Added body parts
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10
scenes/hair/hair-control.gd
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10
scenes/hair/hair-control.gd
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@@ -0,0 +1,10 @@
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extends Spatial
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func _process(delta):
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# if !$skeleton/Skeleton.has_node("cap"):
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var g = Vector3(0, -1, 0)
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var p = global_transform
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p.origin = Vector3()
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var dg = p.xform_inv(g)
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$AnimationTree["parameters/0/blend_position"] = Vector2(-dg.z, dg.y)
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$AnimationTree["parameters/blend_position"] = dg.x
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