Update (nature, engine changes)
This commit is contained in:
218
world.tscn
218
world.tscn
@@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=71 format=2]
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[ext_resource path="res://world.gd" type="Script" id=1]
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[ext_resource path="res://terrain.gdshader" type="Shader" id=2]
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@@ -6,17 +6,220 @@
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[ext_resource path="res://camera/camera_pos.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/waiting.gd" type="Script" id=5]
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[ext_resource path="res://camera/fps_cam_pos.tscn" type="PackedScene" id=6]
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[ext_resource path="res://terrain-objects/terrain-trees_t1_l0.mesh" type="ArrayMesh" id=7]
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[ext_resource path="res://terrain-objects/terrain-trees_t1_l1.mesh" type="ArrayMesh" id=8]
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[ext_resource path="res://terrain-objects/terrain-trees_t1_l3.mesh" type="ArrayMesh" id=9]
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[ext_resource path="res://terrain-objects/terrain-trees_t2_l1.mesh" type="ArrayMesh" id=10]
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[ext_resource path="res://terrain-objects/terrain-trees_t2_l0.mesh" type="ArrayMesh" id=11]
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[ext_resource path="res://terrain-objects/terrain-trees_t3_l0.mesh" type="ArrayMesh" id=12]
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[ext_resource path="res://terrain-objects/terrain-trees_t3_l1.mesh" type="ArrayMesh" id=13]
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[ext_resource path="res://terrain-objects/terrain-trees_t3_l3.mesh" type="ArrayMesh" id=14]
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[ext_resource path="res://terrain-objects/terrain-bushes_p1_l0.mesh" type="ArrayMesh" id=15]
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[ext_resource path="res://terrain-objects/terrain-bushes_p2_l0.mesh" type="ArrayMesh" id=16]
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[ext_resource path="res://terrain-objects/terrain-bushes_p3_l0.mesh" type="ArrayMesh" id=17]
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[ext_resource path="res://terrain-objects/terrain-bushes_p4_l0.mesh" type="ArrayMesh" id=18]
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[ext_resource path="res://terrain-objects/terrain-bushes_p5_l0.mesh" type="ArrayMesh" id=19]
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[ext_resource path="res://terrain-objects/terrain-grass_f1_l0.mesh" type="ArrayMesh" id=20]
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[ext_resource path="res://terrain-objects/terrain-grass_f1_l1.mesh" type="ArrayMesh" id=21]
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[ext_resource path="res://terrain-objects/terrain-grass_g1_l1.mesh" type="ArrayMesh" id=22]
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[ext_resource path="res://terrain-objects/terrain-grass_g1_l0.mesh" type="ArrayMesh" id=23]
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[ext_resource path="res://terrain-objects/terrain-grass_g1_l2.mesh" type="ArrayMesh" id=24]
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[ext_resource path="res://terrain-objects/terrain-grass_g2_l1.mesh" type="ArrayMesh" id=25]
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[ext_resource path="res://terrain-objects/terrain-grass_g2_l0.mesh" type="ArrayMesh" id=26]
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[ext_resource path="res://terrain-objects/terrain-grass_g2_l2.mesh" type="ArrayMesh" id=27]
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[ext_resource path="res://terrain-objects/terrain-grass_g3_l1.mesh" type="ArrayMesh" id=28]
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[ext_resource path="res://terrain-objects/terrain-grass_g3_l0.mesh" type="ArrayMesh" id=29]
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[sub_resource type="WorldGenerator" id=7]
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iso_scale = 0.01
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[sub_resource type="VoxelMesherTransvoxel" id=4]
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[sub_resource type="Gradient" id=12]
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colors = PoolColorArray( 0.27451, 0.27451, 0.27451, 1, 0.541176, 0.541176, 0.541176, 1 )
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[sub_resource type="GradientTexture" id=13]
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gradient = SubResource( 12 )
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width = 64
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[sub_resource type="Gradient" id=10]
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offsets = PoolRealArray( 0, 0.473458 )
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colors = PoolColorArray( 0.101961, 0.0588235, 0.0588235, 1, 0.188235, 0.109804, 0.109804, 1 )
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[sub_resource type="GradientTexture" id=11]
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gradient = SubResource( 10 )
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width = 64
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[sub_resource type="ShaderMaterial" id=6]
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shader = ExtResource( 2 )
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shader_param/u_transition_mask = null
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shader_param/u_texture_top = SubResource( 11 )
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shader_param/u_texture_sides = SubResource( 13 )
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[sub_resource type="Curve" id=1]
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[sub_resource type="CylinderShape" id=1]
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radius = 0.3
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height = 2.25014
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[sub_resource type="SphereShape" id=2]
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radius = 1.4
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[sub_resource type="TreeInstanceGenerator" id=19]
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step = 8
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[sub_resource type="VoxelInstanceLibraryItem" id=17]
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name = "tree1"
