stuff
This commit is contained in:
20
scripts/import/car_import.gd
Normal file
20
scripts/import/car_import.gd
Normal file
@@ -0,0 +1,20 @@
|
||||
tool
|
||||
extends EditorScenePostImport
|
||||
|
||||
func post_import(scene):
|
||||
var queue = [scene]
|
||||
while queue.size() > 0:
|
||||
var item = queue.pop_front()
|
||||
if item is MeshInstance:
|
||||
if item.name == "car_base":
|
||||
var shape = item.mesh.create_convex_shape()
|
||||
var cs = CollisionShape.new()
|
||||
cs.shape = shape
|
||||
cs.name = item.name + "_shape"
|
||||
scene.add_child(cs)
|
||||
cs.owner = scene
|
||||
print("generated collision shape")
|
||||
break
|
||||
for e in item.get_children():
|
||||
queue.push_back(e)
|
||||
return scene
|
||||
14
scripts/import/import_clothes.gd
Normal file
14
scripts/import/import_clothes.gd
Normal file
@@ -0,0 +1,14 @@
|
||||
tool
|
||||
extends EditorScenePostImport
|
||||
|
||||
func post_import(scene):
|
||||
var queue = [scene]
|
||||
var d = "res://scenes/clothes/"
|
||||
while queue.size() > 0:
|
||||
var g = queue.pop_front()
|
||||
if g is MeshInstance:
|
||||
ResourceSaver.save(d + g.name + ".mesh", g.mesh)
|
||||
print("Saving " + d + g.name + ".mesh")
|
||||
for e in g.get_children():
|
||||
queue.push_back(e)
|
||||
return scene
|
||||
74
scripts/modules/character_hurtboxes.gd
Normal file
74
scripts/modules/character_hurtboxes.gd
Normal file
@@ -0,0 +1,74 @@
|
||||
extends Node
|
||||
|
||||
var raycast_queue = []
|
||||
var blood = preload("res://scenes/decals/blood.tscn")
|
||||
var blood_decal = preload("res://scenes/decals/blood1-decal.gltf")
|
||||
var rnd
|
||||
func _ready():
|
||||
var root = get_parent()
|
||||
var queue = [root]
|
||||
var hurtboxes = []
|
||||
while queue.size() > 0:
|
||||
var item = queue.pop_front()
|
||||
if item is Area && item.name.ends_with("_hurt"):
|
||||
hurtboxes.push_back(item)
|
||||
for e in item.get_children():
|
||||
queue.push_back(e)
|
||||
root.set_meta("hurtboxes", hurtboxes)
|
||||
for e in hurtboxes:
|
||||
e.connect("area_entered", self, "area_hit", [e])
|
||||
rnd = RandomNumberGenerator.new()
|
||||
rnd.randomize()
|
||||
func area_hit(area, e):
|
||||
if area.is_in_group("weapon_hit"):
|
||||
print("HIT")
|
||||
var bi = blood.instance()
|
||||
var d = area.global_transform.origin.linear_interpolate(e.global_transform.origin, 0.5)
|
||||
e.add_child(bi)
|
||||
bi.global_transform.origin = d
|
||||
bi.emitting = true
|
||||
var dcount = 2 + rnd.randi() % 5
|
||||
var org = d
|
||||
raycast_queue.push_back(d)
|
||||
print(dcount)
|
||||
for rd in range(dcount):
|
||||
var offt = Vector3()
|
||||
while offt.length() < 0.05:
|
||||
offt += Vector3(rnd.randf() * 0.3, 0, rnd.randf() * 0.3)
|
||||
var xoff = offt.normalized() * 0.04
|
||||
xoff.y = 0
|
||||
offt.y = 0
|
||||
org += xoff + offt
|
||||
raycast_queue.push_back(org)
|
||||
yield(get_tree().create_timer(8), "timeout")
|
||||
bi.queue_free()
|
||||
|
||||
func _physics_process(delta):
|
||||
var root = get_parent()
|
||||
var space_state: PhysicsDirectSpaceState = root.get_world().direct_space_state
|
||||
var offsets = [Vector3(0, -2, 0)]
|
||||
var cam = get_viewport().get_camera()
|
||||
if !cam.has_meta("player"):
|
||||
return
|
||||
var player = cam.get_meta("player")
|
||||
while raycast_queue.size() > 0:
|
||||
var item = raycast_queue.pop_front()
|
||||
var a = item
|
||||
for boff in offsets:
|
||||
var b = a + boff
|
||||
var result = {}
|
||||
if root is PhysicsBody:
|
||||
result = space_state.intersect_ray(a, b, [root, player])
|
||||
else:
|
||||
result = space_state.intersect_ray(a, b)
|
||||
if result.has("collider"):
|
||||
var body = result.collider
|
||||
var normal = result.normal
|
||||
var position = result.position
|
||||
var decal = blood_decal.instance()
|
||||
decal.add_to_group("blood")
|
||||
body.add_child(decal)
|
||||
decal.global_transform.origin = position
|
||||
var scale = 0.5 + rnd.randf() * 2.0
|
||||
var rot = PI * 2.0 * rnd.randf()
|
||||
decal.global_transform.basis = Basis(normal).scaled(Vector3(scale, 1.0, scale)).rotated(normal, rot)
|
||||
236
scripts/modules/cmdq.gd
Normal file
236
scripts/modules/cmdq.gd
Normal file
@@ -0,0 +1,236 @@
|
||||
extends Node
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
|
||||
var animtree: AnimationTree
|
||||
var root_motion_track
|
||||
func _ready():
|
||||
process_priority = 0
|
||||
|
||||
func _physics_process(delta):
|
||||
var root = get_parent()
|
||||
var orientation: Transform
|
||||
if root.has_meta("orientation"):
|
||||
orientation = root.get_meta("orientation")
|
||||
if !animtree:
