stuff
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26
camera/camera_pos.tscn
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26
camera/camera_pos.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://camera/environment.tres" type="Environment" id=1]
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[sub_resource type="SphereShape" id=1]
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radius = 0.1
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[node name="camera_pos" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.75037, 0 )
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[node name="rot_y" type="Spatial" parent="."]
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[node name="rot_x" type="Spatial" parent="rot_y"]
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[node name="SpringArm" type="SpringArm" parent="rot_y/rot_x"]
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transform = Transform( 1, 0, 0, 0, 0.903013, 0.429613, 0, -0.429613, 0.903013, 0, 1.75, 0.2 )
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shape = SubResource( 1 )
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spring_length = 2.0
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margin = 0.04
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[node name="camera_offset" type="Spatial" parent="rot_y/rot_x/SpringArm"]
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[node name="Camera" type="Camera" parent="rot_y/rot_x/SpringArm/camera_offset"]
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transform = Transform( 1, 0, 0, 0, 0.900455, -0.434948, 0, 0.434948, 0.900455, 0, 0, 0 )
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environment = ExtResource( 1 )
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far = 350.0
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15
camera/environment.tres
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15
camera/environment.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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ambient_light_energy = 0.7
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fog_enabled = true
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fog_color = Color( 0.447059, 0.501961, 0.552941, 1 )
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fog_sun_color = Color( 1, 0.901961, 0.701961, 1 )
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fog_sun_amount = 0.25
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fog_depth_end = 250.0
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fog_depth_curve = 0.196146
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dof_blur_far_quality = 0
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13
camera/fps_cam_pos.tscn
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13
camera/fps_cam_pos.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://camera/environment.tres" type="Environment" id=1]
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[node name="fps_cam_pos" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75, -0.2 )
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[node name="fos_cam_rot_y" type="Spatial" parent="."]
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[node name="fps_cam_rot_x" type="Spatial" parent="fos_cam_rot_y"]
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[node name="fps_camera" type="Camera" parent="fos_cam_rot_y/fps_cam_rot_x"]
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environment = ExtResource( 1 )
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