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lod_index = 2
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generator = SubResource( 19 )
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mesh = ExtResource( 7 )
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mesh_lod1 = ExtResource( 8 )
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mesh_lod2 = ExtResource( 8 )
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mesh_lod3 = ExtResource( 9 )
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collision_shapes = [ SubResource( 1 ), Transform( 1, 0, 0, 0, 0.995445, -0.0953419, 0, 0.0953419, 0.995445, 0, 1.0768, 0 ), SubResource( 2 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.59792, 1.42922 ), SubResource( 2 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.74276, -1.29866 ), SubResource( 2 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0707073, 2.96499, 0.0801156 ) ]
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[sub_resource type="TreeInstanceGenerator" id=43]
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step = 1
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[sub_resource type="VoxelInstanceLibraryItem" id=44]
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name = "grass1"
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generator = SubResource( 43 )
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mesh = ExtResource( 23 )
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mesh_lod1 = ExtResource( 22 )
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mesh_lod2 = ExtResource( 24 )
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[sub_resource type="TreeInstanceGenerator" id=45]
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item = 1
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[sub_resource type="VoxelInstanceLibraryItem" id=46]
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name = "grass2"
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generator = SubResource( 45 )
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mesh = ExtResource( 26 )
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mesh_lod1 = ExtResource( 25 )
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mesh_lod2 = ExtResource( 27 )
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[sub_resource type="TreeInstanceGenerator" id=47]
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step = 1
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[sub_resource type="VoxelInstanceLibraryItem" id=48]
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name = "grass3"
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generator = SubResource( 47 )
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mesh = ExtResource( 29 )
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mesh_lod1 = ExtResource( 28 )
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[sub_resource type="CylinderShape" id=21]
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radius = 0.3
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height = 2.25014
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[sub_resource type="SphereShape" id=22]
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radius = 1.4
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[sub_resource type="TreeInstanceGenerator" id=25]
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step = 8
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item = 4
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[sub_resource type="VoxelInstanceLibraryItem" id=24]
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name = "tree2"
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lod_index = 2
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generator = SubResource( 25 )
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mesh = ExtResource( 11 )
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mesh_lod1 = ExtResource( 10 )
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mesh_lod2 = ExtResource( 10 )
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mesh_lod3 = ExtResource( 10 )
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collision_shapes = [ SubResource( 21 ), Transform( 1, 0, 0, 0, 0.995445, -0.0953419, 0, 0.0953419, 0.995445, 0, 1.0768, 0 ), SubResource( 22 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.59792, 1.42922 ), SubResource( 22 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.74276, -1.29866 ), SubResource( 22 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0707073, 2.96499, 0.0801156 ) ]
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[sub_resource type="CylinderShape" id=26]
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radius = 0.3
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height = 2.25014
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[sub_resource type="SphereShape" id=27]
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radius = 1.4
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[sub_resource type="TreeInstanceGenerator" id=30]
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step = 8
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item = 6
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[sub_resource type="VoxelInstanceLibraryItem" id=29]
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lod_index = 2
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generator = SubResource( 30 )
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mesh = ExtResource( 12 )
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mesh_lod1 = ExtResource( 13 )
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mesh_lod2 = ExtResource( 14 )
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mesh_lod3 = ExtResource( 14 )
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collision_shapes = [ SubResource( 26 ), Transform( 1, 0, 0, 0, 0.995445, -0.0953419, 0, 0.0953419, 0.995445, 0, 1.0768, 0 ), SubResource( 27 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.59792, 1.42922 ), SubResource( 27 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.74276, -1.29866 ), SubResource( 27 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0707073, 2.96499, 0.0801156 ) ]
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[sub_resource type="TreeInstanceGenerator" id=31]
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step = 16
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item = 8
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[sub_resource type="VoxelInstanceLibraryItem" id=32]
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name = "bush1"
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lod_index = 1