|
||||
animtree = root.get_meta("animation_tree")
|
||||
if animtree:
|
||||
root_motion_track = animtree.root_motion_track
|
||||
else:
|
||||
return
|
||||
if characters.handle_cmdq(root):
|
||||
return
|
||||
var skel = root.get_meta("skeleton")
|
||||
if !skel:
|
||||
return
|
||||
if root.has_meta("cmdqueue"):
|
||||
var cmds = root.get_meta("cmdqueue")
|
||||
var cmd = cmds.pop_front()
|
||||
match cmd[0]:
|
||||
# "disable_physics":
|
||||
# var owners = get_shape_owners()
|
||||
# for e in owners:
|
||||
# shape_owner_set_disabled(e, true)
|
||||
# $CollisionShape.disabled = true
|
||||
"vehicle_mode_on":
|
||||
if root.has_meta("vehicle"):
|
||||
var v = root.get_meta("vehicle")
|
||||
assert(v is VehicleBody)
|
||||
if root is PhysicsBody:
|
||||
root.add_collision_exception_with(v)
|
||||
if v is PhysicsBody:
|
||||
v.add_collision_exception_with(root)
|
||||
"vehicle_mode_off":
|
||||
if root.has_meta("vehicle"):
|
||||
var v = root.get_meta("vehicle")
|
||||
assert(v is VehicleBody)
|
||||
if root is PhysicsBody:
|
||||
root.remove_collision_exception_with(v)
|
||||
if v is PhysicsBody:
|
||||
v.remove_collision_exception_with(root)
|
||||
root.remove_meta("seat")
|
||||
root.remove_meta("vehicle")
|
||||
root.remove_meta("orig_parent")
|
||||
v.remove_meta("driver")
|
||||
|
||||
"jumpto":
|
||||
root.global_transform = cmd[1]
|
||||
orientation.basis = root.global_transform.basis
|
||||
if root.has_meta("vehicle"):
|
||||
var v = root.get_meta("vehicle")
|
||||
var et = root.global_transform
|
||||
var vt = v.global_transform
|
||||
var offset = vt.affine_inverse() * et
|
||||
root.set_meta("vehicle_offset", offset)
|
||||
root.set_meta("orientation", orientation)
|
||||
# "jump_to_obj":
|
||||
# var obj = cmd[1]
|
||||
# root.global_transform = obj.global_transform
|
||||
# orientation.basis = root.global_transform.basis
|
||||
# root.set_meta("orientation", orientation)
|
||||
# "jump_to_obj_rot":
|
||||
# var obj = cmd[1]
|
||||
# var xform = Transform()
|
||||
# xform.origin = obj.global_transform.origin
|
||||
# xform.basis = obj.global_transform.basis.rotated(Vector3(0, 1, 0), PI)
|
||||
# root.global_transform = xform
|
||||
# orientation.basis = root.global_transform.basis
|
||||
# root.set_meta("orientation", orientation)
|
||||
|
||||
# "anim_state":
|
||||
# characters.animation_node_travel(root, cmd[1])
|
||||
"parent_to_vehicle":
|
||||
pass
|
||||
# if has_meta("vehicle"):
|
||||
# var v = get_meta("vehicle")
|
||||
# var et = global_transform.origin
|
||||
# var vt = v.global_transform.origin
|
||||
# var offset = et - vt
|
||||
# set_meta("vehicle_offset", offset)
|
||||
"col_ex_add", "add_col_exception":
|
||||
root.add_collision_exception_with(cmd[1])
|
||||
"col_ex_rm", "remove_col_exception":
|
||||
root.remove_collision_exception_with(cmd[1])
|
||||
"until_end":
|
||||
var check = cmd[1]
|
||||
var cur = characters.get_animation_node(root)
|
||||
var p = animtree["parameters/state/playback"].get_current_play_position()
|
||||
var l = animtree["parameters/state/playback"].get_current_length()
|
||||
if check == cur && p < l - 0.05:
|
||||
cmds.push_front(["until_end", cmd[1]])
|
||||
# "delay":
|
||||
# var d = cmd[1]
|
||||
# if d > 0:
|
||||
# d = d - 1
|
||||
# cmds.push_front(["delay", d])
|
||||
"disable_collision":
|
||||
if root is PhysicsBody:
|
||||
var mask = root.collision_mask
|
||||
root.set_meta("orig_mask", mask)
|
||||
root.collision_mask = 0
|
||||
root.set_meta("physics", false)
|
||||
animtree.root_motion_track = ""
|
||||
"enable_collision":
|
||||
if root is PhysicsBody:
|
||||
var mask = root.get_meta("orig_mask")
|
||||
root.collision_mask = mask
|
||||
root.remove_meta("orig_mask")
|
||||
root.set_meta("physics", true)
|
||||
animtree.root_motion_track = root_motion_track
|
||||
"show_marker":
|
||||
if skel.has_node(cmd[1]):
|
||||
skel.get_node(cmd[1]).show()
|
||||
"hide_marker":
|
||||
if skel.has_node(cmd[1]):
|
||||
skel.get_node(cmd[1]).hide()
|
||||
"register_marker":
|
||||
if skel.has_node(cmd[2]):
|
||||
markers.init_marker(cmd[1], skel.get_node(cmd[2]), cmd[3])
|
||||
# "anim_param":
|
||||
# animtree["parameters/" + cmd[1]] = cmd[2]
|
||||
"equip":
|
||||
inventory.equip(skel.get_node(cmd[1]), cmd[2])
|
||||
"walkto":
|
||||
if !root.has_meta("cmdq_walk"):
|
||||
root.set_meta("cmdq_walk", true)
|
||||
var fwd_probe = characters.forward_probe(root, 0.5, 0.05, 1.9, 0.2)
|
||||
var climb = false
|
||||
if fwd_probe < 0.1:
|
||||
if !characters.get_animation_node(root) == "climb1":
|
||||
characters.animation_node_travel(root, "locomotion");
