stuff
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15
camera/environment.tres
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15
camera/environment.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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ambient_light_energy = 0.7
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fog_enabled = true
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fog_color = Color( 0.447059, 0.501961, 0.552941, 1 )
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fog_sun_color = Color( 1, 0.901961, 0.701961, 1 )
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fog_sun_amount = 0.25
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fog_depth_end = 250.0
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fog_depth_curve = 0.196146
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dof_blur_far_quality = 0
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