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generator = SubResource( 31 )
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mesh = ExtResource( 15 )
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[sub_resource type="TreeInstanceGenerator" id=33]
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step = 16
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item = 9
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[sub_resource type="VoxelInstanceLibraryItem" id=34]
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name = "bush2"
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lod_index = 1
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generator = SubResource( 33 )
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mesh = ExtResource( 16 )
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[sub_resource type="TreeInstanceGenerator" id=35]
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step = 16
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item = 10
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[sub_resource type="VoxelInstanceLibraryItem" id=36]
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lod_index = 2
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generator = SubResource( 35 )
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mesh = ExtResource( 17 )
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[sub_resource type="TreeInstanceGenerator" id=37]
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step = 16
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item = 11
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[sub_resource type="VoxelInstanceLibraryItem" id=38]
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name = "bush4"
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lod_index = 1
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generator = SubResource( 37 )
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mesh = ExtResource( 18 )
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[sub_resource type="TreeInstanceGenerator" id=39]
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step = 16
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item = 12
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[sub_resource type="VoxelInstanceLibraryItem" id=40]
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name = "bush5"
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lod_index = 1
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generator = SubResource( 39 )
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mesh = ExtResource( 19 )
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[sub_resource type="TreeInstanceGenerator" id=41]
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step = 64
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item = 16
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[sub_resource type="VoxelInstanceLibraryItem" id=42]
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name = "flower1"
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generator = SubResource( 41 )
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mesh = ExtResource( 20 )
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mesh_lod1 = ExtResource( 21 )
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[sub_resource type="VoxelInstanceLibrary" id=18]
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item_1 = SubResource( 17 )
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item_2 = SubResource( 24 )
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item_3 = SubResource( 29 )
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item_4 = SubResource( 32 )
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item_5 = SubResource( 34 )
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item_6 = SubResource( 36 )
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item_7 = SubResource( 38 )
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item_8 = SubResource( 40 )
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item_9 = SubResource( 42 )
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item_10 = SubResource( 44 )
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item_11 = SubResource( 46 )
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item_12 = SubResource( 48 )
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[sub_resource type="Curve" id=20]
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min_value = -300.0
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max_value = 300.0
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bake_resolution = 200
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@@ -55,11 +258,16 @@ fps_camera_scene = ExtResource( 6 )
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[node name="VoxelLodTerrain" type="VoxelLodTerrain" parent="." groups=["navigation"]]
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generator = SubResource( 7 )
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mesher = SubResource( 4 )
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lod_count = 5
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lod_distance = 64.0
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view_distance = 300
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lod_count = 7
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lod_distance = 60.0
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lod_fade_duration = 1.0
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material = SubResource( 6 )
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run_stream_in_editor = false
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mesh_block_size = 32
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[node name="VoxelInstancer" type="VoxelInstancer" parent="VoxelLodTerrain"]
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library = SubResource( 18 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 100, 0 )
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@@ -71,7 +279,7 @@ far = 600.0
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[node name="Roads" type="Roads" parent="."]
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road_data = ExtResource( 3 )
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curve = SubResource( 1 )
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curve = SubResource( 20 )
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noise = SubResource( 8 )
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[node name="camera_pos" parent="." instance=ExtResource( 4 )]
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Block a user