath("chest") ]
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||||
bones/79/bound_children = [ NodePath("neck") ]
|
||||
bones/80/bound_children = [ NodePath("head") ]
|
||||
bones/99/bound_children = [ NodePath("wrist_l") ]
|
||||
bones/101/bound_children = [ NodePath("wrist_r") ]
|
||||
|
||||
[node name="body" parent="skeleton/Skeleton" index="0"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00418961, 0.00654769, 0.00506566 )
|
||||
|
||||
[node name="head" type="BoneAttachment" parent="skeleton/Skeleton" index="2"]
|
||||
transform = Transform( 0.988223, 0.148734, 0.0362569, -0.141467, 0.79667, 0.587692, 0.0585027, -0.585856, 0.808242, -0.0111943, 1.32085, -0.0280195 )
|
||||
transform = Transform( 0.83427, 0.331644, -0.440515, -0.191809, 0.923568, 0.332049, 0.516932, -0.192513, 0.834056, -0.0308392, 1.3151, 0.0139266 )
|
||||
bone_name = "Head"
|
||||
|
||||
[node name="marker_talk" type="Spatial" parent="skeleton/Skeleton/head" index="0"]
|
||||
@@ -666,7 +662,7 @@ transform = Transform( 1, -1.24197e-11, 0, 1.06852e-11, 1, -5.82077e-11, 0, 0, 1
|
||||
[node name="female-face1" parent="skeleton/Skeleton/head/face" index="0" instance=ExtResource( 3 )]
|
||||
|
||||
[node name="hips" type="BoneAttachment" parent="skeleton/Skeleton" index="3"]
|
||||
transform = Transform( 0.989795, 0.0136796, -0.14192, 0.00710856, -0.998924, -0.046698, -0.142409, 0.0452161, -0.988735, 0.000203863, 0.86329, -0.00645694 )
|
||||
transform = Transform( 0.999052, 0.0440607, -0.00179843, 0.0440316, -0.998945, -0.014082, -0.00241711, 0.0139897, -0.999873, 0.000203862, 0.862223, -0.00645695 )
|
||||
bone_name = "Hips"
|
||||
|
||||
[node name="marker_dagger_sacrifice" type="Spatial" parent="skeleton/Skeleton/hips" index="0"]
|
||||
@@ -681,21 +677,21 @@ monitorable = false
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||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="wrist_r" type="BoneAttachment" parent="skeleton/Skeleton" index="4"]
|
||||
transform = Transform( -0.184609, 0.953624, -0.23774, 0.867928, 0.271679, 0.415801, 0.461107, -0.12958, -0.877832, 0.257193, 0.805181, -0.0805364 )
|
||||
transform = Transform( -0.523493, 0.831405, 0.186331, 0.799005, 0.403087, 0.446219, 0.295882, 0.382472, -0.875311, 0.246516, 0.816854, 0.0530603 )
|
||||
bone_name = "wrist_ik_R"
|
||||
|
||||
[node name="weapon_right" type="Spatial" parent="skeleton/Skeleton/wrist_r" index="0"]
|
||||
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, -0.08, 0, -0.01 )
|
||||
|
||||
[node name="wrist_l" type="BoneAttachment" parent="skeleton/Skeleton" index="5"]
|
||||
transform = Transform( -0.252208, -0.871285, 0.421014, -0.924053, 0.346005, 0.162504, -0.287261, -0.348054, -0.892379, -0.275192, 0.827823, -0.00582178 )
|
||||
transform = Transform( -0.108058, -0.685164, 0.720328, -0.790371, 0.498715, 0.355805, -0.603024, -0.530878, -0.595424, -0.214561, 0.852356, -0.138021 )
|
||||
bone_name = "wrist_ik_L"
|
||||
|
||||
[node name="weapon_left" type="Spatial" parent="skeleton/Skeleton/wrist_l" index="0"]
|
||||
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.08, 0, -0.01 )
|
||||
|
||||
[node name="chest" type="BoneAttachment" parent="skeleton/Skeleton" index="6"]
|
||||
transform = Transform( 0.982621, -0.0259787, 0.183851, 0.0189799, 0.999071, 0.0397199, -0.184712, -0.0355462, 0.982102, -0.00488846, 1.02193, -0.0338627 )
|
||||
transform = Transform( 0.993031, -0.0677989, -0.096651, 0.0571863, 0.992449, -0.10864, 0.103279, 0.102345, 0.989339, -0.00688225, 1.02154, -0.0291024 )
