This commit is contained in:
Segey Lapin
2021-10-26 21:51:45 +03:00
commit d6c8a24f5a
58 changed files with 271059 additions and 0 deletions

12
characters/character.gd Normal file
View File

@@ -0,0 +1,12 @@
extends KinematicBody
func _ready():
add_to_group("characters")
func hide_face():
$"vroid1-man/Skeleton/head/face".hide()
$"vroid1-man/Skeleton/head/hair".hide()
func show_face():
$"vroid1-man/Skeleton/head/face".show()
$"vroid1-man/Skeleton/head/hair".show()

View File

@@ -0,0 +1,734 @@
[gd_scene load_steps=138 format=2]
[ext_resource path="res://scenes/characters/vroid1-female.gltf" type="PackedScene" id=1]
[ext_resource path="res://scenes/hair/female-hair1.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/face/female-face1.tscn" type="PackedScene" id=3]
[sub_resource type="SphereShape" id=1]
radius = 0.13
[sub_resource type="SphereShape" id=2]
radius = 0.14
[sub_resource type="BoxShape" id=3]
extents = Vector3( 0.13, 0.16, 0.06 )
[sub_resource type="AnimationNodeAnimation" id=4]
animation = "blend-right-arm-blade"
[sub_resource type="AnimationNodeAnimation" id=5]
animation = "blend-left-arm-blade"
[sub_resource type="AnimationNodeTimeScale" id=6]
[sub_resource type="AnimationNodeBlend2" id=7]
filter_enabled = true
filters = [ "skeleton/Skeleton:hand_l", "skeleton/Skeleton:index_1_l", "skeleton/Skeleton:index_2_l", "skeleton/Skeleton:index_3_end_l", "skeleton/Skeleton:index_3_l", "skeleton/Skeleton:little_1_l", "skeleton/Skeleton:little_2_l", "skeleton/Skeleton:little_3_end_l", "skeleton/Skeleton:little_3_l", "skeleton/Skeleton:middle_1_l", "skeleton/Skeleton:middle_2_l", "skeleton/Skeleton:middle_3_end_l", "skeleton/Skeleton:middle_3_l", "skeleton/Skeleton:ring_1_l", "skeleton/Skeleton:ring_2_l", "skeleton/Skeleton:ring_3_end_l", "skeleton/Skeleton:ring_3_l", "skeleton/Skeleton:thumb_1_l", "skeleton/Skeleton:thumb_2_l", "skeleton/Skeleton:thumb_3_end_l", "skeleton/Skeleton:thumb_3_l" ]
[sub_resource type="AnimationNodeBlend2" id=8]
filter_enabled = true
filters = [ "skeleton/Skeleton:hand_r", "skeleton/Skeleton:index_1_r", "skeleton/Skeleton:index_2_r", "skeleton/Skeleton:index_3_end_r", "skeleton/Skeleton:index_3_r", "skeleton/Skeleton:little_1_r", "skeleton/Skeleton:little_2_r", "skeleton/Skeleton:little_3_end_r", "skeleton/Skeleton:little_3_r", "skeleton/Skeleton:middle_1_r", "skeleton/Skeleton:middle_2_r", "skeleton/Skeleton:middle_3_end_r", "skeleton/Skeleton:middle_3_r", "skeleton/Skeleton:ring_1_r", "skeleton/Skeleton:ring_2_r", "skeleton/Skeleton:ring_3_end_r", "skeleton/Skeleton:ring_3_r", "skeleton/Skeleton:thumb_1_r", "skeleton/Skeleton:thumb_2_r", "skeleton/Skeleton:thumb_3_end_r", "skeleton/Skeleton:thumb_3_r" ]
[sub_resource type="AnimationNodeAnimation" id=9]
animation = "climb1"
[sub_resource type="AnimationNodeTimeScale" id=10]
[sub_resource type="AnimationNodeBlendTree" id=11]
nodes/Animation/node = SubResource( 9 )
nodes/Animation/position = Vector2( 235, 191 )
nodes/TimeScale/node = SubResource( 10 )
nodes/TimeScale/position = Vector2( 480, 160 )
nodes/output/position = Vector2( 760, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=12]
animation = "climb1a"
[sub_resource type="AnimationNodeTimeScale" id=13]
[sub_resource type="AnimationNodeBlendTree" id=14]
nodes/Animation/node = SubResource( 12 )
nodes/Animation/position = Vector2( 354, 279 )
nodes/TimeScale/node = SubResource( 13 )
nodes/TimeScale/position = Vector2( 763, 297 )
nodes/output/position = Vector2( 1220, 300 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeBlendTree" id=15]
[sub_resource type="AnimationNodeAnimation" id=16]
animation = "start-grabbed"
[sub_resource type="AnimationNodeTimeScale" id=17]
[sub_resource type="AnimationNodeBlendTree" id=18]
nodes/Animation/node = SubResource( 16 )
nodes/Animation/position = Vector2( 380, 100 )
nodes/TimeScale/node = SubResource( 17 )
nodes/TimeScale/position = Vector2( 592, 184 )
nodes/output/position = Vector2( 860, 120 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=19]
animation = "female-idle-to-kneel1"
[sub_resource type="AnimationNodeTimeScale" id=20]
[sub_resource type="AnimationNodeBlendTree" id=21]
nodes/Animation/node = SubResource( 19 )
nodes/Animation/position = Vector2( 390, 274 )
nodes/TimeScale/node = SubResource( 20 )
nodes/TimeScale/position = Vector2( 826, 273 )
nodes/output/position = Vector2( 1180, 280 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=22]
animation = "11_01-idle"
[sub_resource type="AnimationNodeAnimation" id=23]
animation = "10_01-idle"
[sub_resource type="AnimationNodeTimeScale" id=24]
[sub_resource type="AnimationNodeTimeScale" id=25]
[sub_resource type="AnimationNodeTransition" id=26]
input_count = 2
xfade_time = 0.4
input_0/name = "idle1"
input_0/auto_advance = true
input_1/name = "idle2"
input_1/auto_advance = true
[sub_resource type="AnimationNodeBlendTree" id=27]
nodes/Animation/node = SubResource( 23 )
nodes/Animation/position = Vector2( 55, 117 )
"nodes/Animation 2/node" = SubResource( 22 )
"nodes/Animation 2/position" = Vector2( 80, 260 )
nodes/TimeScale/node = SubResource( 25 )
nodes/TimeScale/position = Vector2( 580, 100 )
"nodes/TimeScale 2/node" = SubResource( 24 )
"nodes/TimeScale 2/position" = Vector2( 380, 240 )
nodes/output/position = Vector2( 1120, 120 )
nodes/t1/node = SubResource( 26 )
nodes/t1/position = Vector2( 880, 100 )
node_connections = [ "output", 0, "t1", "TimeScale", 0, "Animation", "TimeScale 2", 0, "Animation 2", "t1", 0, "TimeScale", "t1", 1, "TimeScale 2" ]
[sub_resource type="AnimationNodeAnimation" id=28]
animation = "walk1p2"
[sub_resource type="AnimationNodeAnimation" id=29]
animation = "walk1p1"
[sub_resource type="AnimationNodeTimeScale" id=30]
[sub_resource type="AnimationNodeTimeScale" id=31]
[sub_resource type="AnimationNodeTransition" id=32]
input_count = 2
input_0/name = "state 0"
input_0/auto_advance = true
input_1/name = "state 1"
input_1/auto_advance = true
[sub_resource type="AnimationNodeBlendTree" id=33]
nodes/Animation/node = SubResource( 29 )
nodes/Animation/position = Vector2( 140, 100 )
"nodes/Animation 2/node" = SubResource( 28 )
"nodes/Animation 2/position" = Vector2( 180, 260 )
nodes/TimeScale/node = SubResource( 31 )
nodes/TimeScale/position = Vector2( 620, 40 )
"nodes/TimeScale 2/node" = SubResource( 30 )
"nodes/TimeScale 2/position" = Vector2( 610, 231 )
nodes/Transition/node = SubResource( 32 )
nodes/Transition/position = Vector2( 905, 264 )
nodes/output/position = Vector2( 1280, 120 )
node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2" ]
[sub_resource type="AnimationNodeAnimation" id=34]
animation = "07_01-walk"
[sub_resource type="AnimationNodeTimeScale" id=35]
[sub_resource type="AnimationNodeBlendTree" id=36]
nodes/Animation/node = SubResource( 34 )
nodes/Animation/position = Vector2( 128, 154 )
nodes/TimeScale/node = SubResource( 35 )
nodes/TimeScale/position = Vector2( 420, 160 )
nodes/output/position = Vector2( 640, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=37]
animation = "07_03-walk"
[sub_resource type="AnimationNodeTimeScale" id=38]
[sub_resource type="AnimationNodeBlendTree" id=39]
nodes/Animation/node = SubResource( 37 )
nodes/Animation/position = Vector2( 220, 120 )
nodes/TimeScale/node = SubResource( 38 )
nodes/TimeScale/position = Vector2( 580, 120 )
nodes/output/position = Vector2( 840, 140 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=40]
animation = "walk1p2"
[sub_resource type="AnimationNodeAnimation" id=41]
animation = "walk1p1"
[sub_resource type="AnimationNodeTimeScale" id=42]
