Asset improvements
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@@ -272,7 +272,7 @@ func _ready():
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# Traffic.set_deny_physics()
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# Traffic.set_physics_distance(Vector3(30, -10, 40))
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# Traffic.set_debug(true)
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Traffic.set_spawn_cooldown(1, 5)
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Traffic.set_spawn_cooldown(2, 5)
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Traffic.set_default_speed(8.5)
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Traffic.add_traffic_vehicle(car)
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var water_mat = load("res://water/Water.material")
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