|
||||
bone_name = "Chest"
|
||||
|
||||
[node name="chest_hurt" type="Area" parent="skeleton/Skeleton/chest" index="0"]
|
||||
@@ -710,7 +706,7 @@ shape = SubResource( 3 )
|
||||
[node name="MeshInstance" type="MeshInstance" parent="skeleton/Skeleton" index="7"]
|
||||
|
||||
[node name="neck" type="BoneAttachment" parent="skeleton/Skeleton" index="8"]
|
||||
transform = Transform( 0.973501, -0.192912, 0.12289, 0.178008, 0.976401, 0.122607, -0.143648, -0.0974797, 0.984768, 0.0031075, 1.24847, -0.0207927 )
|
||||
transform = Transform( 0.930267, -0.237234, -0.27995, 0.246019, 0.96927, -0.00386425, 0.272244, -0.0652763, 0.959976, -0.0132515, 1.24324, 0.0187659 )
|
||||
bone_name = "Neck"
|
||||
|
||||
[node name="marker_neck_grab" type="Position3D" parent="skeleton/Skeleton/neck" index="0"]
|
||||
@@ -730,22 +726,18 @@ parameters/state/attack-melee1/attack1_speed/scale = 1.0
|
||||
parameters/state/climb1/TimeScale/scale = 2.0
|
||||
parameters/state/climb1a/TimeScale/scale = 2.0
|
||||
parameters/state/grabbed/TimeScale/scale = 1.0
|
||||
parameters/state/guard-front-melee1/TimeScale/scale = 1.0
|
||||
parameters/state/guard-melee1/TimeScale/scale = 1.0
|
||||
parameters/state/kneel/TimeScale/scale = 1.0
|
||||
parameters/state/locomotion/loc/blend_position = Vector2( -0.00127554, 0.00220752 )
|
||||
parameters/state/locomotion/loc/blend_position = Vector2( 0.00252736, 0.00604224 )
|
||||
parameters/state/locomotion/loc/0/TimeScale/scale = 2.0
|
||||
"parameters/state/locomotion/loc/0/TimeScale 2/scale" = 1.5
|
||||
parameters/state/locomotion/loc/0/t1/current = 0
|
||||
parameters/state/locomotion/loc/1/TimeScale/scale = 1.0
|
||||
"parameters/state/locomotion/loc/1/TimeScale 2/scale" = 1.0
|
||||
parameters/state/locomotion/loc/1/Transition/current = 0
|
||||
parameters/state/locomotion/loc/1/Transition/current = 1
|
||||
parameters/state/locomotion/loc/2/TimeScale/scale = 1.0
|
||||
parameters/state/locomotion/loc/3/TimeScale/scale = 1.0
|
||||
parameters/state/locomotion/loc/4/TimeScale/scale = 3.5
|
||||
"parameters/state/locomotion/loc/4/TimeScale 2/scale" = 3.5
|
||||
parameters/state/locomotion/loc/4/Transition/current = 0
|
||||
parameters/state/locomotion/loc/5/TimeScale/scale = 1.5
|
||||
"parameters/state/locomotion/loc/5/TimeScale 2/scale" = 1.5
|
||||
parameters/state/locomotion/loc/5/Transition/current = 0
|
||||
parameters/state/pray/TimeScale/scale = 1.0
|
||||
parameters/state/pray-startled/TimeScale/scale = 1.8
|
||||
parameters/state/pray-startled-walk/TimeScale/scale = 1.3
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=103 format=2]
|
||||
[gd_scene load_steps=116 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/characters/vroid1-man.gltf" type="PackedScene" id=1]
|
||||
[ext_resource path="res://scenes/hair/male-hair1.tscn" type="PackedScene" id=2]
|
||||
@@ -93,6 +93,21 @@ nodes/TimeScale/position = Vector2( 820, 100 )
|
||||
nodes/output/position = Vector2( 1160, 140 )
|
||||
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
|
||||
|
||||
[sub_resource type="AnimationNodeBlendTree" id=157]
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=150]
|
||||
animation = "giard-melee-backwards1"
|
||||
|
||||
[sub_resource type="AnimationNodeTimeScale" id=151]
|
||||
|
||||
[sub_resource type="AnimationNodeBlendTree" id=152]
|
||||
nodes/Animation/node = SubResource( 150 )
|
||||
nodes/Animation/position = Vector2( 242, 180 )