|
||||
climb = false
|
||||
# print("NO climb!!!")
|
||||
elif fwd_probe < 1.2:
|
||||
# print("trying climb!!!")
|
||||
climb = true
|
||||
characters.set_walk_speed(root, 0.5, 0)
|
||||
# animtree["parameters/state/locomotion/loc/blend_position"].x = 0.5
|
||||
# animtree["parameters/state/locomotion/loc/blend_position"].y = 0
|
||||
var gt: Transform = root.global_transform
|
||||
var target: = Vector3()
|
||||
if cmd[1] is Spatial:
|
||||
target = cmd[1].global_transform.origin
|
||||
else:
|
||||
target = cmd[1]
|
||||
target.y = root.global_transform.origin.y
|
||||
if gt.origin != target:
|
||||
gt = gt.looking_at(target, Vector3.UP)
|
||||
gt.origin = Vector3()
|
||||
# print("target: ", target)
|
||||
var timeout = cmd[3]
|
||||
timeout -= delta
|
||||
orientation.basis = gt.basis
|
||||
root.set_meta("orientation", orientation)
|
||||
root.global_transform.basis = gt.basis
|
||||
var d = root.global_transform.origin.distance_to(target)
|
||||
if climb:
|
||||
var cmd_new = ["walkto", cmd[1], cmd[2], timeout + delta]
|
||||
cmds.push_front(cmd_new)
|
||||
cmd_new = ["climb", "1"]
|
||||
cmds.push_front(cmd_new)
|
||||
elif timeout >= 0.0 && d > cmd[2]:
|
||||
var cmd_new = ["walkto", cmd[1], cmd[2], timeout]
|
||||
cmds.push_front(cmd_new)
|
||||
elif d > cmd[2]:
|
||||
var dir = target - root.global_transform.origin
|
||||
dir = dir.normalized() * (d - cmd[2])
|
||||
root.global_transform.origin += dir
|
||||
characters.set_walk_speed(root, 0.0, 0.0)
|
||||
# animtree["parameters/state/locomotion/loc/blend_position"].x = 0.0
|
||||
root.remove_meta("cmdq_walk")
|
||||
else:
|
||||
characters.set_walk_speed(root, 0.0, 0.0)
|
||||
# animtree["parameters/state/locomotion/loc/blend_position"].x = 0.0
|
||||
root.remove_meta("cmdq_walk")
|
||||
# print(d, " ", timeout, " ", gt)
|
||||
"set_other":
|
||||
var cmdq_other = []
|
||||
if cmd[1].has_meta("cmdqueue"):
|
||||
cmdq_other = cmd[1].get_meta("cmdqueue")
|
||||
cmdq_other.push_back(cmd[2])
|
||||
cmd[1].set_meta("cmdqueue", cmdq_other)
|
||||
"wait_for_completion":
|
||||
if !cmd[1].has_meta("complete_" + cmd[2]):
|
||||
cmds.push_front([cmd[0], cmd[1], cmd[2]])
|
||||
cmd[1].remove_meta("complete_" + cmd[2])
|
||||
"complete":
|
||||
root.set_meta("complete_" + cmd[1], true)
|
||||
|
||||
"set_transforms":
|
||||
var master_xform: Transform = cmd[1].global_transform
|
||||
var slave_xform = master_xform
|
||||
slave_xform.basis = master_xform.basis.rotated(Vector3.UP, PI)
|
||||
slave_xform.origin = master_xform.origin - master_xform.basis[2] * 0.375
|
||||
var slave_orientation = slave_xform
|
||||
slave_orientation.origin = Vector3()
|
||||
cmd[2].set_meta("orientation", slave_orientation)
|
||||
cmd[2].global_transform = slave_xform
|
||||
"climb":
|
||||
if !root.has_meta("last_climb"):
|
||||
characters.animation_node_travel(root, "climb" + cmd[1])
|
||||
root.set_meta("last_climb", "climb" + cmd[1])
|
||||
elif root.get_meta("last_climb") == "climb" + cmd[1]:
|
||||
characters.animation_node_travel(root, "climb" + cmd[1] + "a")
|
||||
root.set_meta("last_climb", "climb" + cmd[1] + "a")
|
||||
else:
|
||||
characters.animation_node_travel(root, "climb" + cmd[1])
|
||||
root.set_meta("last_climb", "climb" + cmd[1])
|
||||
cmds.push_front(["climb_wait", cmd[1]])
|
||||
root.set_meta("climb", true)
|
||||
"climb_wait":
|
||||
var cur = characters.get_animation_node(root)
|
||||
if cur.begins_with("climb" + cmd[1]):
|
||||
cmds.push_front(["climb_wait", cmd[1]])
|
||||
else:
|
||||
root.remove_meta("climb")
|
||||
|
||||
if cmds.size() > 0:
|
||||
root.set_meta("cmdqueue", cmds)
|
||||
else:
|
||||
root.remove_meta("cmdqueue")
|
||||
38
scripts/modules/npc_marker.gd
Normal file
38
scripts/modules/npc_marker.gd
Normal file
@@ -0,0 +1,38 @@
|
||||
extends Node
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
var root = get_parent()
|
||||
var cmdq = []
|
||||
if root.has_meta("cmdqueue"):
|
||||
cmdq = root.get_meta("cmdqueue")
|
||||
cmdq.push_back(["register_marker", self, "head/marker_talk", {"method": "talk"}])
|
||||
