Door control added
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27
scenes/door_control.gd
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27
scenes/door_control.gd
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extends Spatial
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var marker_info = {
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"marker_a1_door": {
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"method": "open_door",
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"door": "a1",
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},
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"marker_a2_door": {
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"method": "open_door",
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"door": "a1",
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}
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}
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func _ready():
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doors.register_door(self, "a1", get_parent(), Vector3.UP, 0, -PI/2.0, 2.0)
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markers.init_markers(self, marker_info)
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func _physics_process(delta):
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pass
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func _process(delta):
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pass
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func open_door(data):
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var door = data.door
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if doors.get_state(self, door) == 0:
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doors.open_door(self, door)
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elif doors.get_state(self, door) == 1:
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doors.close_door(self, door)
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12
scenes/door_control.tscn
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12
scenes/door_control.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scenes/door_control.gd" type="Script" id=1]
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[node name="door_control" type="Spatial"]
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script = ExtResource( 1 )
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[node name="marker_a1_door" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, 0.471, 0.2 )
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[node name="marker_a2_door" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, 0.471, -0.2 )
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