|
||||
nodes/TimeScale/node = SubResource( 151 )
|
||||
nodes/TimeScale/position = Vector2( 520, 180 )
|
||||
nodes/output/position = Vector2( 800, 180 )
|
||||
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=17]
|
||||
animation = "stand1-loop"
|
||||
|
||||
@@ -275,7 +290,7 @@ nodes/TimeScale/position = Vector2( 780, 260 )
|
||||
nodes/Transition/node = SubResource( 118 )
|
||||
nodes/Transition/position = Vector2( 500, 280 )
|
||||
nodes/output/position = Vector2( 1000, 260 )
|
||||
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Transition", "Transition", 0, "Animation", "Transition", 1, "Animation 2" ]
|
||||
node_connections = [ "output", 0, "TimeScale", "Transition", 0, "Animation", "Transition", 1, "Animation 2", "TimeScale", 0, "Transition" ]
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=119]
|
||||
animation = "turn-right"
|
||||
@@ -303,7 +318,7 @@ nodes/TimeScale/position = Vector2( 840, 260 )
|
||||
nodes/Transition/node = SubResource( 120 )
|
||||
nodes/Transition/position = Vector2( 560, 260 )
|
||||
nodes/output/position = Vector2( 1060, 260 )
|
||||
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Transition", "Transition", 0, "Animation", "Transition", 1, "Animation 2" ]
|
||||
node_connections = [ "output", 0, "TimeScale", "Transition", 0, "Animation", "Transition", 1, "Animation 2", "TimeScale", 0, "Transition" ]
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=123]
|
||||
animation = "dagger-sacrifice-counter-a"
|
||||
@@ -335,7 +350,7 @@ nodes/TimeScale/position = Vector2( 700, 140 )
|
||||
nodes/Transition/node = SubResource( 125 )
|
||||
nodes/Transition/position = Vector2( 940, 140 )
|
||||
nodes/output/position = Vector2( 1240, 140 )
|
||||
node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2" ]
|
||||
node_connections = [ "output", 0, "Transition", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2", "TimeScale", 0, "Animation" ]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=55]
|
||||
|
||||
@@ -404,23 +419,51 @@ xfade_time = 0.5
|
||||
switch_mode = 2
|
||||
auto_advance = true
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=153]
|
||||
switch_mode = 1
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=154]
|
||||
switch_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=155]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=156]
|
||||
switch_mode = 2
|
||||
auto_advance = true
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=158]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=159]
|
||||
switch_mode = 2
|
||||
auto_advance = true
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=160]
|
||||
switch_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=161]
|
||||
switch_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachine" id=70]
|
||||
states/attack-melee1/node = SubResource( 142 )
|
||||
states/attack-melee1/position = Vector2( 804.317, 380 )
|
||||
states/climb1/node = SubResource( 7 )
|
||||
states/climb1/position = Vector2( 359.444, 656 )
|
||||
states/climb1a/node = SubResource( 10 )
|
||||
states/climb1a/position = Vector2( 659.444, 154 )
|
||||
states/climb1a/position = Vector2( 713.444, 92 )
|
||||
states/drive/node = SubResource( 13 )
|
||||
states/drive/position = Vector2( 289, 430 )
|
||||
states/drive/position = Vector2( 424, 557 )
|
||||
states/grab/node = SubResource( 16 )
|
||||
states/grab/position = Vector2( 739.444, 243 )
|
||||
states/grab/position = Vector2( 713.444, 145 )