cmdq.push_back(["register_marker", self, "head/marker_hips_action", {"method": "action", "action": "hips_action"}])
|
||||
cmdq.push_back(["show_marker", "head/marker_talk"])
|
||||
cmdq.push_back(["show_marker", "head/marker_hips_action"])
|
||||
root.set_meta("cmdqueue", cmdq)
|
||||
|
||||
func talk(data):
|
||||
print("TALK")
|
||||
# var root = get_parent()
|
||||
# root.set_meta("req_state", "TALK")
|
||||
# scenario.emit_signal("talk", root)
|
||||
|
||||
func marker_hips_action(data):
|
||||
print("ACTION")
|
||||
|
||||
func action(data):
|
||||
return
|
||||
# var root = get_parent()
|
||||
# root.set_meta("req_state", "ACTION")
|
||||
# if root.is_in_group("nuns"):
|
||||
# scenario.nun_action(root)
|
||||
# else:
|
||||
# if data.action == "hips_action":
|
||||
# print(data)
|
||||
# marker_hips_action(data)
|
||||
142
scripts/modules/npc_nun.gd
Normal file
142
scripts/modules/npc_nun.gd
Normal file
@@ -0,0 +1,142 @@
|
||||
extends Node
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var root
|
||||
var skel
|
||||
var hair_skel
|
||||
|
||||
var garments = ["female-panties1", "female-bra1", "female-shirt1"]
|
||||
var garments_head = ["female-cap"]
|
||||
var basedir = "res://scenes/clothes/"
|
||||
var material = preload("res://scenes/clothes/nun-clothes.material")
|
||||
#var tween: Tween
|
||||
#enum {
|
||||
# IDLE,
|
||||
# WALKING
|
||||
# PRAYING,
|
||||
# PRAYING_STARTLED,
|
||||
# ACTION
|
||||
#}
|
||||
#var state = PRAYING
|
||||
func _ready():
|
||||
root = get_parent()
|
||||
root.add_to_group("nuns")
|
||||
# tween = Tween.new()
|
||||
# tween.playback_process_mode = Tween.TWEEN_PROCESS_PHYSICS
|
||||
# tween.process_priority = 30
|
||||
# add_child(tween)
|
||||
# call_deferred("setup_markers")
|
||||
characters.call_deferred("setup_garments", root, garments, garments_head, material)
|
||||
#func setup_markers():
|
||||
# var cmdq = []
|
||||
# if root.has_meta("cmdqueue"):
|
||||
# cmdq = root.get_meta("cmdqueue")
|
||||
# cmdq.push_back(["hide_marker", "head/marker_talk"])
|
||||
# cmdq.push_back(["hide_marker", "head/marker_hips_action"])
|
||||
# cmdq.push_back(["register_marker", self, "hips/marker_dagger_sacrifice",
|
||||
# {
|
||||
# "method": "dagger_sacrifice"
|
||||
# }
|
||||
# ])
|
||||
# cmdq.push_back(["hide_marker", "hips/marker_dagger_sacrifice"])
|
||||
# cmdq.push_back(["anim_state", "pray"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# state = PRAYING
|
||||
#var state_changed = 0.0
|
||||
#func set_orientation(v: Transform):
|
||||
# root.set_meta("orientation", v)
|
||||
#func set_basis_dir(dir: Vector3):
|
||||
# var xdir: Vector3 = dir
|
||||
# xdir.y = 0
|
||||
# var d0 = xdir.cross(Vector3.UP)
|
||||
# var d1 = Vector3.UP
|
||||
# var d2 = xdir
|
||||
# var basis = Basis(d0, d1, -d2)
|
||||
# var orientation = root.get_meta("orientation")
|
||||
# orientation.basis = basis
|
||||
# root.set_meta("orientation", orientation)
|
||||
#func _process(delta):
|
||||
# if !skel:
|
||||
# skel = root.get_meta("skeleton")
|
||||
# var space: PhysicsDirectSpaceState = root.getworld().get_direct_space_state()
|
||||
# var p = get_viewport().get_camera().get_meta("player").global_transform
|
||||
# var d = p.origin.distance_to(root.global_transform.origin)
|
||||
# var px = p.origin
|
||||
# px.y = root.global_transform.origin.y
|
||||
# var pdir = px - root.global_transform.origin
|
||||
# var fdir = -root.global_transform.basis[2]
|
||||
# fdir.y = 0
|
||||
# pdir.y = 0
|
||||
# pdir = pdir.normalized()
|
||||
# fdir = fdir.normalized()
|
||||
# var cmdq = []
|
||||
# if root.has_meta("cmdqueue"):
|
||||
# cmdq = root.get_meta("cmdqueue")
|
||||
# state_changed -= delta
|
||||
# state_changed = clamp(state_changed, 0.0, 10.0)
|
||||
# match state:
|
||||
# PRAYING:
|
||||
# if root.has_meta("req_state") && root.get_meta("req_state") in ["TALK", "ACTION"]:
|
||||
# state = ACTION
|
||||
# cmdq.push_back(["anim_state", "locomotion"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# elif d < 2.0 && state_changed <= 0.0:
|
||||
# if pdir.angle_to(fdir) > PI / 8.0:
|
||||
