Implemented combat; disabled palace for now
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@@ -37,6 +37,7 @@ streaming="*res://autoload/streaming.tscn"
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freezer="*res://autoload/freezer.gd"
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scenario="*res://autoload/scenario.gd"
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orchestration="*res://autoload/orchestration.tscn"
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combat="*res://autoload/combat.gd"
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[debug]
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@@ -94,9 +95,21 @@ attack={
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[memory]
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limits/multithreaded_server/rid_pool_prealloc=256
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limits/message_queue/max_size_kb=6144
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limits/command_queue/multithreading_queue_size_kb=512
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[physics]
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common/physics_jitter_fix=1.2
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3d/physics_engine="Bullet"
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[rendering]
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