Added waiting.gd
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25
scenes/waiting.gd
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25
scenes/waiting.gd
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extends ColorRect
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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var a = 0.0
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if visible:
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a += 1.2 * delta
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if a > 2.0 * PI:
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a = a - 2.0 * PI
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update()
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func _draw():
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draw_arc(rect_size / 2.0, 100, a, PI / 1.2 + a, 60, Color(1, 1, 1), 4.0, true)
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draw_arc(rect_size / 2.0, 100, a + PI, PI + PI / 1.2 + a, 60, Color(1, 1, 1), 4.0, true)
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