|
||||
states/guard-front-melee1/node = SubResource( 157 )
|
||||
states/guard-front-melee1/position = Vector2( 835.317, 274 )
|
||||
states/guard-melee1/node = SubResource( 152 )
|
||||
states/guard-melee1/position = Vector2( 671.317, 463 )
|
||||
states/locomotion/node = SubResource( 41 )
|
||||
states/locomotion/position = Vector2( 231, 174 )
|
||||
states/passenger/node = SubResource( 44 )
|
||||
states/passenger/position = Vector2( 555.444, 339 )
|
||||
states/passenger/position = Vector2( 458.444, 421 )
|
||||
states/sacrificed-a/node = SubResource( 48 )
|
||||
states/sacrificed-a/position = Vector2( 628.444, 464 )
|
||||
states/sacrificed-a/position = Vector2( 625.444, 779 )
|
||||
states/sleeping/node = SubResource( 51 )
|
||||
states/sleeping/position = Vector2( -112.556, 339 )
|
||||
states/start_walking/node = SubResource( 102 )
|
||||
@@ -433,7 +476,7 @@ states/turn_right/node = SubResource( 110 )
|
||||
states/turn_right/position = Vector2( 177.444, 671 )
|
||||
states/use_tap/node = SubResource( 54 )
|
||||
states/use_tap/position = Vector2( -138.556, 174 )
|
||||
transitions = [ "locomotion", "drive", SubResource( 55 ), "drive", "locomotion", SubResource( 56 ), "locomotion", "passenger", SubResource( 57 ), "passenger", "locomotion", SubResource( 58 ), "drive", "passenger", SubResource( 59 ), "passenger", "drive", SubResource( 60 ), "sleeping", "locomotion", SubResource( 61 ), "locomotion", "grab", SubResource( 62 ), "grab", "locomotion", SubResource( 63 ), "locomotion", "climb1", SubResource( 64 ), "climb1", "locomotion", SubResource( 65 ), "locomotion", "climb1a", SubResource( 66 ), "climb1a", "locomotion", SubResource( 67 ), "locomotion", "use_tap", SubResource( 68 ), "use_tap", "locomotion", SubResource( 69 ), "locomotion", "stop_walking", SubResource( 100 ), "stop_walking", "locomotion", SubResource( 101 ), "locomotion", "start_walking", SubResource( 103 ), "start_walking", "locomotion", SubResource( 104 ), "locomotion", "turn_left", SubResource( 111 ), "turn_left", "locomotion", SubResource( 112 ), "locomotion", "turn_right", SubResource( 113 ), "turn_right", "locomotion", SubResource( 114 ), "locomotion", "attack-melee1", SubResource( 143 ), "attack-melee1", "locomotion", SubResource( 144 ) ]
|
||||
transitions = [ "locomotion", "drive", SubResource( 55 ), "drive", "locomotion", SubResource( 56 ), "locomotion", "passenger", SubResource( 57 ), "passenger", "locomotion", SubResource( 58 ), "drive", "passenger", SubResource( 59 ), "passenger", "drive", SubResource( 60 ), "sleeping", "locomotion", SubResource( 61 ), "locomotion", "grab", SubResource( 62 ), "grab", "locomotion", SubResource( 63 ), "locomotion", "climb1", SubResource( 64 ), "climb1", "locomotion", SubResource( 65 ), "locomotion", "climb1a", SubResource( 66 ), "climb1a", "locomotion", SubResource( 67 ), "locomotion", "use_tap", SubResource( 68 ), "use_tap", "locomotion", SubResource( 69 ), "locomotion", "stop_walking", SubResource( 100 ), "stop_walking", "locomotion", SubResource( 101 ), "locomotion", "start_walking", SubResource( 103 ), "start_walking", "locomotion", SubResource( 104 ), "locomotion", "turn_left", SubResource( 111 ), "turn_left", "locomotion", SubResource( 112 ), "locomotion", "turn_right", SubResource( 113 ), "turn_right", "locomotion", SubResource( 114 ), "locomotion", "attack-melee1", SubResource( 143 ), "attack-melee1", "locomotion", SubResource( 144 ), "attack-melee1", "guard-melee1", SubResource( 153 ), "guard-melee1", "attack-melee1", SubResource( 154 ), "locomotion", "guard-melee1", SubResource( 155 ), "guard-melee1", "locomotion", SubResource( 156 ), "locomotion", "guard-front-melee1", SubResource( 158 ), "guard-front-melee1", "locomotion", SubResource( 159 ), "guard-front-melee1", "attack-melee1", SubResource( 160 ), "attack-melee1", "guard-front-melee1", SubResource( 161 ) ]