# tween.interpolate_method(self, "set_basis_dir", fdir, pdir, 0.3 + randf() * 0.6, Tween.TRANS_CUBIC)
|
||||
# tween.start()
|
||||
# state_changed = 0.5
|
||||
# else:
|
||||
# cmdq.push_back(["anim_state", "pray-startled"])
|
||||
## cmdq.push_back(["anim_state", "locomotion"])
|
||||
## cmdq.push_back(["anim_param", "state/locomotion/loc/blend_position", Vector2(0.5, 0)])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# state = PRAYING_STARTLED
|
||||
# state_changed = 3.0
|
||||
# PRAYING_STARTLED:
|
||||
# if root.get_meta("req_state") in ["TALK", "ACTION"]:
|
||||
# state = ACTION
|
||||
# cmdq.push_back(["anim_state", "locomotion"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# elif d > 4.0 && state_changed <= 0.0:
|
||||
# cmdq.push_back(["anim_state", "pray"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# state = PRAYING
|
||||
# state_changed = 4.0
|
||||
# else:
|
||||
# var f = root.global_transform.origin + Vector3.UP * 0.5
|
||||
# var t = f + root.global_transform.basis[2] * 0.22
|
||||
# var result = space.intersect_ray(f, t, [root])
|
||||
# if result.has("collider"):
|
||||
# cmdq.push_back(["anim_state", "pray"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# state = PRAYING
|
||||
# state_changed = 2.0
|
||||
# ACTION:
|
||||
# if !root.has_meta("req_state"):
|
||||
# state = PRAYING
|
||||
#
|
||||
## elif d <= 4.0 || state_changed > 0.0:
|
||||
## tween.interpolate_method(self, "set_orientation", root.get_meta("orientation"), root.get_meta("orientation").looking_at(px, Vector3(0, 1, 0)), 0.3 + randf() * 0.6, Tween.TRANS_CUBIC)
|
||||
## tween.start()
|
||||
## var sacrifice_marker = skel.get_node("hips/marker_dagger_sacrifice")
|
||||
## if sacrifice_marker.visible && !inventory.items.s_dagger:
|
||||
## sacrifice_marker.hide()
|
||||
## elif !sacrifice_marker.visible && inventory.items.s_dagger:
|
||||
## sacrifice_marker.show()
|
||||
#
|
||||
##func dagger_sacrifice(data):
|
||||
## print("dagger sacrifice")
|
||||
## var cmdq = []
|
||||
## var other = group_manager.player
|
||||
## if other.has_meta("cmdqueue"):
|
||||
## cmdq = other.get_meta("cmdqueue")
|
||||
## cmdq.push_back(["anim_param", "blade_right/blend_amount", 1.0])
|
||||
## cmdq.push_back(["equip", "wrist_r/weapon_right", "s_dagger"])
|
||||
## other.set_meta("cmdqueue", cmdq)
|
||||
## group_manager.submit_player_npc_event_arot(root, "sacrificed-a", root, "sacrificed", root)
|
||||
53
scripts/modules/npc_sacrifice.gd
Normal file
53
scripts/modules/npc_sacrifice.gd
Normal file
@@ -0,0 +1,53 @@
|
||||
extends Node
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var root
|
||||
var skel
|
||||
var garments = ["female-panties1", "female-bra1"]
|
||||
var basedir = "res://scenes/clothes/"
|
||||
var material = preload("res://scenes/clothes/cloth.material")
|
||||
func _ready():
|
||||
root = get_parent()
|
||||
root.add_to_group("sacrifice")
|
||||
call_deferred("setup_markers")
|
||||
characters.call_deferred("setup_garments", root, garments, [], material)
|
||||
|
||||
func setup_markers():
|
||||
var cmdq = []
|
||||
if root.has_meta("cmdqueue"):
|
||||
cmdq = root.get_meta("cmdqueue")
|
||||
cmdq.push_back(["hide_marker", "head/marker_talk"])
|
||||
cmdq.push_back(["hide_marker", "head/marker_hips_action"])
|
||||
# cmdq.push_back(["register_marker", self, "hips/marker_dagger_sacrifice",
|
||||
# {
|
||||
# "method": "dagger_sacrifice"
|
||||
# }
|
||||
# ])
|
||||
# cmdq.push_back(["hide_marker", "hips/marker_dagger_sacrifice"])
|
||||
cmdq.push_back(["anim_state", "sacrifice"])
|
||||
root.set_meta("cmdqueue", cmdq)
|
||||
func _process(delta):
|
||||
if !skel:
|
||||
skel = root.get_meta("skeleton")
|
||||
# var sacrifice_marker = skel.get_node("hips/marker_dagger_sacrifice")
|
||||
# if sacrifice_marker.visible && !inventory.items.s_dagger:
|
||||
# sacrifice_marker.hide()
|
||||
# elif !sacrifice_marker.visible && inventory.items.s_dagger:
|
||||
# sacrifice_marker.show()
|
||||
|
||||
#func dagger_sacrifice(data):
|
||||
# print("dagger sacrifice")
|
||||
# var cmdq = []
|
||||
