Update (nature, engine changes)
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@@ -16,20 +16,22 @@ onready var male = preload("res://characters/vroid1-man.tscn")
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onready var face_ctrl = preload("res://scenes/face/head_comtrol.tscn")
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onready var modules = {
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# "physics": load("res://scripts/modules/character_physics.gd"),
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"cmdq": load("res://scripts/modules/cmdq.gd"),
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"marker": load("res://scripts/modules/npc_marker.gd"),
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"sacrifice": load("res://scripts/modules/npc_sacrifice.gd"),
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"nun": load("res://scripts/modules/npc_nun.gd"),
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"player": load("res://scripts/modules/player_controls.gd"),
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"player_clothes": load("res://scripts/modules/player_clothes.gd"),
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"hurtboxes": load("res://scripts/modules/character_hurtboxes.gd"),
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"student": load("res://scripts/modules/npc_student.gd")
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"cmdq": preload("res://scripts/modules/cmdq.gd"),
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"marker": preload("res://scripts/modules/npc_marker.gd"),
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"sacrifice": preload("res://scripts/modules/npc_sacrifice.gd"),
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"nun": preload("res://scripts/modules/npc_nun.gd"),
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"player": preload("res://scripts/modules/player_controls.gd"),
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"player_clothes": preload("res://scripts/modules/player_clothes.gd"),
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"hurtboxes": preload("res://scripts/modules/character_hurtboxes.gd"),
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"student": preload("res://scripts/modules/npc_student.gd")
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}
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var face_data_path = "res://scenes/face/"
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var hair_data_path = "res://scenes/hair/"
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var female_faces = []
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var mesh_female_faces = {}
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var male_faces = []
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var mesh_male_faces = {}
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var female_hairs = []
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var male_hairs = []
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var hair_materials = []
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@@ -56,8 +58,11 @@ func _ready():
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match g:
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"female":
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female_faces.push_back(fp)
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mesh_female_faces[fp] = load(fp)
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"male":
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male_faces.push_back(fp)
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mesh_male_faces[fp] = load(fp)
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for id in range(10000):
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var fp_m = face_data_path + "male-face" + str(id) + ".tscn"
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var fp_f = face_data_path + "female-face" + str(id) + ".tscn"
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@@ -66,8 +71,10 @@ func _ready():
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var mat = hair_data_path + "hair" + str(id) + ".tres"
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if data_fd.file_exists(fp_m):
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male_faces.push_back(fp_m)
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mesh_male_faces[fp_m] = load(fp_m)
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if data_fd.file_exists(fp_f):
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female_faces.push_back(fp_f)
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mesh_female_faces[fp_f] = load(fp_f)
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if data_fd.file_exists(hp_m):
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male_hairs.push_back(hp_m)
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if data_fd.file_exists(hp_f):
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@@ -153,7 +160,7 @@ func compose_kinematic_character(g, enable_modules = [], face = -1, hair = -1, h
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face = rnd.randi() % female_faces.size()
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if hair == -1:
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hair = rnd.randi() % female_hairs.size()
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face_scene = load(female_faces[face])
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face_scene = mesh_female_faces[female_faces[face]]
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hair_scene = load(female_hairs[hair])
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capsule.radius = 0.2
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capsule.height = 1.1
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@@ -172,7 +179,7 @@ func compose_kinematic_character(g, enable_modules = [], face = -1, hair = -1, h
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face = rnd.randi() % male_faces.size()
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if hair == -1:
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hair = rnd.randi() % male_hairs.size()
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face_scene = load(male_faces[face])
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face_scene = mesh_male_faces[male_faces[face]]
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hair_scene = load(male_hairs[hair])
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capsule.radius = 0.3
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capsule.height = 1.2
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