[sub_resource type="AnimationNodeTimeScale" id=43]
[sub_resource type="AnimationNodeTransition" id=44]
input_count = 2
input_0/name = "state 0"
input_0/auto_advance = true
input_1/name = "state 1"
input_1/auto_advance = true
[sub_resource type="AnimationNodeBlendTree" id=45]
graph_offset = Vector2( 0, -259 )
nodes/Animation/node = SubResource( 41 )
nodes/Animation/position = Vector2( 200, 80 )
"nodes/Animation 2/node" = SubResource( 40 )
"nodes/Animation 2/position" = Vector2( 200, 280 )
nodes/TimeScale/node = SubResource( 43 )
nodes/TimeScale/position = Vector2( 660, 60 )
"nodes/TimeScale 2/node" = SubResource( 42 )
"nodes/TimeScale 2/position" = Vector2( 580, 260 )
nodes/Transition/node = SubResource( 44 )
nodes/Transition/position = Vector2( 920, 120 )
nodes/output/position = Vector2( 1260, 160 )
node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2" ]
[sub_resource type="AnimationNodeAnimation" id=46]
animation = "walk1p2"
[sub_resource type="AnimationNodeAnimation" id=47]
animation = "walk1p1"
[sub_resource type="AnimationNodeTimeScale" id=48]
[sub_resource type="AnimationNodeTimeScale" id=49]
[sub_resource type="AnimationNodeTransition" id=50]
input_count = 2
xfade_time = 0.2
input_0/name = "state 0"
input_0/auto_advance = true
input_1/name = "state 1"
input_1/auto_advance = true
[sub_resource type="AnimationNodeBlendTree" id=51]
graph_offset = Vector2( 0, -294.25 )
nodes/Animation/node = SubResource( 47 )
nodes/Animation/position = Vector2( 208, 136 )
"nodes/Animation 2/node" = SubResource( 46 )
"nodes/Animation 2/position" = Vector2( 230, 287 )
nodes/TimeScale/node = SubResource( 49 )
nodes/TimeScale/position = Vector2( 660, 80 )
"nodes/TimeScale 2/node" = SubResource( 48 )
"nodes/TimeScale 2/position" = Vector2( 680, 260 )
nodes/Transition/node = SubResource( 50 )
nodes/Transition/position = Vector2( 1000, 140 )
nodes/output/position = Vector2( 1260, 140 )
node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2" ]
[sub_resource type="AnimationNodeBlendSpace2D" id=52]
blend_point_0/node = SubResource( 27 )
blend_point_0/pos = Vector2( 0, 0 )
blend_point_1/node = SubResource( 33 )
blend_point_1/pos = Vector2( 0.2, 0 )
blend_point_2/node = SubResource( 36 )
blend_point_2/pos = Vector2( 0.2, -1 )
blend_point_3/node = SubResource( 39 )
blend_point_3/pos = Vector2( 0.2, 1 )
blend_point_4/node = SubResource( 45 )
blend_point_4/pos = Vector2( 0.6, 0 )
blend_point_5/node = SubResource( 51 )
blend_point_5/pos = Vector2( 0.4, 0 )
[sub_resource type="AnimationNodeBlendTree" id=53]
graph_offset = Vector2( 0, -95 )
nodes/loc/node = SubResource( 52 )
nodes/loc/position = Vector2( 580, 80 )
nodes/output/position = Vector2( 960, 160 )
node_connections = [ "output", 0, "loc" ]
[sub_resource type="AnimationNodeBlendTree" id=54]
[sub_resource type="AnimationNodeAnimation" id=55]
animation = "female-pray-startled-walk1-loop"
[sub_resource type="AnimationNodeAnimation" id=56]
animation = "female-pray-startled-walk1-loop"
[sub_resource type="AnimationNodeTimeScale" id=57]
[sub_resource type="AnimationNodeTimeScale" id=58]
[sub_resource type="AnimationNodeTransition" id=59]
input_count = 2
input_0/name = "state 0"
input_0/auto_advance = true
input_1/name = "state 1"
input_1/auto_advance = true
[sub_resource type="AnimationNodeBlendTree" id=60]
nodes/Animation/node = SubResource( 56 )
nodes/Animation/position = Vector2( 200, 280 )
"nodes/Animation 2/node" = SubResource( 55 )
"nodes/Animation 2/position" = Vector2( 200, 420 )
nodes/TimeScale/node = SubResource( 58 )
nodes/TimeScale/position = Vector2( 640, 200 )
"nodes/TimeScale 2/node" = SubResource( 57 )
"nodes/TimeScale 2/position" = Vector2( 640, 360 )
nodes/Transition/node = SubResource( 59 )
nodes/Transition/position = Vector2( 860, 220 )
nodes/output/position = Vector2( 1080, 200 )
node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2" ]
[sub_resource type="AnimationNodeAnimation" id=61]
animation = "female-pray-startled1"
[sub_resource type="AnimationNodeTimeScale" id=62]
[sub_resource type="AnimationNodeBlendTree" id=63]
nodes/Animation/node = SubResource( 61 )
nodes/Animation/position = Vector2( 181, 220 )
nodes/TimeScale/node = SubResource( 62 )
nodes/TimeScale/position = Vector2( 590, 212 )
nodes/output/position = Vector2( 880, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=64]
animation = "female-pray-complete"
[sub_resource type="AnimationNodeTimeScale" id=65]
[sub_resource type="AnimationNodeBlendTree" id=66]
nodes/Animation/node = SubResource( 64 )
nodes/Animation/position = Vector2( 585, 170 )
nodes/TimeScale/node = SubResource( 65 )
nodes/TimeScale/position = Vector2( 865, 191 )
nodes/output/position = Vector2( 1280, 180 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=67]
animation = "idle-lying-tied-attack1"
[sub_resource type="AnimationNodeAnimation" id=68]
animation = "idle-lying-tied-attack2"
[sub_resource type="AnimationNodeAnimation" id=69]
animation = "idle-lying-tied-loop"
[sub_resource type="AnimationNodeTimeScale" id=70]
[sub_resource type="AnimationNodeTimeScale" id=71]
[sub_resource type="AnimationNodeOneShot" id=72]
[sub_resource type="AnimationNodeOneShot" id=73]
[sub_resource type="AnimationNodeTimeScale" id=74]
[sub_resource type="AnimationNodeBlendTree" id=75]
graph_offset = Vector2( -12, 62 )
nodes/Animation/node = SubResource( 69 )
nodes/Animation/position = Vector2( 222, 131 )
"nodes/Animation 2/node" = SubResource( 67 )
"nodes/Animation 2/position" = Vector2( 220, 280 )
"nodes/Animation 3/node" = SubResource( 68 )
"nodes/Animation 3/position" = Vector2( 238, 428 )
nodes/TimeScale/node = SubResource( 71 )
nodes/TimeScale/position = Vector2( 500, 240 )
"nodes/TimeScale 2/node" = SubResource( 70 )
"nodes/TimeScale 2/position" = Vector2( 500, 380 )
nodes/attack1/node = SubResource( 72 )
nodes/attack1/position = Vector2( 800, 120 )
nodes/attack2/node = SubResource( 73 )
nodes/attack2/position = Vector2( 1140, 300 )
nodes/output/position = Vector2( 1580, 180 )
nodes/speed/node = SubResource( 74 )
nodes/speed/position = Vector2( 540, 60 )
node_connections = [ "speed", 0, "Animation", "output", 0, "attack2", "TimeScale", 0, "Animation 2", "attack1", 0, "speed", "attack1", 1, "TimeScale", "attack2", 0, "attack1", "attack2", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 3" ]
[sub_resource type="AnimationNodeAnimation" id=76]
animation = "dagger-sacrifice-counter-p"
[sub_resource type="AnimationNodeTimeScale" id=77]
[sub_resource type="AnimationNodeBlendTree" id=78]
graph_offset = Vector2( 0, -259 )
nodes/Animation/node = SubResource( 76 )
nodes/Animation/position = Vector2( 440, 160 )
nodes/TimeScale/node = SubResource( 77 )
nodes/TimeScale/position = Vector2( 760, 140 )
nodes/output/position = Vector2( 1000, 180 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=79]
animation = "sleeping1-loop"
[sub_resource type="AnimationNodeTimeScale" id=80]
[sub_resource type="AnimationNodeBlendTree" id=81]
nodes/Animation/node = SubResource( 79 )
nodes/Animation/position = Vector2( 321, 172 )
nodes/TimeScale/node = SubResource( 80 )
nodes/TimeScale/position = Vector2( 600, 160 )
nodes/output/position = Vector2( 800, 140 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=82]
animation = "female-pray-startled-walk1-stand"
[sub_resource type="AnimationNodeTimeScale" id=83]
[sub_resource type="AnimationNodeBlendTree" id=84]
graph_offset = Vector2( 0, -259 )
nodes/Animation/node = SubResource( 82 )
nodes/Animation/position = Vector2( 120, 160 )
nodes/TimeScale/node = SubResource( 83 )
nodes/TimeScale/position = Vector2( 640, 100 )
