Added project config
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88
project.godot
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88
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "VoxelGeneratorScript",
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"class": "TerrainData",
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"language": "GDScript",
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"path": "res://generator.gd"
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} ]
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_global_script_class_icons={
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"TerrainData": ""
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}
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[application]
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run/main_scene="res://world.tscn"
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[autoload]
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world_nav="res://world_nav.tscn"
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Map="res://autoload/map.tscn"
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characters="*res://autoload/characters.gd"
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controls="*res://autoload/controls.gd"
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doors="*res://autoload/doors.gd"
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markers="*res://autoload/marker.gd"
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inventory="*res://autoload/inventory.gd"
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streaming="*res://autoload/streaming.tscn"
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freezer="*res://autoload/freezer.gd"
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scenario="*res://autoload/scenario.gd"
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[debug]
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settings/stdout/verbose_stdout=true
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[display]
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window/vsync/use_vsync=false
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[input]
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walk_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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walk_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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walk_front={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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walk_back={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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activate={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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run={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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fps_mode={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":86,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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quality/driver/fallback_to_gles2=true
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quality/spatial_partitioning/render_tree_balance=0.22
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batching/options/use_batching=false
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