stuff
This commit is contained in:
74
scripts/modules/character_hurtboxes.gd
Normal file
74
scripts/modules/character_hurtboxes.gd
Normal file
@@ -0,0 +1,74 @@
|
||||
extends Node
|
||||
|
||||
var raycast_queue = []
|
||||
var blood = preload("res://scenes/decals/blood.tscn")
|
||||
var blood_decal = preload("res://scenes/decals/blood1-decal.gltf")
|
||||
var rnd
|
||||
func _ready():
|
||||
var root = get_parent()
|
||||
var queue = [root]
|
||||
var hurtboxes = []
|
||||
while queue.size() > 0:
|
||||
var item = queue.pop_front()
|
||||
if item is Area && item.name.ends_with("_hurt"):
|
||||
hurtboxes.push_back(item)
|
||||
for e in item.get_children():
|
||||
queue.push_back(e)
|
||||
root.set_meta("hurtboxes", hurtboxes)
|
||||
for e in hurtboxes:
|
||||
e.connect("area_entered", self, "area_hit", [e])
|
||||
rnd = RandomNumberGenerator.new()
|
||||
rnd.randomize()
|
||||
func area_hit(area, e):
|
||||
if area.is_in_group("weapon_hit"):
|
||||
print("HIT")
|
||||
var bi = blood.instance()
|
||||
var d = area.global_transform.origin.linear_interpolate(e.global_transform.origin, 0.5)
|
||||
e.add_child(bi)
|
||||
bi.global_transform.origin = d
|
||||
bi.emitting = true
|
||||
var dcount = 2 + rnd.randi() % 5
|
||||
var org = d
|
||||
raycast_queue.push_back(d)
|
||||
print(dcount)
|
||||
for rd in range(dcount):
|
||||
var offt = Vector3()
|
||||
while offt.length() < 0.05:
|
||||
offt += Vector3(rnd.randf() * 0.3, 0, rnd.randf() * 0.3)
|
||||
var xoff = offt.normalized() * 0.04
|
||||
xoff.y = 0
|
||||
offt.y = 0
|
||||
org += xoff + offt
|
||||
raycast_queue.push_back(org)
|
||||
yield(get_tree().create_timer(8), "timeout")
|
||||
bi.queue_free()
|
||||
|
||||
func _physics_process(delta):
|
||||
var root = get_parent()
|
||||
var space_state: PhysicsDirectSpaceState = root.get_world().direct_space_state
|
||||
var offsets = [Vector3(0, -2, 0)]
|
||||
var cam = get_viewport().get_camera()
|
||||
if !cam.has_meta("player"):
|
||||
return
|
||||
var player = cam.get_meta("player")
|
||||
while raycast_queue.size() > 0:
|
||||
var item = raycast_queue.pop_front()
|
||||
var a = item
|
||||
for boff in offsets:
|
||||
var b = a + boff
|
||||
var result = {}
|
||||
if root is PhysicsBody:
|
||||
result = space_state.intersect_ray(a, b, [root, player])
|
||||
else:
|
||||
result = space_state.intersect_ray(a, b)
|
||||
if result.has("collider"):
|
||||
var body = result.collider
|
||||
var normal = result.normal
|
||||
var position = result.position
|
||||
var decal = blood_decal.instance()
|
||||
decal.add_to_group("blood")
|
||||
body.add_child(decal)
|
||||
decal.global_transform.origin = position
|
||||
var scale = 0.5 + rnd.randf() * 2.0
|
||||
var rot = PI * 2.0 * rnd.randf()
|
||||
decal.global_transform.basis = Basis(normal).scaled(Vector3(scale, 1.0, scale)).rotated(normal, rot)
|
||||
Reference in New Issue
Block a user