nodes/output/position = Vector2( 1040, 80 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=121]
animation = "start-walking"
[sub_resource type="AnimationNodeTimeScale" id=122]
[sub_resource type="AnimationNodeBlendTree" id=115]
nodes/Animation/node = SubResource( 121 )
nodes/Animation/position = Vector2( 189, 171 )
nodes/TimeScale/node = SubResource( 122 )
nodes/TimeScale/position = Vector2( 420, 160 )
nodes/output/position = Vector2( 640, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=123]
animation = "stop-walking"
[sub_resource type="AnimationNodeTimeScale" id=124]
[sub_resource type="AnimationNodeBlendTree" id=116]
nodes/Animation/node = SubResource( 123 )
nodes/Animation/position = Vector2( 275, 334 )
nodes/TimeScale/node = SubResource( 124 )
nodes/TimeScale/position = Vector2( 587, 359 )
nodes/output/position = Vector2( 860, 340 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=131]
animation = "turn-left"
[sub_resource type="AnimationNodeTimeScale" id=132]
[sub_resource type="AnimationNodeBlendTree" id=125]
nodes/Animation/node = SubResource( 131 )
nodes/Animation/position = Vector2( 200, 240 )
nodes/TimeScale/node = SubResource( 132 )
nodes/TimeScale/position = Vector2( 445, 231 )
nodes/output/position = Vector2( 680, 240 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=133]
animation = "turn-right"
[sub_resource type="AnimationNodeTimeScale" id=134]
[sub_resource type="AnimationNodeBlendTree" id=126]
nodes/Animation/node = SubResource( 133 )
nodes/Animation/position = Vector2( 213, 136 )
nodes/TimeScale/node = SubResource( 134 )
nodes/TimeScale/position = Vector2( 480, 140 )
nodes/output/position = Vector2( 780, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=113]
animation = "default"
[sub_resource type="AnimationNodeTimeScale" id=114]
[sub_resource type="AnimationNodeBlendTree" id=85]
nodes/Animation/node = SubResource( 113 )
nodes/Animation/position = Vector2( 139, 122 )
nodes/TimeScale/node = SubResource( 114 )
nodes/TimeScale/position = Vector2( 461, 131 )
nodes/output/position = Vector2( 860, 140 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeStateMachineTransition" id=86]
[sub_resource type="AnimationNodeStateMachineTransition" id=87]
[sub_resource type="AnimationNodeStateMachineTransition" id=88]
[sub_resource type="AnimationNodeStateMachineTransition" id=89]
[sub_resource type="AnimationNodeStateMachineTransition" id=90]
[sub_resource type="AnimationNodeStateMachineTransition" id=91]
[sub_resource type="AnimationNodeStateMachineTransition" id=92]
[sub_resource type="AnimationNodeStateMachineTransition" id=93]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=94]
[sub_resource type="AnimationNodeStateMachineTransition" id=95]
switch_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id=96]
[sub_resource type="AnimationNodeStateMachineTransition" id=97]
[sub_resource type="AnimationNodeStateMachineTransition" id=98]
switch_mode = 2
auto_advance = true
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=99]
[sub_resource type="AnimationNodeStateMachineTransition" id=100]
switch_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id=101]
switch_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id=102]
[sub_resource type="AnimationNodeStateMachineTransition" id=103]
[sub_resource type="AnimationNodeStateMachineTransition" id=104]
[sub_resource type="AnimationNodeStateMachineTransition" id=105]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=106]
[sub_resource type="AnimationNodeStateMachineTransition" id=107]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=108]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=109]
[sub_resource type="AnimationNodeStateMachineTransition" id=117]
[sub_resource type="AnimationNodeStateMachineTransition" id=118]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=119]
[sub_resource type="AnimationNodeStateMachineTransition" id=120]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=127]
[sub_resource type="AnimationNodeStateMachineTransition" id=128]
switch_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id=129]
[sub_resource type="AnimationNodeStateMachineTransition" id=130]
switch_mode = 2
[sub_resource type="AnimationNodeStateMachine" id=110]
states/climb1/node = SubResource( 11 )
states/climb1/position = Vector2( 804, 503.193 )
states/climb1a/node = SubResource( 14 )
states/climb1a/position = Vector2( 947, 503.193 )
states/drive/node = SubResource( 15 )
states/drive/position = Vector2( 868, 316.193 )
states/grabbed/node = SubResource( 18 )
states/grabbed/position = Vector2( 1277, 182.193 )
states/kneel/node = SubResource( 21 )
states/kneel/position = Vector2( 522, 84 )
states/locomotion/node = SubResource( 53 )
states/locomotion/position = Vector2( 822, 111 )
states/passenger/node = SubResource( 54 )
states/passenger/position = Vector2( 574, 327 )
states/pray/node = SubResource( 66 )
states/pray/position = Vector2( 381, 222 )
states/pray-startled/node = SubResource( 63 )
states/pray-startled/position = Vector2( 294, 316.193 )
states/pray-startled-walk/node = SubResource( 60 )
states/pray-startled-walk/position = Vector2( 294, 514.193 )
states/sacrifice/node = SubResource( 75 )
states/sacrifice/position = Vector2( 1023, 135 )
states/sacrificed/node = SubResource( 78 )
states/sacrificed/position = Vector2( 1125, 283 )
states/sleeping/node = SubResource( 81 )
states/sleeping/position = Vector2( 1078, 411.193 )
states/stand-startled/node = SubResource( 84 )
states/stand-startled/position = Vector2( 717, 411.193 )
states/start_walking/node = SubResource( 115 )
states/start_walking/position = Vector2( 522, 597.193 )
states/stop_walking/node = SubResource( 116 )
states/stop_walking/position = Vector2( 663, 697.193 )
states/tun_left/node = SubResource( 125 )
states/tun_left/position = Vector2( 868, 633.193 )
states/turn_right/node = SubResource( 126 )
states/turn_right/position = Vector2( 1059, 620.193 )
states/use_tap/node = SubResource( 85 )
states/use_tap/position = Vector2( 283, 143.193 )
transitions = [ "locomotion", "passenger", SubResource( 86 ), "passenger", "locomotion", SubResource( 87 ), "passenger", "drive", SubResource( 88 ), "drive", "passenger", SubResource( 89 ), "drive", "locomotion", SubResource( 90 ), "locomotion", "drive", SubResource( 91 ), "sacrifice", "sacrificed", SubResource( 92 ), "sacrificed", "sacrifice", SubResource( 93 ), "locomotion", "kneel", SubResource( 94 ), "kneel", "pray", SubResource( 95 ), "pray", "locomotion", SubResource( 96 ), "pray", "pray-startled", SubResource( 97 ), "pray-startled", "pray-startled-walk", SubResource( 98 ), "sleeping", "locomotion", SubResource( 99 ), "pray-startled-walk", "stand-startled", SubResource( 100 ), "stand-startled", "locomotion", SubResource( 101 ), "locomotion", "grabbed", SubResource( 102 ), "grabbed", "locomotion", SubResource( 103 ), "locomotion", "climb1", SubResource( 104 ), "climb1", "locomotion", SubResource( 105 ), "locomotion", "climb1a", SubResource( 106 ), "climb1a", "locomotion", SubResource( 107 ), "use_tap", "locomotion", SubResource( 108 ), "locomotion", "use_tap", SubResource( 109 ), "locomotion", "start_walking", SubResource( 117 ), "start_walking", "locomotion", SubResource( 118 ), "locomotion", "stop_walking", SubResource( 119 ), "stop_walking", "locomotion", SubResource( 120 ), "locomotion", "tun_left", SubResource( 127 ), "tun_left", "locomotion", SubResource( 128 ), "locomotion", "turn_right", SubResource( 129 ), "turn_right", "locomotion", SubResource( 130 ) ]
start_node = "locomotion"
graph_offset = Vector2( -232, 15.1925 )