|
||||
start_node = "locomotion"
|
||||
graph_offset = Vector2( -103.683, 58 )
|
||||
|
||||
@@ -454,6 +497,11 @@ node_connections = [ "output", 0, "blade_right", "blade_left", 0, "state", "blad
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachinePlayback" id=72]
|
||||
|
||||
[sub_resource type="CapsuleShape" id=162]
|
||||
margin = 0.08
|
||||
radius = 0.4
|
||||
height = 1.12
|
||||
|
||||
[node name="vroid1-man" instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Skeleton" parent="." index="0"]
|
||||
@@ -466,7 +514,7 @@ bones/94/bound_children = [ NodePath("wrist_r") ]
|
||||
bones/96/bound_children = [ NodePath("wrist_l") ]
|
||||
|
||||
[node name="wrist_r" type="BoneAttachment" parent="Skeleton" index="2"]
|
||||
transform = Transform( 0.0279129, 0.998728, 0.0419739, 0.0839921, -0.0441851, 0.995486, 0.996075, -0.0242615, -0.0851187, 0.24008, 1.0159, -0.0177416 )
|
||||
transform = Transform( 0.0279129, 0.998728, 0.041974, 0.0839921, -0.0441852, 0.995486, 0.996075, -0.0242614, -0.0851186, 0.24008, 1.0159, -0.0908556 )
|
||||
bone_name = "wrist_ik_r"
|
||||
|
||||
[node name="marker_wrist_r_grab" type="Position3D" parent="Skeleton/wrist_r" index="0"]
|
||||
@@ -477,7 +525,7 @@ visible = false
|
||||
transform = Transform( -1.62921e-07, -1, 0, -1.62921e-07, 2.65431e-14, 1, -1, 1.62921e-07, -1.62921e-07, -0.0452205, -0.00161505, -0.0947611 )
|
||||
|
||||
[node name="wrist_l" type="BoneAttachment" parent="Skeleton" index="3"]
|
||||
transform = Transform( 0.531637, -0.84656, 0.0264325, -0.0845947, -0.0220212, 0.996172, -0.842737, -0.531838, -0.0833217, -0.202819, 1.01771, -0.0990905 )
|
||||
transform = Transform( 0.531637, -0.84656, 0.0264325, -0.0845947, -0.0220212, 0.996172, -0.842737, -0.531838, -0.0833217, -0.202819, 1.03278, -0.0249881 )
|
||||
bone_name = "wrist_ik_l"
|
||||
|
||||
[node name="marker_wrist_l_grab" type="Position3D" parent="Skeleton/wrist_l" index="0"]
|
||||
@@ -488,7 +536,7 @@ visible = false
|
||||
transform = Transform( -1.62921e-07, 1, 0, 1.62921e-07, 2.65431e-14, -1, -1, -1.62921e-07, -1.62921e-07, 0.04, -0.01, -0.089 )
|
||||
|
||||
[node name="head" type="BoneAttachment" parent="Skeleton" index="4"]
|
||||
transform = Transform( 0.992423, -0.0725141, 0.0991927, 0.0314417, 0.93028, 0.3655, -0.118781, -0.359611, 0.92551, -0.0334505, 1.69764, -0.0088316 )
|
||||
transform = Transform( 0.994828, 0.00617403, -0.101387, 0.0314632, 0.930328, 0.365376, 0.0965788, -0.366676, 0.925322, -0.0326583, 1.69764, -0.00392299 )
|
||||
bone_name = "J_Bip_C_Head"
|
||||
|
||||
[node name="marker_talk" type="Position3D" parent="Skeleton/head" index="0"]
|
||||
@@ -515,7 +563,7 @@ transform = Transform( 0.967007, -0.0921614, 0.237496, 0.0940632, 0.995561, 0.00
|
||||
shape = SubResource( 149 )
|
||||
|
||||
[node name="hips" type="BoneAttachment" parent="Skeleton" index="5"]
|
||||
transform = Transform( 0.98661, -0.156797, -0.0449004, 0.150109, 0.980609, -0.125986, 0.063784, 0.117559, 0.991015, 0.000514592, 1.10104, -0.0117666 )
|
||||
