Asset improvements

This commit is contained in:
Segey Lapin
2021-11-23 09:22:18 +03:00
parent 8a3b4987e8
commit 6e8029c29c
18 changed files with 106 additions and 95 deletions

View File

@@ -272,7 +272,7 @@ func _ready():
# Traffic.set_deny_physics()
# Traffic.set_physics_distance(Vector3(30, -10, 40))
# Traffic.set_debug(true)
Traffic.set_spawn_cooldown(1, 5)
Traffic.set_spawn_cooldown(2, 5)
Traffic.set_default_speed(8.5)
Traffic.add_traffic_vehicle(car)
var water_mat = load("res://water/Water.material")

Binary file not shown.

View File

@@ -32,27 +32,27 @@
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"name" : "g4_l0",
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{
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{
@@ -70,30 +70,25 @@
"translation" : [
2,
0,
-3
-4
]
},
{
"mesh" : 5,
"name" : "g3_l0",
"scale" : [
0.5,
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0.5
],
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14,
6,
0,
-9
-2
]
},
{
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{
@@ -111,66 +106,61 @@
"translation" : [
2,
0,
-1
0
]
},
{
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"name" : "g2_l1",
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0,
-11
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]
},
{
"mesh" : 10,
"name" : "g2_l2",
"translation" : [
14,
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0,
-10
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]
},
{
"mesh" : 11,
"name" : "g3_l1",
"scale" : [
0.5,
0.5,
0.5
],
"translation" : [
14,
6,
0,
-8
0
]
},
{
"mesh" : 12,
"name" : "g4_l1",
"translation" : [
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]
},
{
"mesh" : 13,
"name" : "g5_l1",
"translation" : [
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0,
-4
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]
},
{
"mesh" : 14,
"name" : "g6_l1",
"translation" : [
14,
10.368897438049316,
0,
-2
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]
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@@ -510,14 +500,14 @@
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@@ -538,14 +528,14 @@
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@@ -566,14 +556,14 @@
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@@ -678,14 +668,14 @@
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@@ -701,12 +691,12 @@
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@@ -722,14 +712,14 @@
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@@ -744,14 +734,14 @@
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@@ -772,14 +762,14 @@
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@@ -800,14 +790,14 @@
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@@ -828,14 +818,14 @@
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@@ -863,12 +853,12 @@
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"type" : "VEC3"
},

View File

@@ -64,7 +64,7 @@ height = 2.25014
radius = 1.4
[sub_resource type="TreeInstanceGenerator" id=19]
step = 8
step = 128
[sub_resource type="VoxelInstanceLibraryItem" id=17]
name = "tree1"
@@ -85,6 +85,7 @@ generator = SubResource( 43 )
mesh = ExtResource( 23 )
mesh_lod1 = ExtResource( 22 )
mesh_lod2 = ExtResource( 24 )
mesh_lod3 = ExtResource( 24 )
[sub_resource type="TreeInstanceGenerator" id=45]
item = 1
@@ -95,6 +96,7 @@ generator = SubResource( 45 )
mesh = ExtResource( 26 )
mesh_lod1 = ExtResource( 25 )
mesh_lod2 = ExtResource( 27 )
mesh_lod3 = ExtResource( 27 )
[sub_resource type="TreeInstanceGenerator" id=47]
step = 1
@@ -104,6 +106,8 @@ name = "grass3"
generator = SubResource( 47 )
mesh = ExtResource( 29 )
mesh_lod1 = ExtResource( 28 )
mesh_lod2 = ExtResource( 28 )
mesh_lod3 = ExtResource( 28 )
[sub_resource type="CylinderShape" id=21]
radius = 0.3
@@ -113,12 +117,12 @@ height = 2.25014
radius = 1.4
[sub_resource type="TreeInstanceGenerator" id=25]
step = 8
item = 4
step = 128
item = 64
[sub_resource type="VoxelInstanceLibraryItem" id=24]
name = "tree2"
lod_index = 2
lod_index = 1
generator = SubResource( 25 )
mesh = ExtResource( 11 )
mesh_lod1 = ExtResource( 10 )
@@ -134,11 +138,11 @@ height = 2.25014
radius = 1.4
[sub_resource type="TreeInstanceGenerator" id=30]
step = 8
item = 6
step = 128
item = 96
[sub_resource type="VoxelInstanceLibraryItem" id=29]
lod_index = 2
lod_index = 1
generator = SubResource( 30 )
mesh = ExtResource( 12 )
mesh_lod1 = ExtResource( 13 )
@@ -155,6 +159,9 @@ name = "bush1"
lod_index = 1
generator = SubResource( 31 )
mesh = ExtResource( 15 )
mesh_lod1 = ExtResource( 15 )
mesh_lod2 = ExtResource( 15 )
mesh_lod3 = ExtResource( 15 )
[sub_resource type="TreeInstanceGenerator" id=33]
step = 16
@@ -165,6 +172,9 @@ name = "bush2"
lod_index = 1
generator = SubResource( 33 )
mesh = ExtResource( 16 )
mesh_lod1 = ExtResource( 16 )
mesh_lod2 = ExtResource( 16 )
mesh_lod3 = ExtResource( 16 )
[sub_resource type="TreeInstanceGenerator" id=35]
step = 16
@@ -174,6 +184,9 @@ item = 10
lod_index = 2
generator = SubResource( 35 )
mesh = ExtResource( 17 )
mesh_lod1 = ExtResource( 17 )
mesh_lod2 = ExtResource( 17 )
mesh_lod3 = ExtResource( 17 )
[sub_resource type="TreeInstanceGenerator" id=37]
step = 16
@@ -184,6 +197,9 @@ name = "bush4"
lod_index = 1
generator = SubResource( 37 )
mesh = ExtResource( 18 )
mesh_lod1 = ExtResource( 18 )
mesh_lod2 = ExtResource( 18 )
mesh_lod3 = ExtResource( 18 )
[sub_resource type="TreeInstanceGenerator" id=39]
step = 16
@@ -194,6 +210,9 @@ name = "bush5"
lod_index = 1
generator = SubResource( 39 )
mesh = ExtResource( 19 )
mesh_lod1 = ExtResource( 19 )
mesh_lod2 = ExtResource( 19 )
mesh_lod3 = ExtResource( 19 )
[sub_resource type="TreeInstanceGenerator" id=41]
step = 64
@@ -204,6 +223,8 @@ name = "flower1"
generator = SubResource( 41 )
mesh = ExtResource( 20 )
mesh_lod1 = ExtResource( 21 )
mesh_lod2 = ExtResource( 21 )
mesh_lod3 = ExtResource( 21 )
[sub_resource type="VoxelInstanceLibrary" id=18]
item_1 = SubResource( 17 )
@@ -227,7 +248,7 @@ _data = [ Vector2( 0, -259.615 ), 0.0, 0.0, 0, 0, Vector2( 0.291262, -300 ), 0.0
[sub_resource type="FastNoiseLite" id=8]
seed = 36800
period = 256.0
period = 1024.0
[sub_resource type="DetourNavigationMesh" id=9]
cell_size = 0.15