[sub_resource type="AnimationNodeBlendTree" id=111]
graph_offset = Vector2( 0, -221 )
nodes/Animation/node = SubResource( 5 )
nodes/Animation/position = Vector2( 540, 280 )
"nodes/Animation 2/node" = SubResource( 4 )
"nodes/Animation 2/position" = Vector2( 920, 280 )
nodes/all_scale/node = SubResource( 6 )
nodes/all_scale/position = Vector2( 840, -20 )
nodes/blade_left/node = SubResource( 7 )
nodes/blade_left/position = Vector2( 1040, 0 )
nodes/blade_right/node = SubResource( 8 )
nodes/blade_right/position = Vector2( 1400, 100 )
nodes/output/position = Vector2( 1820, -20 )
nodes/state/node = SubResource( 110 )
nodes/state/position = Vector2( 480, 120 )
node_connections = [ "output", 0, "blade_right", "blade_right", 0, "blade_left", "blade_right", 1, "Animation 2", "blade_left", 0, "all_scale", "blade_left", 1, "Animation", "all_scale", 0, "state" ]
[sub_resource type="AnimationNodeStateMachinePlayback" id=112]
[node name="vroid1-female" instance=ExtResource( 1 )]
[node name="Skeleton" parent="skeleton" index="0"]
bones/1/bound_children = [ NodePath("hips") ]
bones/25/bound_children = [ NodePath("chest") ]
bones/80/bound_children = [ NodePath("head") ]
bones/99/bound_children = [ NodePath("wrist_l") ]
bones/101/bound_children = [ NodePath("wrist_r") ]
[node name="body" parent="skeleton/Skeleton" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00418961, 0.00654769, 0.00506566 )
[node name="head" type="BoneAttachment" parent="skeleton/Skeleton" index="2"]
transform = Transform( 0.695045, 0.34614, -0.630227, -0.0867818, 0.910422, 0.404298, 0.713771, -0.226324, 0.66284, -0.0445963, 1.35245, -0.0152731 )
bone_name = "Head"
[node name="marker_talk" type="Spatial" parent="skeleton/Skeleton/head" index="0"]
transform = Transform( 0.938982, -0.1833, 0.290986, 0.0970959, 0.953036, 0.286975, -0.3299, -0.241222, 0.912684, -0.00304712, 0.094561, -0.232747 )
[node name="marker_hips_action" type="Spatial" parent="skeleton/Skeleton/head" index="1"]
transform = Transform( 0.845972, -0.248965, 0.471515, 0.270435, 0.962465, 0.0230151, -0.459582, 0.108024, 0.88155, 0.0862694, -0.150184, 0.25561 )
[node name="head_hurt" type="Area" parent="skeleton/Skeleton/head" index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0.02 )
[node name="CollisionShape" type="CollisionShape" parent="skeleton/Skeleton/head/head_hurt" index="0"]
shape = SubResource( 1 )
[node name="hair" type="Spatial" parent="skeleton/Skeleton/head" index="3"]
transform = Transform( 1, 0, 0, 0, 0.984808, -0.173648, 0, 0.173648, 0.984808, 0, 0, 0 )
[node name="female-hair1" parent="skeleton/Skeleton/head/hair" index="0" instance=ExtResource( 2 )]
transform = Transform( 1, -3.21306e-08, 5.58794e-08, 1.86265e-08, 1, 1.49012e-08, 3.35276e-08, -7.45058e-09, 1, 0, 0, 0 )
[node name="face" type="Spatial" parent="skeleton/Skeleton/head" index="4"]
transform = Transform( 1, -1.24197e-11, 0, 1.06852e-11, 1, -5.82077e-11, 0, 0, 1, -0.005, -0.002, 0.006 )
[node name="female-face1" parent="skeleton/Skeleton/head/face" index="0" instance=ExtResource( 3 )]
[node name="hips" type="BoneAttachment" parent="skeleton/Skeleton" index="3"]
transform = Transform( 0.932837, 0.0669982, 0.354143, 0.0474986, -0.99678, 0.0635026, 0.357293, -0.0424105, -0.933064, 0.000203875, 0.898321, -0.00645695 )
bone_name = "Hips"
[node name="marker_dagger_sacrifice" type="Spatial" parent="skeleton/Skeleton/hips" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0.2 )
[node name="hips_hurt" type="Area" parent="skeleton/Skeleton/hips" index="1"]
[node name="CollisionShape" type="CollisionShape" parent="skeleton/Skeleton/hips/hips_hurt" index="0"]
shape = SubResource( 2 )
[node name="wrist_r" type="BoneAttachment" parent="skeleton/Skeleton" index="4"]
transform = Transform( -0.287977, 0.919611, -0.267176, 0.942778, 0.321208, 0.0894101, 0.168042, -0.22614, -0.95949, 0.217922, 0.840792, 0.0647382 )
bone_name = "wrist_ik_R"
[node name="weapon_right" type="Spatial" parent="skeleton/Skeleton/wrist_r" index="0"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, -0.08, 0, -0.01 )
[node name="wrist_l" type="BoneAttachment" parent="skeleton/Skeleton" index="5"]
transform = Transform( -0.0744099, -0.85538, 0.512627, -0.989629, 0.126679, 0.0677309, -0.122875, -0.50227, -0.855936, -0.175723, 0.838131, -0.0414757 )
bone_name = "wrist_ik_L"
[node name="weapon_left" type="Spatial" parent="skeleton/Skeleton/wrist_l" index="0"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.08, 0, -0.01 )
[node name="chest" type="BoneAttachment" parent="skeleton/Skeleton" index="6"]
transform = Transform( 0.941419, -0.0483243, -0.333891, 0.0575738, 0.998111, 0.0178291, 0.332436, -0.0360186, 0.942465, -0.00328054, 1.05887, -0.018731 )
bone_name = "Chest"
[node name="chest_hurt" type="Area" parent="skeleton/Skeleton/chest" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0 )
[node name="CollisionShape" type="CollisionShape" parent="skeleton/Skeleton/chest/chest_hurt" index="0"]
shape = SubResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="skeleton/Skeleton" index="7"]
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource( 111 )
anim_player = NodePath("../AnimationPlayer")
active = true
root_motion_track = NodePath("skeleton/Skeleton:root")
parameters/all_scale/scale = 1.0
parameters/blade_left/blend_amount = 0.0
parameters/blade_right/blend_amount = 0.0
parameters/state/playback = SubResource( 112 )
parameters/state/climb1/TimeScale/scale = 2.0
parameters/state/climb1a/TimeScale/scale = 2.0
parameters/state/grabbed/TimeScale/scale = 1.0
parameters/state/kneel/TimeScale/scale = 1.0
parameters/state/locomotion/loc/blend_position = Vector2( -0.00127554, 0.00220752 )
parameters/state/locomotion/loc/0/TimeScale/scale = 2.0
"parameters/state/locomotion/loc/0/TimeScale 2/scale" = 1.5
parameters/state/locomotion/loc/0/t1/current = 1
parameters/state/locomotion/loc/1/TimeScale/scale = 1.0
"parameters/state/locomotion/loc/1/TimeScale 2/scale" = 1.0
parameters/state/locomotion/loc/1/Transition/current = 0
parameters/state/locomotion/loc/2/TimeScale/scale = 1.0
parameters/state/locomotion/loc/3/TimeScale/scale = 1.0
parameters/state/locomotion/loc/4/TimeScale/scale = 3.5
"parameters/state/locomotion/loc/4/TimeScale 2/scale" = 3.5
parameters/state/locomotion/loc/4/Transition/current = 0
parameters/state/locomotion/loc/5/TimeScale/scale = 1.5
"parameters/state/locomotion/loc/5/TimeScale 2/scale" = 1.5
parameters/state/locomotion/loc/5/Transition/current = 0
parameters/state/pray/TimeScale/scale = 1.0
parameters/state/pray-startled/TimeScale/scale = 1.8
parameters/state/pray-startled-walk/TimeScale/scale = 1.3
"parameters/state/pray-startled-walk/TimeScale 2/scale" = 1.6
parameters/state/pray-startled-walk/Transition/current = 1
parameters/state/sacrifice/TimeScale/scale = 1.0
"parameters/state/sacrifice/TimeScale 2/scale" = 1.0
parameters/state/sacrifice/attack1/active = false
parameters/state/sacrifice/attack2/active = false
parameters/state/sacrifice/speed/scale = 1.0
parameters/state/sacrificed/TimeScale/scale = 1.0
parameters/state/sleeping/TimeScale/scale = 1.0
parameters/state/stand-startled/TimeScale/scale = 0.7
parameters/state/start_walking/TimeScale/scale = 1.0
parameters/state/stop_walking/TimeScale/scale = 1.0
parameters/state/tun_left/TimeScale/scale = 1.0
parameters/state/turn_right/TimeScale/scale = 1.0
parameters/state/use_tap/TimeScale/scale = 1.0

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[gd_resource type="AnimationNodeStateMachinePlayback" format=2]
[resource]