# var other = get_viewport().get_camera().get_meta("player")
|
||||
# if other.has_meta("cmdqueue"):
|
||||
# cmdq = other.get_meta("cmdqueue")
|
||||
# cmdq.push_back(["anim_param", "blade_right/blend_amount", 1.0])
|
||||
# cmdq.push_back(["equip", "wrist_r/weapon_right", "s_dagger"])
|
||||
# other.set_meta("cmdqueue", cmdq)
|
||||
# group_manager.submit_player_npc_event_arot(root, "sacrificed-a", root, "sacrificed", root)
|
||||
145
scripts/modules/npc_student.gd
Normal file
145
scripts/modules/npc_student.gd
Normal file
@@ -0,0 +1,145 @@
|
||||
extends Node
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var root
|
||||
var skel
|
||||
var hair_skel
|
||||
|
||||
var garments_female_lingerie = ["female-panties1", "female-bra1"]
|
||||
var garments_head_female = []
|
||||
var garments_male_lingerie = ["male-panties1"]
|
||||
var garments_head_male = []
|
||||
var garments_female_main = ["female-shirt_skirt1", "female-skirt1"]
|
||||
var garments_male_main = ["male-pants1", "male-shirt1", "male-shoes1"]
|
||||
var basedir = "res://scenes/clothes/"
|
||||
var material_female = preload("res://scenes/clothes/nun-clothes.material")
|
||||
var material_male = preload("res://scenes/clothes/clothes-male.material")
|
||||
#var tween: Tween
|
||||
#enum {
|
||||
# IDLE,
|
||||
# WALKING,
|
||||
# SLEEPING
|
||||
#}
|
||||
#var state = SLEEPING
|
||||
func _ready():
|
||||
name = "student_ai"
|
||||
root = get_parent()
|
||||
root.add_to_group("students")
|
||||
root.add_to_group("student")
|
||||
# tween = Tween.new()
|
||||
# tween.playback_process_mode = Tween.TWEEN_PROCESS_PHYSICS
|
||||
# tween.process_priority = 30
|
||||
# add_child(tween)
|
||||
# call_deferred("setup_markers")
|
||||
var character_data = root.get_meta("character_data")
|
||||
if character_data.sex == "female":
|
||||
var g = garments_female_lingerie
|
||||
var h = []
|
||||
g += garments_female_main
|
||||
h += garments_head_female
|
||||
characters.call_deferred("setup_garments", root, g, h, material_female)
|
||||
else:
|
||||
var g = garments_male_lingerie
|
||||
var h = []
|
||||
g += garments_male_main
|
||||
h += garments_head_male
|
||||
characters.call_deferred("setup_garments", root, g, h, material_male)
|
||||
|
||||
#func setup_markers():
|
||||
# var cmdq = []
|
||||
# if root.has_meta("cmdqueue"):
|
||||
# cmdq = root.get_meta("cmdqueue")
|
||||
# if root.has_meta("saved_anim_state"):
|
||||
# var st = root.get_meta("saved_anim_state")
|
||||
# cmdq.push_back(["anim_state", st])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# root.remove_meta("saved_anim_state")
|
||||
# if st == "sleeping":
|
||||
# state = SLEEPING
|
||||
# else:
|
||||
# state = IDLE
|
||||
# elif scenario.period > scenario.EARLY_MORNING:
|
||||
# cmdq.push_back(["anim_state", "locomotion"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# else:
|
||||
# cmdq.push_back(["anim_state", "sleeping"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# state = SLEEPING
|
||||
#var state_changed = 0.0
|
||||
#func set_basis_dir(dir: Vector3):
|
||||
# var xdir: Vector3 = dir
|
||||
# xdir.y = 0
|
||||
# var d0 = xdir.cross(Vector3.UP)
|
||||
# var d1 = Vector3.UP
|
||||
# var d2 = xdir
|
||||
# var basis = Basis(d0, d1, -d2)
|
||||
# var orientation = root.get_meta("orientation")
|
||||
# orientation.basis = basis
|
||||
# root.set_meta("orientation", orientation)
|
||||
#func _process(delta):
|
||||
# if !skel:
|
||||
# skel = root.get_meta("skeleton")
|
||||
# var space: PhysicsDirectSpaceState = root.get_world().get_direct_space_state()
|
||||
# var p = get_viewport().get_camera().get_meta("player").global_transform
|
||||
# var d = p.origin.distance_to(root.global_transform.origin)
|
||||
# var px = p.origin
|
||||
# px.y = root.global_transform.origin.y
|
||||
# var pdir = px - root.global_transform.origin
|
||||
# var fdir = -root.global_transform.basis[2]
|
||||
# fdir.y = 0
|
||||
# pdir.y = 0
|
||||
# pdir = pdir.normalized()
|
||||
# fdir = fdir.normalized()
|
||||
# var cmdq = []
|
||||
# if root.has_meta("cmdqueue"):
|
||||
# cmdq = root.get_meta("cmdqueue")
|
||||
