Update (nature, engine changes)
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@@ -102,7 +102,10 @@ func _physics_process(delta):
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vehicle.steering = -xmotion.x * 0.7
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else:
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vehicle.brake = 0
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vehicle.engine_force = 4000 * xmotion.y
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if vehicle.linear_velocity.length() < 16.6:
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vehicle.engine_force = 4000 * xmotion.y
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else:
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vehicle.engine_force = 500 * xmotion.y
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var accel = vehicle.angular_velocity * 350.0 * delta
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vehicle.steering = -xmotion.x * 0.7
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