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[gd_resource type="AnimationNodeBlendTree" load_steps=44 format=2]
[sub_resource type="AnimationNodeAnimation" id=1]
animation = "blend-blade-right"
[sub_resource type="AnimationNodeAnimation" id=2]
animation = "blend-blade-left"
[sub_resource type="AnimationNodeBlend2" id=3]
filter_enabled = true
filters = [ "Skeleton:j_bip_l_hand", "Skeleton:j_bip_l_index_1", "Skeleton:j_bip_l_index_2", "Skeleton:j_bip_l_index_3", "Skeleton:j_bip_l_little_1", "Skeleton:j_bip_l_little_2", "Skeleton:j_bip_l_little_3", "Skeleton:j_bip_l_middle_1", "Skeleton:j_bip_l_middle_2", "Skeleton:j_bip_l_middle_3", "Skeleton:j_bip_l_ring_1", "Skeleton:j_bip_l_ring_2", "Skeleton:j_bip_l_ring_3", "Skeleton:j_bip_l_thumb_1", "Skeleton:j_bip_l_thumb_2", "Skeleton:j_bip_l_thumb_3" ]
[sub_resource type="AnimationNodeBlend2" id=4]
filter_enabled = true
filters = [ "Skeleton:j_bip_r_hand", "Skeleton:j_bip_r_index_1", "Skeleton:j_bip_r_index_2", "Skeleton:j_bip_r_index_3", "Skeleton:j_bip_r_little_1", "Skeleton:j_bip_r_little_2", "Skeleton:j_bip_r_little_3", "Skeleton:j_bip_r_middle_1", "Skeleton:j_bip_r_middle_2", "Skeleton:j_bip_r_middle_3", "Skeleton:j_bip_r_ring_1", "Skeleton:j_bip_r_ring_2", "Skeleton:j_bip_r_ring_3", "Skeleton:j_bip_r_thumb_1", "Skeleton:j_bip_r_thumb_2", "Skeleton:j_bip_r_thumb_3" ]
[sub_resource type="AnimationNodeAnimation" id=5]
animation = "drive-loop"
[sub_resource type="AnimationNodeTimeScale" id=6]
[sub_resource type="AnimationNodeBlendTree" id=7]
nodes/Animation/node = SubResource( 5 )
nodes/Animation/position = Vector2( 276, 122 )
nodes/TimeScale/node = SubResource( 6 )
nodes/TimeScale/position = Vector2( 520, 120 )
nodes/output/position = Vector2( 740, 140 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=8]
animation = "stand1-loop"
[sub_resource type="AnimationNodeTimeScale" id=9]
[sub_resource type="AnimationNodeBlendTree" id=10]
nodes/Animation/node = SubResource( 8 )
nodes/Animation/position = Vector2( 320, 140 )
nodes/TimeScale/node = SubResource( 9 )
nodes/TimeScale/position = Vector2( 580, 140 )
nodes/output/position = Vector2( 780, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeTimeScale" id=11]
[sub_resource type="AnimationNodeAnimation" id=12]
animation = "08_01-walk-p1"
[sub_resource type="AnimationNodeAnimation" id=13]
animation = "08_01-walk-p2"
[sub_resource type="AnimationNodeAnimation" id=14]
animation = "08_01-walk-p3"
[sub_resource type="AnimationNodeAnimation" id=15]
animation = "08_01-walk-p4"
[sub_resource type="AnimationNodeStateMachineTransition" id=16]
switch_mode = 2
auto_advance = true
xfade_time = 0.01
[sub_resource type="AnimationNodeStateMachineTransition" id=17]
switch_mode = 2
auto_advance = true
xfade_time = 0.01
[sub_resource type="AnimationNodeStateMachineTransition" id=18]
switch_mode = 2
auto_advance = true
xfade_time = 0.01
[sub_resource type="AnimationNodeStateMachineTransition" id=19]
switch_mode = 2
auto_advance = true
xfade_time = 0.01
[sub_resource type="AnimationNodeStateMachine" id=20]
states/08_01-walk-p1/node = SubResource( 12 )
states/08_01-walk-p1/position = Vector2( 249, 186 )
states/08_01-walk-p2/node = SubResource( 13 )
states/08_01-walk-p2/position = Vector2( 536, 75 )
states/08_01-walk-p3/node = SubResource( 14 )
states/08_01-walk-p3/position = Vector2( 824, 75 )
states/08_01-walk-p4/node = SubResource( 15 )
states/08_01-walk-p4/position = Vector2( 1084, 186 )
transitions = [ "08_01-walk-p1", "08_01-walk-p2", SubResource( 16 ), "08_01-walk-p2", "08_01-walk-p3", SubResource( 17 ), "08_01-walk-p3", "08_01-walk-p4", SubResource( 18 ), "08_01-walk-p4", "08_01-walk-p1", SubResource( 19 ) ]
start_node = "08_01-walk-p1"
end_node = "08_01-walk-p4"
[sub_resource type="AnimationNodeBlendTree" id=21]
nodes/TimeScale/node = SubResource( 11 )
nodes/TimeScale/position = Vector2( 520, 140 )
nodes/output/position = Vector2( 780, 160 )
nodes/walk/node = SubResource( 20 )
nodes/walk/position = Vector2( 220, 140 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "walk" ]
[sub_resource type="AnimationNodeAnimation" id=22]
animation = "strafe-right-loop"
[sub_resource type="AnimationNodeTimeScale" id=23]
[sub_resource type="AnimationNodeBlendTree" id=24]
nodes/Animation/node = SubResource( 22 )
nodes/Animation/position = Vector2( 340, 140 )
nodes/TimeScale/node = SubResource( 23 )
nodes/TimeScale/position = Vector2( 580, 140 )
nodes/output/position = Vector2( 780, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=25]
animation = "strafe-left-loop"
[sub_resource type="AnimationNodeTimeScale" id=26]
[sub_resource type="AnimationNodeBlendTree" id=27]
nodes/Animation/node = SubResource( 25 )
nodes/Animation/position = Vector2( 200, 140 )
nodes/TimeScale/node = SubResource( 26 )
nodes/TimeScale/position = Vector2( 580, 140 )
nodes/output/position = Vector2( 920, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeBlendSpace2D" id=28]
blend_point_0/node = SubResource( 10 )
blend_point_0/pos = Vector2( 0, 0 )
blend_point_1/node = SubResource( 21 )
blend_point_1/pos = Vector2( 0.1, 0 )
blend_point_2/node = SubResource( 24 )
blend_point_2/pos = Vector2( 0, 1 )
blend_point_3/node = SubResource( 27 )
blend_point_3/pos = Vector2( 0, -1 )
[sub_resource type="AnimationNodeBlendTree" id=29]
graph_offset = Vector2( -453, -150 )
nodes/loc/node = SubResource( 28 )
nodes/loc/position = Vector2( 180, -20 )
nodes/output/position = Vector2( 580, 120 )
node_connections = [ "output", 0, "loc" ]
[sub_resource type="AnimationNodeAnimation" id=30]
animation = "car-passenger-loop"
[sub_resource type="AnimationNodeTimeScale" id=31]
[sub_resource type="AnimationNodeBlendTree" id=32]
nodes/Animation/node = SubResource( 30 )
nodes/Animation/position = Vector2( 300, 80 )
nodes/TimeScale/node = SubResource( 31 )
nodes/TimeScale/position = Vector2( 560, 80 )
nodes/output/position = Vector2( 800, 80 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=33]
animation = "dagger-sacrifice-counter-a"
[sub_resource type="AnimationNodeTimeScale" id=34]
[sub_resource type="AnimationNodeTimeSeek" id=35]
[sub_resource type="AnimationNodeBlendTree" id=36]
graph_offset = Vector2( 0, -262 )
nodes/Animation/node = SubResource( 33 )
nodes/Animation/position = Vector2( 520, 180 )
nodes/TimeScale/node = SubResource( 34 )
nodes/TimeScale/position = Vector2( 980, 200 )
nodes/output/position = Vector2( 1480, 180 )
nodes/seek/node = SubResource( 35 )
nodes/seek/position = Vector2( 920, -20 )
node_connections = [ "seek", 0, "Animation", "output", 0, "TimeScale", "TimeScale", 0, "seek" ]
[sub_resource type="AnimationNodeStateMachineTransition" id=37]
[sub_resource type="AnimationNodeStateMachineTransition" id=38]
[sub_resource type="AnimationNodeStateMachineTransition" id=39]
[sub_resource type="AnimationNodeStateMachineTransition" id=40]
[sub_resource type="AnimationNodeStateMachineTransition" id=41]
[sub_resource type="AnimationNodeStateMachineTransition" id=42]
[sub_resource type="AnimationNodeStateMachine" id=43]
states/drive/node = SubResource( 7 )
states/drive/position = Vector2( 231, 282 )
states/locomotion/node = SubResource( 29 )
states/locomotion/position = Vector2( 231, 174 )
states/passenger/node = SubResource( 32 )
states/passenger/position = Vector2( 452.444, 220 )
states/sacrificed-a/node = SubResource( 36 )
states/sacrificed-a/position = Vector2( 628.444, 464 )
transitions = [ "locomotion", "drive", SubResource( 37 ), "drive", "locomotion", SubResource( 38 ), "locomotion", "passenger", SubResource( 39 ), "passenger", "locomotion", SubResource( 40 ), "drive", "passenger", SubResource( 41 ), "passenger", "drive", SubResource( 42 ) ]