# state_changed -= delta
|
||||
# state_changed = clamp(state_changed, 0.0, 10.0)
|
||||
# match state:
|
||||
# SLEEPING:
|
||||
# if scenario.period > scenario.EARLY_MORNING:
|
||||
# state = WALKING
|
||||
# cmdq.push_back(["anim_state", "locomotion"])
|
||||
# else:
|
||||
# cmdq.push_back(["anim_state", "sleeping"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# WALKING:
|
||||
# pass
|
||||
# IDLE:
|
||||
# pass
|
||||
## cmdq.push_back(["anim_state", "locomotion"])
|
||||
## root.set_meta("cmdqueue", cmdq)
|
||||
#func switch_state(root, st):
|
||||
# print("seitch state: ", state, " ", st)
|
||||
# var cmdq = []
|
||||
# if state == st:
|
||||
# return
|
||||
# if root.has_meta("cmdqueue"):
|
||||
# cmdq = root.get_meta("cmdqueue")
|
||||
# match state:
|
||||
# IDLE:
|
||||
# pass
|
||||
# SLEEPING:
|
||||
# pass
|
||||
# WALKING:
|
||||
# pass
|
||||
# match st:
|
||||
# IDLE:
|
||||
# cmdq.push_back(["anim_state", "locomotion"])
|
||||
# SLEEPING:
|
||||
# cmdq.push_back(["anim_state", "sleeping"])
|
||||
# WALKING:
|
||||
# cmdq.push_back(["anim_state", "locomotion"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# state = st
|
||||
#func command(cmd):
|
||||
# print(name, " command: ", cmd)
|
||||
# match cmd[0]:
|
||||
# "wakeup":
|
||||
# switch_state(get_parent(), WALKING)
|
||||
81
scripts/modules/player_clothes.gd
Normal file
81
scripts/modules/player_clothes.gd
Normal file
@@ -0,0 +1,81 @@
|
||||
extends Node
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var root
|
||||
var skel
|
||||
var hair_skel
|
||||
|
||||
var garments = ["male-panties1", "male-shirt1"]
|
||||
var garments_head = []
|
||||
var basedir = "res://scenes/clothes/"
|
||||
var material = preload("res://scenes/clothes/clothes-male.material")
|
||||
func _ready():
|
||||
root = get_parent()
|
||||
call_deferred("setup_markers")
|
||||
call_deferred("setup_garments")
|
||||
func setup_markers():
|
||||
var cmdq = []
|
||||
if root.has_meta("cmdqueue"):
|
||||
cmdq = root.get_meta("cmdqueue")
|
||||
# cmdq.push_back(["hide_marker", "head/marker_talk"])
|
||||
# cmdq.push_back(["hide_marker", "head/marker_hips_action"])
|
||||
# cmdq.push_back(["register_marker", self, "hips/marker_dagger_sacrifice",
|
||||
# {
|
||||
# "method": "dagger_sacrifice"
|
||||
# }
|
||||
# ])
|
||||
# cmdq.push_back(["hide_marker", "hips/marker_dagger_sacrifice"])
|
||||
cmdq.push_back(["anim_state", "locomotion"])
|
||||
root.set_meta("cmdqueue", cmdq)
|
||||
func setup_garments():
|
||||
skel = root.get_meta("skeleton")
|
||||
hair_skel = root.get_meta("hair_skeleton")
|
||||
|
||||
print("garments for player")
|
||||
for g in garments:
|
||||
var m: MeshInstance = MeshInstance.new()
|
||||
m.name = g
|
||||
var geo: ArrayMesh = load(basedir + g + ".mesh")
|
||||
print(g, " mesh: ", geo, "mat: ", material)
|
||||
geo.surface_set_material(0, material)
|
||||
m.mesh = geo
|
||||
# m.skeleton = m.get_path_to(root.get_meta("skeleton"))
|
||||
# = root.get_meta("skeleton")
|
||||
skel.add_child(m)
|
||||
m.transform = Transform()
|
||||
for g in garments_head:
|
||||
var m: MeshInstance = MeshInstance.new()
|
||||
m.name = g
|
||||
var geo: ArrayMesh = load(basedir + g + ".mesh")
|
||||
print("mesh: ", geo, "mat: ", material)
|
||||
geo.surface_set_material(0, material)
|
||||
m.mesh = geo
|
||||
# m.skeleton = m.get_path_to(root.get_meta("skeleton"))
|
||||
# = root.get_meta("skeleton")
|
||||
hair_skel.add_child(m)
|
||||
m.transform = Transform()
|
||||
#func _process(delta):
|
||||
# if !skel:
|
||||
# skel = root.get_meta("skeleton")
|
||||
# var sacrifice_marker = skel.get_node("hips/marker_dagger_sacrifice")
|
||||
# if sacrifice_marker.visible && !inventory.items.s_dagger:
|
||||
# sacrifice_marker.hide()
|
||||
# elif !sacrifice_marker.visible && inventory.items.s_dagger:
|
||||
# sacrifice_marker.show()
|
||||
|
||||
#func dagger_sacrifice(data):
|
||||
# print("dagger sacrifice")
|
||||
# var cmdq = []
|
||||
# var other = group_manager.player
|
||||
# if other.has_meta("cmdqueue"):
|
||||
# cmdq = other.get_meta("cmdqueue")
|
||||
