Added weapons and decals
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51
scenes/decals/blood.tscn
Normal file
51
scenes/decals/blood.tscn
Normal file
@@ -0,0 +1,51 @@
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[gd_scene load_steps=7 format=2]
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[sub_resource type="SpatialMaterial" id=1]
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flags_unshaded = true
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vertex_color_use_as_albedo = true
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params_billboard_mode = 3
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params_use_alpha_scissor = true
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params_alpha_scissor_threshold = 0.7
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id=2]
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material = SubResource( 1 )
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size = Vector2( 0.02, 0.02 )
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[sub_resource type="Curve" id=3]
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min_value = -360.0
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max_value = 360.0
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_data = [ Vector2( 0, -76.1539 ), 0.0, 0.0, 0, 0, Vector2( 0.893855, 76.1538 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Curve" id=4]
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max_value = 100.0
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_data = [ Vector2( 0, 15.3846 ), 0.0, 0.0, 0, 0, Vector2( 1, 6.73077 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Curve" id=5]
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_data = [ Vector2( 0, 0.384615 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.836538 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Gradient" id=6]
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offsets = PoolRealArray( 0, 0.45679 )
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colors = PoolColorArray( 0.964706, 0.00392157, 0.00392157, 1, 0.984375, 0.0269165, 0.0269165, 1 )
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[node name="blood" type="CPUParticles"]
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emitting = false
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amount = 250
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lifetime = 0.7
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one_shot = true
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randomness = 0.4
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lifetime_randomness = 0.76
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mesh = SubResource( 2 )
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direction = Vector3( 0, 1, 0 )
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spread = 90.0
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gravity = Vector3( 0, 0.2, 0 )
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initial_velocity = 4.0
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initial_velocity_random = 0.2
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angular_velocity = 0.2
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angular_velocity_random = 0.5
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angular_velocity_curve = SubResource( 3 )
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damping_curve = SubResource( 4 )
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scale_amount_curve = SubResource( 5 )
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color_ramp = SubResource( 6 )
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