start_node = "locomotion"
graph_offset = Vector2( -471.556, 74 )
[resource]
graph_offset = Vector2( -631.583, -146.25 )
nodes/Animation/node = SubResource( 2 )
nodes/Animation/position = Vector2( -200, 260 )
"nodes/Animation 2/node" = SubResource( 1 )
"nodes/Animation 2/position" = Vector2( -280, 400 )
nodes/blade_left/node = SubResource( 3 )
nodes/blade_left/position = Vector2( 220, 180 )
nodes/blade_right/node = SubResource( 4 )
nodes/blade_right/position = Vector2( 680, 320 )
nodes/output/position = Vector2( 1040, 120 )
nodes/state/node = SubResource( 43 )
nodes/state/position = Vector2( -179, 86 )
node_connections = [ "output", 0, "blade_right", "blade_left", 0, "state", "blade_left", 1, "Animation", "blade_right", 0, "blade_left", "blade_right", 1, "Animation 2" ]

531
characters/vroid1-man.tscn Normal file
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[gd_scene load_steps=95 format=2]
[ext_resource path="res://scenes/characters/vroid1-man.gltf" type="PackedScene" id=1]
[ext_resource path="res://scenes/hair/male-hair1.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/face/male-face.tscn" type="PackedScene" id=3]
[sub_resource type="AnimationNodeAnimation" id=1]
animation = "blend-blade-right"
[sub_resource type="AnimationNodeAnimation" id=2]
animation = "blend-blade-left"
[sub_resource type="AnimationNodeBlend2" id=3]
filter_enabled = true
filters = [ "Skeleton:j_bip_l_hand", "Skeleton:j_bip_l_index_1", "Skeleton:j_bip_l_index_2", "Skeleton:j_bip_l_index_3", "Skeleton:j_bip_l_little_1", "Skeleton:j_bip_l_little_2", "Skeleton:j_bip_l_little_3", "Skeleton:j_bip_l_middle_1", "Skeleton:j_bip_l_middle_2", "Skeleton:j_bip_l_middle_3", "Skeleton:j_bip_l_ring_1", "Skeleton:j_bip_l_ring_2", "Skeleton:j_bip_l_ring_3", "Skeleton:j_bip_l_thumb_1", "Skeleton:j_bip_l_thumb_2", "Skeleton:j_bip_l_thumb_3" ]
[sub_resource type="AnimationNodeBlend2" id=4]
filter_enabled = true
filters = [ "Skeleton:j_bip_r_hand", "Skeleton:j_bip_r_index_1", "Skeleton:j_bip_r_index_2", "Skeleton:j_bip_r_index_3", "Skeleton:j_bip_r_little_1", "Skeleton:j_bip_r_little_2", "Skeleton:j_bip_r_little_3", "Skeleton:j_bip_r_middle_1", "Skeleton:j_bip_r_middle_2", "Skeleton:j_bip_r_middle_3", "Skeleton:j_bip_r_ring_1", "Skeleton:j_bip_r_ring_2", "Skeleton:j_bip_r_ring_3", "Skeleton:j_bip_r_thumb_1", "Skeleton:j_bip_r_thumb_2", "Skeleton:j_bip_r_thumb_3" ]
[sub_resource type="AnimationNodeAnimation" id=5]
animation = "cliimb1"
[sub_resource type="AnimationNodeTimeScale" id=6]
[sub_resource type="AnimationNodeBlendTree" id=7]
nodes/Animation/node = SubResource( 5 )
nodes/Animation/position = Vector2( 480, 260 )
nodes/TimeScale/node = SubResource( 6 )
nodes/TimeScale/position = Vector2( 800, 260 )
nodes/output/position = Vector2( 1140, 180 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=8]
animation = "cliimb1a"
[sub_resource type="AnimationNodeTimeScale" id=9]
[sub_resource type="AnimationNodeBlendTree" id=10]
nodes/Animation/node = SubResource( 8 )
nodes/Animation/position = Vector2( 470, 267 )
nodes/TimeScale/node = SubResource( 9 )
nodes/TimeScale/position = Vector2( 812, 292 )
nodes/output/position = Vector2( 1120, 220 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=11]
animation = "drive-loop"
[sub_resource type="AnimationNodeTimeScale" id=12]
[sub_resource type="AnimationNodeBlendTree" id=13]
nodes/Animation/node = SubResource( 11 )
nodes/Animation/position = Vector2( 276, 122 )
nodes/TimeScale/node = SubResource( 12 )
nodes/TimeScale/position = Vector2( 520, 120 )
nodes/output/position = Vector2( 740, 140 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=14]
animation = "start-grab"
[sub_resource type="AnimationNodeTimeScale" id=15]
[sub_resource type="AnimationNodeBlendTree" id=16]
nodes/Animation/node = SubResource( 14 )
nodes/Animation/position = Vector2( 573, 137 )
nodes/TimeScale/node = SubResource( 15 )
nodes/TimeScale/position = Vector2( 820, 100 )
nodes/output/position = Vector2( 1160, 140 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=17]
animation = "stand1-loop"
[sub_resource type="AnimationNodeTimeScale" id=18]
[sub_resource type="AnimationNodeBlendTree" id=19]
nodes/Animation/node = SubResource( 17 )
nodes/Animation/position = Vector2( 320, 140 )
nodes/TimeScale/node = SubResource( 18 )
nodes/TimeScale/position = Vector2( 580, 140 )
nodes/output/position = Vector2( 780, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=141]
animation = "male-mx-run-loop"
[sub_resource type="AnimationNodeTimeScale" id=20]
[sub_resource type="AnimationNodeBlendTree" id=30]
graph_offset = Vector2( 0, 116 )
nodes/Animation/node = SubResource( 141 )
nodes/Animation/position = Vector2( 287, 281 )
nodes/TimeScale/node = SubResource( 20 )
nodes/TimeScale/position = Vector2( 520, 140 )
nodes/output/position = Vector2( 780, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=31]
animation = "strafe-right-loop"
[sub_resource type="AnimationNodeTimeScale" id=32]
[sub_resource type="AnimationNodeBlendTree" id=33]
nodes/Animation/node = SubResource( 31 )
nodes/Animation/position = Vector2( 340, 140 )
nodes/TimeScale/node = SubResource( 32 )
nodes/TimeScale/position = Vector2( 580, 140 )
nodes/output/position = Vector2( 780, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=34]
animation = "strafe-left-loop"
[sub_resource type="AnimationNodeTimeScale" id=35]
[sub_resource type="AnimationNodeBlendTree" id=36]
nodes/Animation/node = SubResource( 34 )
nodes/Animation/position = Vector2( 200, 140 )
nodes/TimeScale/node = SubResource( 35 )
nodes/TimeScale/position = Vector2( 580, 140 )
nodes/output/position = Vector2( 920, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=140]
animation = "male-mx-walk-loop"
[sub_resource type="AnimationNodeTimeScale" id=37]
[sub_resource type="AnimationNodeBlendTree" id=39]
nodes/Animation/node = SubResource( 140 )
nodes/Animation/position = Vector2( 513, 239 )
nodes/TimeScale/node = SubResource( 37 )
nodes/TimeScale/position = Vector2( 940, 220 )
nodes/output/position = Vector2( 1220, 120 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeBlendSpace2D" id=40]
blend_point_0/node = SubResource( 19 )
blend_point_0/pos = Vector2( 0, 0 )
blend_point_1/node = SubResource( 30 )
blend_point_1/pos = Vector2( 0.9, 0 )
blend_point_2/node = SubResource( 33 )
blend_point_2/pos = Vector2( 0, 1 )
blend_point_3/node = SubResource( 36 )
blend_point_3/pos = Vector2( 0, -1 )
blend_point_4/node = SubResource( 39 )
blend_point_4/pos = Vector2( 0.1, 0 )
blend_mode = 1
[sub_resource type="AnimationNodeBlendTree" id=41]
graph_offset = Vector2( -453, -230.5 )
nodes/loc/node = SubResource( 40 )
nodes/loc/position = Vector2( 180, -20 )
nodes/output/position = Vector2( 580, 120 )
node_connections = [ "output", 0, "loc" ]
[sub_resource type="AnimationNodeAnimation" id=42]
animation = "car-passenger-loop"
[sub_resource type="AnimationNodeTimeScale" id=43]
[sub_resource type="AnimationNodeBlendTree" id=44]
nodes/Animation/node = SubResource( 42 )
nodes/Animation/position = Vector2( 300, 80 )
nodes/TimeScale/node = SubResource( 43 )
nodes/TimeScale/position = Vector2( 560, 80 )
nodes/output/position = Vector2( 800, 80 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=45]
animation = "dagger-sacrifice-counter-a"
[sub_resource type="AnimationNodeTimeScale" id=46]
[sub_resource type="AnimationNodeTimeSeek" id=47]
[sub_resource type="AnimationNodeBlendTree" id=48]
graph_offset = Vector2( 0, -262 )
nodes/Animation/node = SubResource( 45 )
nodes/Animation/position = Vector2( 520, 180 )
