Update (nature, engine changes)
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31
tree.tscn
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31
tree.tscn
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@@ -0,0 +1,31 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://terrain-objects/terrain-trees_t1_l0.mesh" type="ArrayMesh" id=1]
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[sub_resource type="CylinderShape" id=1]
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radius = 0.3
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height = 2.25014
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[sub_resource type="SphereShape" id=2]
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radius = 1.4
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[node name="tree" type="StaticBody"]
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = ExtResource( 1 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.995445, -0.0953419, 0, 0.0953419, 0.995445, 0, 1.0768, 0 )
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shape = SubResource( 1 )
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[node name="CollisionShape2" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.59792, 1.42922 )
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shape = SubResource( 2 )
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[node name="CollisionShape3" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.74276, -1.29866 )
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shape = SubResource( 2 )
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[node name="CollisionShape4" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0707073, 2.96499, 0.0801156 )
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shape = SubResource( 2 )
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