# cmdq.push_back(["anim_param", "blade_right/blend_amount", 1.0])
|
||||
# cmdq.push_back(["equip", "wrist_r/weapon_right", "s_dagger"])
|
||||
# other.set_meta("cmdqueue", cmdq)
|
||||
# group_manager.submit_player_npc_event_arot(root, "sacrificed-a", root, "sacrificed", root)
|
||||
108
scripts/modules/player_controls.gd
Normal file
108
scripts/modules/player_controls.gd
Normal file
@@ -0,0 +1,108 @@
|
||||
extends Node
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var cam
|
||||
var fps_cam
|
||||
var motion = Vector2()
|
||||
func _ready():
|
||||
var root = get_parent()
|
||||
process_priority = 200
|
||||
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
func _physics_process(delta):
|
||||
var orientation: Transform
|
||||
var root = get_parent()
|
||||
if !root.has_meta("cam"):
|
||||
return
|
||||
cam = root.get_meta("cam")
|
||||
assert(cam)
|
||||
fps_cam = root.get_meta("fps_cam")
|
||||
assert(fps_cam)
|
||||
var animtree = root.get_meta("animation_tree")
|
||||
if !animtree:
|
||||
return
|
||||
if root.has_meta("orientation"):
|
||||
orientation = root.get_meta("orientation")
|
||||
if !orientation:
|
||||
return
|
||||
var running = false
|
||||
assert(cam)
|
||||
assert(fps_cam)
|
||||
|
||||
var motion_target = Vector2(Input.get_action_strength("walk_right") - Input.get_action_strength("walk_left"),
|
||||
Input.get_action_strength("walk_front") - Input.get_action_strength("walk_back"))
|
||||
motion = motion.linear_interpolate(motion_target, 10.0 * delta)
|
||||
var xmotion = motion
|
||||
xmotion.x = clamp(xmotion.x, -0.4, 0.4)
|
||||
# if root.has_meta("group_behavior"):
|
||||
# if motion_target.y < 0:
|
||||
# behavior.destroy_group_behavior(root.get_meta("group_behavior"))
|
||||
if !root.has_meta("vehicle") && !root.has_meta("cmdqueue") && !root.has_meta("group_behavior"):
|
||||
if Input.is_action_just_pressed("activate"):
|
||||
markers.activate_marker()
|
||||
if Input.is_action_pressed("run"):
|
||||
running = true
|
||||
var cam_z = Vector3()
|
||||
var cam_x = Vector3()
|
||||
if cam.current:
|
||||
cam_z = cam.global_transform.basis.z
|
||||
cam_x = cam.global_transform.basis.x
|
||||
cam_z.y = 0
|
||||
cam_z = cam_z.normalized()
|
||||
cam_x.y = 0
|
||||
cam_x = cam_x.normalized()
|
||||
var target = cam_x * motion.x - cam_z * motion.y
|
||||
if target.length() > 0.001 && cam.current:
|
||||
var q_from = Quat(orientation.basis)
|
||||
var q_to = Quat(Transform().looking_at(target, Vector3.UP).basis)
|
||||
orientation.basis = Basis(q_from.slerp(q_to, delta * 10.0))
|
||||
root.set_meta("orientation", orientation)
|
||||
var fwd_probe = characters.forward_probe(root, 0.5, 0.05, 1.0, 0.1)
|
||||
if fwd_probe > 0.1 && fwd_probe < 0.7:
|
||||
var cmdq = []
|
||||
if root.has_meta("cmdqueue"):
|
||||
cmdq = root.get_meta("cmdqueue")
|
||||
cmdq.push_back(["climb", "1"])
|
||||
root.set_meta("cmdqueue", cmdq)
|
||||
|
||||
animtree["parameters/state/playback"].travel("locomotion")
|
||||
var strafing = 0
|
||||
var linear = 0
|
||||
if fps_cam.current:
|
||||
strafing = motion.x
|
||||
linear = motion.y
|
||||
else:
|
||||
strafing = 0
|
||||
linear = motion.length()
|
||||
if running:
|
||||
animtree["parameters/state/locomotion/loc/blend_position"] = Vector2(linear * 3.0, strafing * 2.0)
|
||||
else:
|
||||
animtree["parameters/state/locomotion/loc/blend_position"] = Vector2(linear * 0.5, strafing)
|
||||
elif root.has_meta("vehicle"):
|
||||
if Input.is_action_just_pressed("activate"):
|
||||
markers.activate_marker()
|
||||
var vehicle: VehicleBody = root.get_meta("vehicle")
|
||||
var driver = vehicle.get_meta("driver")
|
||||
if driver == root:
|
||||
if vehicle.parked:
|
||||
vehicle.parked = false
|
||||
vehicle.mode = vehicle.MODE_RIGID
|
||||
if abs(xmotion.y) < 0.001:
|
||||
vehicle.brake = 1000
|
||||
vehicle.steering = -xmotion.x * 0.7
|
||||
else:
|
||||
vehicle.brake = 0
|
||||
vehicle.engine_force = 4000 * xmotion.y
|
||||
var accel = vehicle.angular_velocity * 350.0 * delta
|
||||
vehicle.steering = -xmotion.x * 0.7
|
||||
|
||||
Reference in New Issue
Block a user