Added water shader
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25
water/Caustic.png.import
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25
water/Caustic.png.import
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[remap]
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importer="texture_array"
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type="TextureArray"
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path="res://.import/Caustic.png-83d58ee04a2e46ae9b1eac21320e0bc3.texarr"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://water/Caustic.png"
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dest_files=[ "res://.import/Caustic.png-83d58ee04a2e46ae9b1eac21320e0bc3.texarr" ]
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[params]
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compress/mode=0
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compress/no_bptc_if_rgb=false
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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=2
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slices/horizontal=8
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slices/vertical=8
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