nodes/TimeScale/node = SubResource( 46 )
nodes/TimeScale/position = Vector2( 980, 200 )
nodes/output/position = Vector2( 1480, 180 )
nodes/seek/node = SubResource( 47 )
nodes/seek/position = Vector2( 920, -20 )
node_connections = [ "seek", 0, "Animation", "output", 0, "TimeScale", "TimeScale", 0, "seek" ]
[sub_resource type="AnimationNodeAnimation" id=49]
animation = "sleeping1-loop"
[sub_resource type="AnimationNodeTimeScale" id=50]
[sub_resource type="AnimationNodeBlendTree" id=51]
nodes/Animation/node = SubResource( 49 )
nodes/Animation/position = Vector2( 220, 320 )
nodes/TimeScale/node = SubResource( 50 )
nodes/TimeScale/position = Vector2( 623, 370 )
nodes/output/position = Vector2( 920, 180 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=107]
animation = "start-walking"
[sub_resource type="AnimationNodeTimeScale" id=108]
[sub_resource type="AnimationNodeBlendTree" id=102]
nodes/Animation/node = SubResource( 107 )
nodes/Animation/position = Vector2( 320, 260 )
nodes/TimeScale/node = SubResource( 108 )
nodes/TimeScale/position = Vector2( 580, 260 )
nodes/output/position = Vector2( 920, 280 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=105]
animation = "stop-walking"
[sub_resource type="AnimationNodeTimeScale" id=106]
[sub_resource type="AnimationNodeBlendTree" id=99]
nodes/Animation/node = SubResource( 105 )
nodes/Animation/position = Vector2( 240, 140 )
nodes/TimeScale/node = SubResource( 106 )
nodes/TimeScale/position = Vector2( 500, 140 )
nodes/output/position = Vector2( 800, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=117]
animation = "turn-left"
[sub_resource type="AnimationNodeAnimation" id=115]
animation = "turn-left"
[sub_resource type="AnimationNodeTimeScale" id=121]
[sub_resource type="AnimationNodeTransition" id=118]
input_count = 2
xfade_time = 0.3
input_0/name = "state 0"
input_0/auto_advance = true
input_1/name = "state 1"
input_1/auto_advance = true
[sub_resource type="AnimationNodeBlendTree" id=109]
nodes/Animation/node = SubResource( 115 )
nodes/Animation/position = Vector2( 160, 260 )
"nodes/Animation 2/node" = SubResource( 117 )
"nodes/Animation 2/position" = Vector2( 160, 400 )
nodes/TimeScale/node = SubResource( 121 )
nodes/TimeScale/position = Vector2( 780, 260 )
nodes/Transition/node = SubResource( 118 )
nodes/Transition/position = Vector2( 500, 280 )
nodes/output/position = Vector2( 1000, 260 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Transition", "Transition", 0, "Animation", "Transition", 1, "Animation 2" ]
[sub_resource type="AnimationNodeAnimation" id=119]
animation = "turn-right"
[sub_resource type="AnimationNodeAnimation" id=116]
animation = "turn-right"
[sub_resource type="AnimationNodeTimeScale" id=122]
[sub_resource type="AnimationNodeTransition" id=120]
input_count = 2
xfade_time = 0.3
input_0/name = "state 0"
input_0/auto_advance = true
input_1/name = "state 1"
input_1/auto_advance = true
[sub_resource type="AnimationNodeBlendTree" id=110]
nodes/Animation/node = SubResource( 116 )
nodes/Animation/position = Vector2( 238, 295 )
"nodes/Animation 2/node" = SubResource( 119 )
"nodes/Animation 2/position" = Vector2( 220, 440 )
nodes/TimeScale/node = SubResource( 122 )
nodes/TimeScale/position = Vector2( 840, 260 )
nodes/Transition/node = SubResource( 120 )
nodes/Transition/position = Vector2( 560, 260 )
nodes/output/position = Vector2( 1060, 260 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Transition", "Transition", 0, "Animation", "Transition", 1, "Animation 2" ]
[sub_resource type="AnimationNodeAnimation" id=123]
animation = "dagger-sacrifice-counter-a"
[sub_resource type="AnimationNodeAnimation" id=52]
animation = "dagger-sacrifice-counter-a"
[sub_resource type="AnimationNodeTimeScale" id=124]
[sub_resource type="AnimationNodeTimeScale" id=53]
[sub_resource type="AnimationNodeTransition" id=125]
input_count = 2
xfade_time = 0.1
input_0/name = "state 0"
input_0/auto_advance = true
input_1/name = "state 1"
input_1/auto_advance = true
[sub_resource type="AnimationNodeBlendTree" id=54]
nodes/Animation/node = SubResource( 52 )
nodes/Animation/position = Vector2( 196, 150 )
"nodes/Animation 2/node" = SubResource( 123 )
"nodes/Animation 2/position" = Vector2( 240, 320 )
nodes/TimeScale/node = SubResource( 53 )
nodes/TimeScale/position = Vector2( 700, 140 )
"nodes/TimeScale 2/node" = SubResource( 124 )
"nodes/TimeScale 2/position" = Vector2( 680, 300 )
nodes/Transition/node = SubResource( 125 )
nodes/Transition/position = Vector2( 940, 140 )
nodes/output/position = Vector2( 1240, 140 )
node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2" ]
[sub_resource type="AnimationNodeStateMachineTransition" id=55]
[sub_resource type="AnimationNodeStateMachineTransition" id=56]
[sub_resource type="AnimationNodeStateMachineTransition" id=57]
[sub_resource type="AnimationNodeStateMachineTransition" id=58]
[sub_resource type="AnimationNodeStateMachineTransition" id=59]
[sub_resource type="AnimationNodeStateMachineTransition" id=60]
[sub_resource type="AnimationNodeStateMachineTransition" id=61]
[sub_resource type="AnimationNodeStateMachineTransition" id=62]
[sub_resource type="AnimationNodeStateMachineTransition" id=63]
[sub_resource type="AnimationNodeStateMachineTransition" id=64]
[sub_resource type="AnimationNodeStateMachineTransition" id=65]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=66]
[sub_resource type="AnimationNodeStateMachineTransition" id=67]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=68]
[sub_resource type="AnimationNodeStateMachineTransition" id=69]
switch_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id=100]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=101]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=103]
xfade_time = 0.2
[sub_resource type="AnimationNodeStateMachineTransition" id=104]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=111]
[sub_resource type="AnimationNodeStateMachineTransition" id=112]
switch_mode = 2
xfade_time = 0.5
[sub_resource type="AnimationNodeStateMachineTransition" id=113]
[sub_resource type="AnimationNodeStateMachineTransition" id=114]
switch_mode = 2
xfade_time = 0.5
[sub_resource type="AnimationNodeStateMachine" id=70]
states/climb1/node = SubResource( 7 )
states/climb1/position = Vector2( 359.444, 656 )
states/climb1a/node = SubResource( 10 )
states/climb1a/position = Vector2( 659.444, 154 )
states/drive/node = SubResource( 13 )
states/drive/position = Vector2( 289, 430 )
states/grab/node = SubResource( 16 )
states/grab/position = Vector2( 739.444, 243 )
states/locomotion/node = SubResource( 41 )
states/locomotion/position = Vector2( 231, 174 )
states/passenger/node = SubResource( 44 )
states/passenger/position = Vector2( 555.444, 339 )
states/sacrificed-a/node = SubResource( 48 )
states/sacrificed-a/position = Vector2( 628.444, 464 )
states/sleeping/node = SubResource( 51 )
states/sleeping/position = Vector2( -112.556, 339 )
states/start_walking/node = SubResource( 102 )
states/start_walking/position = Vector2( -75.556, 574 )
states/stop_walking/node = SubResource( 99 )
states/stop_walking/position = Vector2( -131.556, 455 )
states/turn_left/node = SubResource( 109 )
states/turn_left/position = Vector2( -37.556, 676 )
states/turn_right/node = SubResource( 110 )
states/turn_right/position = Vector2( 177.444, 671 )
states/use_tap/node = SubResource( 54 )
states/use_tap/position = Vector2( -138.556, 174 )