transform = Transform( 0.985395, -0.138022, 0.0997276, 0.150103, 0.98061, -0.125986, -0.0804051, 0.139115, 0.987006, 0.000514592, 1.10104, -0.0117666 )
|
||||
bone_name = "J_Bip_C_Hips"
|
||||
|
||||
[node name="marker_hips_action" type="Position3D" parent="Skeleton/hips" index="0"]
|
||||
@@ -531,7 +579,7 @@ monitorable = false
|
||||
shape = SubResource( 148 )
|
||||
|
||||
[node name="neck" type="BoneAttachment" parent="Skeleton" index="6"]
|
||||
transform = Transform( 0.997574, -0.0156814, -0.0678291, 0.0262169, 0.987195, 0.157347, 0.0644932, -0.158743, 0.985211, -0.0319104, 1.60068, 0.0067592 )
|
||||
transform = Transform( 0.996345, -0.0385984, 0.0762004, 0.02621, 0.987196, 0.157347, -0.0812981, -0.154775, 0.984599, -0.0288674, 1.60068, 0.0112781 )
|
||||
bone_name = "J_Bip_C_Neck"
|
||||
|
||||
[node name="marker_neck_grab" type="Position3D" parent="Skeleton/neck" index="0"]
|
||||
@@ -539,7 +587,7 @@ transform = Transform( 0.998758, -0.00781338, 0.0492147, 0.00787775, 0.999969, -
|
||||
visible = false
|
||||
|
||||
[node name="penis_2" type="BoneAttachment" parent="Skeleton" index="7"]
|
||||
transform = Transform( 0.986609, 0.161544, -0.0224677, 0.15011, -0.845507, 0.51243, 0.0637833, -0.508941, -0.858435, 0.023164, 0.991264, -0.103765 )
|
||||
transform = Transform( 0.985395, 0.0857902, -0.147092, 0.150103, -0.845508, 0.51243, -0.0804058, -0.527025, -0.846038, 0.00954038, 0.991264, -0.106081 )
|
||||
bone_name = "penis2"
|
||||
|
||||
[node name="marker_penis_action" type="Position3D" parent="Skeleton/penis_2" index="0"]
|
||||
@@ -547,7 +595,7 @@ transform = Transform( 0.998824, -0.0252848, -0.0413812, 0.0249792, 0.999657, -0
|
||||
visible = false
|
||||
|
||||
[node name="chest" type="BoneAttachment" parent="Skeleton" index="8"]
|
||||
transform = Transform( 0.997574, -0.0296453, -0.0629938, 0.0262256, 0.998173, -0.0544359, 0.0644925, 0.0526517, 0.996528, -0.0239998, 1.33823, -0.00887859 )
|
||||
transform = Transform( 0.996345, -0.0216645, 0.0826291, 0.0262187, 0.998173, -0.0544353, -0.0812988, 0.0564028, 0.995092, -0.0233174, 1.33823, -0.00534375 )
|
||||
bone_name = "J_Bip_C_Chest"
|
||||
|
||||
[node name="chest_hurt" type="Area" parent="Skeleton/chest" index="0"]
|
||||
@@ -562,7 +610,6 @@ shape = SubResource( 147 )
|
||||
tree_root = SubResource( 71 )
|
||||
anim_player = NodePath("../AnimationPlayer")
|
||||
active = true
|
||||
process_mode = 0
|
||||
root_motion_track = NodePath("Skeleton:Root")
|
||||
parameters/blade_left/blend_amount = 0.0
|
||||
parameters/blade_right/blend_amount = 0.0
|
||||
@@ -572,6 +619,7 @@ parameters/state/climb1/TimeScale/scale = 2.0
|
||||
parameters/state/climb1a/TimeScale/scale = 2.0
|
||||
parameters/state/drive/TimeScale/scale = 1.0
|
||||
parameters/state/grab/TimeScale/scale = 1.0
|
||||
parameters/state/guard-melee1/TimeScale/scale = 1.0
|
||||
parameters/state/locomotion/loc/blend_position = Vector2( -0.00293946, -0.0151844 )
|
||||
parameters/state/locomotion/loc/0/TimeScale/scale = 1.0
|
||||
parameters/state/locomotion/loc/1/TimeScale/scale = 2.0
|
||||
@@ -591,3 +639,7 @@ parameters/state/turn_right/Transition/current = 0
|
||||
parameters/state/use_tap/TimeScale/scale = 1.0
|
||||
"parameters/state/use_tap/TimeScale 2/scale" = 1.0
|
||||
parameters/state/use_tap/Transition/current = 1
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="." index="4"]
|
||||
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.96478, 0 )
|
||||
shape = SubResource( 162 )
|
||||
|
||||
Reference in New Issue
Block a user