transitions = [ "locomotion", "drive", SubResource( 55 ), "drive", "locomotion", SubResource( 56 ), "locomotion", "passenger", SubResource( 57 ), "passenger", "locomotion", SubResource( 58 ), "drive", "passenger", SubResource( 59 ), "passenger", "drive", SubResource( 60 ), "sleeping", "locomotion", SubResource( 61 ), "locomotion", "grab", SubResource( 62 ), "grab", "locomotion", SubResource( 63 ), "locomotion", "climb1", SubResource( 64 ), "climb1", "locomotion", SubResource( 65 ), "locomotion", "climb1a", SubResource( 66 ), "climb1a", "locomotion", SubResource( 67 ), "locomotion", "use_tap", SubResource( 68 ), "use_tap", "locomotion", SubResource( 69 ), "locomotion", "stop_walking", SubResource( 100 ), "stop_walking", "locomotion", SubResource( 101 ), "locomotion", "start_walking", SubResource( 103 ), "start_walking", "locomotion", SubResource( 104 ), "locomotion", "turn_left", SubResource( 111 ), "turn_left", "locomotion", SubResource( 112 ), "locomotion", "turn_right", SubResource( 113 ), "turn_right", "locomotion", SubResource( 114 ) ]
start_node = "locomotion"
graph_offset = Vector2( -470.556, -68 )
[sub_resource type="AnimationNodeBlendTree" id=71]
graph_offset = Vector2( -499.98, 0 )
nodes/Animation/node = SubResource( 2 )
nodes/Animation/position = Vector2( -200, 260 )
"nodes/Animation 2/node" = SubResource( 1 )
"nodes/Animation 2/position" = Vector2( -280, 400 )
nodes/blade_left/node = SubResource( 3 )
nodes/blade_left/position = Vector2( 220, 180 )
nodes/blade_right/node = SubResource( 4 )
nodes/blade_right/position = Vector2( 680, 320 )
nodes/output/position = Vector2( 1040, 120 )
nodes/state/node = SubResource( 70 )
nodes/state/position = Vector2( -179, 86 )
node_connections = [ "output", 0, "blade_right", "blade_left", 0, "state", "blade_left", 1, "Animation", "blade_right", 0, "blade_left", "blade_right", 1, "Animation 2" ]
[sub_resource type="AnimationNodeStateMachinePlayback" id=72]
[node name="vroid1-man" instance=ExtResource( 1 )]
[node name="Skeleton" parent="." index="0"]
bones/1/bound_children = [ NodePath("hips") ]
bones/75/bound_children = [ NodePath("neck") ]
bones/76/bound_children = [ NodePath("head") ]
bones/80/bound_children = [ NodePath("penis_2") ]
bones/94/bound_children = [ NodePath("wrist_r") ]
bones/96/bound_children = [ NodePath("wrist_l") ]
[node name="wrist_r" type="BoneAttachment" parent="Skeleton" index="2"]
transform = Transform( 0.0279129, 0.998729, 0.041974, 0.083992, -0.0441852, 0.995486, 0.996075, -0.0242614, -0.0851186, 0.24008, 1.0159, -0.0583036 )
bone_name = "wrist_ik_r"
[node name="marker_wrist_r_grab" type="Position3D" parent="Skeleton/wrist_r" index="0"]
transform = Transform( 1, 2.23517e-08, 3.72529e-08, -2.6077e-08, 1, 1.13389e-07, -2.23517e-08, -1.32015e-07, 1, -0.0240285, 0.0591205, -0.0170733 )
visible = false
[node name="weapon_right" type="Spatial" parent="Skeleton/wrist_r" index="1"]
transform = Transform( -1.62921e-07, -1, 0, -1.62921e-07, 2.65431e-14, 1, -1, 1.62921e-07, -1.62921e-07, -0.0452205, -0.00161505, -0.0947611 )
[node name="wrist_l" type="BoneAttachment" parent="Skeleton" index="3"]
transform = Transform( 0.531637, -0.84656, 0.0264325, -0.0845947, -0.0220212, 0.996172, -0.842737, -0.531838, -0.0833217, -0.202819, 1.0271, -0.0530299 )
bone_name = "wrist_ik_l"
[node name="marker_wrist_l_grab" type="Position3D" parent="Skeleton/wrist_l" index="0"]
transform = Transform( 1, -5.96046e-08, 1.19209e-07, -2.98023e-08, 1, 7.45058e-09, -9.68575e-08, 1.00583e-07, 1, -0.0303702, 0.0625808, -0.0433671 )
visible = false
[node name="weapon_left" type="Spatial" parent="Skeleton/wrist_l" index="1"]
transform = Transform( -1.62921e-07, 1, 0, 1.62921e-07, 2.65431e-14, -1, -1, -1.62921e-07, -1.62921e-07, 0.04, -0.01, -0.089 )
[node name="head" type="BoneAttachment" parent="Skeleton" index="4"]
transform = Transform( 0.998061, -0.0095934, -0.0614997, 0.0314598, 0.930306, 0.365432, 0.0537078, -0.366659, 0.928804, -0.0330975, 1.69764, -0.00609486 )
bone_name = "J_Bip_C_Head"
[node name="marker_talk" type="Position3D" parent="Skeleton/head" index="0"]
transform = Transform( 0.991494, 0.0477842, -0.121069, -0.0472599, 0.998856, 0.0071997, 0.121275, -0.00141716, 0.992618, 0.00322284, 0.224896, -0.137154 )
visible = false
[node name="hair" type="Spatial" parent="Skeleton/head" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.011 )
[node name="male-hair1" parent="Skeleton/head/hair" index="0" instance=ExtResource( 2 )]
[node name="face" type="Spatial" parent="Skeleton/head" index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.011 )
[node name="male-face" parent="Skeleton/head/face" index="0" instance=ExtResource( 3 )]
[node name="hips" type="BoneAttachment" parent="Skeleton" index="5"]
transform = Transform( 0.988538, -0.146769, 0.0353867, 0.150102, 0.98061, -0.125986, -0.0162097, 0.129854, 0.991401, 0.000514592, 1.10104, -0.0117666 )
bone_name = "J_Bip_C_Hips"
[node name="marker_hips_action" type="Position3D" parent="Skeleton/hips" index="0"]
transform = Transform( 0.999999, 0.000161137, 0.00126248, -0.000160797, 1, -0.000193566, -0.00126263, 0.000193223, 0.999999, 0.0136906, -0.0795597, 0.214268 )
visible = false
[node name="neck" type="BoneAttachment" parent="Skeleton" index="6"]
transform = Transform( 0.999522, -0.0284599, 0.0120657, 0.0262095, 0.987195, 0.157347, -0.0163893, -0.156956, 0.987469, -0.0303023, 1.60068, 0.00932036 )
bone_name = "J_Bip_C_Neck"
[node name="marker_neck_grab" type="Position3D" parent="Skeleton/neck" index="0"]
transform = Transform( 0.998758, -0.00781338, 0.0492147, 0.00787775, 0.999969, -0.001113, -0.0492044, 0.0014993, 0.998788, -0.00122673, 0.0275304, -0.0923626 )
visible = false
[node name="penis_2" type="BoneAttachment" parent="Skeleton" index="7"]
transform = Transform( 0.988538, 0.119852, -0.0918097, 0.150102, -0.845508, 0.51243, -0.0162103, -0.520337, -0.853807, 0.0156493, 0.991264, -0.105296 )
bone_name = "penis2"
[node name="marker_penis_action" type="Position3D" parent="Skeleton/penis_2" index="0"]
transform = Transform( 0.998824, -0.0252848, -0.0413812, 0.0249792, 0.999657, -0.00788352, 0.0415664, 0.00684074, 0.999113, -0.0100176, 0.0641036, 0.0307807 )
visible = false
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource( 71 )
anim_player = NodePath("../AnimationPlayer")
active = true
process_mode = 0
root_motion_track = NodePath("Skeleton:Root")
parameters/blade_left/blend_amount = 0.0
parameters/blade_right/blend_amount = 0.0
parameters/state/playback = SubResource( 72 )
parameters/state/climb1/TimeScale/scale = 2.0
parameters/state/climb1a/TimeScale/scale = 2.0
parameters/state/drive/TimeScale/scale = 1.0
parameters/state/grab/TimeScale/scale = 1.0
parameters/state/locomotion/loc/blend_position = Vector2( -0.00293946, -0.0151844 )
parameters/state/locomotion/loc/0/TimeScale/scale = 1.0
parameters/state/locomotion/loc/1/TimeScale/scale = 2.0
parameters/state/locomotion/loc/2/TimeScale/scale = 2.0
parameters/state/locomotion/loc/3/TimeScale/scale = 1.0
parameters/state/locomotion/loc/4/TimeScale/scale = 1.0
parameters/state/passenger/TimeScale/scale = 1.0
parameters/state/sacrificed-a/TimeScale/scale = 1.0
parameters/state/sacrificed-a/seek/seek_position = 1.0
parameters/state/sleeping/TimeScale/scale = 1.0
parameters/state/start_walking/TimeScale/scale = 2.0
parameters/state/stop_walking/TimeScale/scale = 2.0
parameters/state/turn_left/TimeScale/scale = 2.0
parameters/state/turn_left/Transition/current = 0
parameters/state/turn_right/TimeScale/scale = 1.0
parameters/state/turn_right/Transition/current = 0
parameters/state/use_tap/TimeScale/scale = 1.0
"parameters/state/use_tap/TimeScale 2/scale" = 1.0
parameters/state/use_tap/Transition/current = 1