Update
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@@ -1,14 +1,14 @@
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[gd_scene load_steps=3 format=2]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.0287175, 0.0259563, 0.0102432 )
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extents = Vector3( 0.1, 0.05, 0.05 )
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 0.0197592, 0.0623342, 0.0109773 )
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extents = Vector3( 0.07, 0.1, 0.05 )
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[node name="dagger_collision" type="Area" groups=[
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"weapon_hit",
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]]
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[node name="dagger_collision" type="Area" groups=["weapon_hit"]]
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collision_layer = 4
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collision_mask = 8
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monitoring = false
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[node name="CollisionShape" type="CollisionShape" parent="."]
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@@ -20,6 +20,7 @@ nodes/use_legacy_names=true
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materials/location=1
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materials/storage=1
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materials/keep_on_reimport=true
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meshes/octahedral_compression=true
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meshes/compress=true
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meshes/ensure_tangents=true
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meshes/storage=0
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@@ -3,3 +3,6 @@
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[ext_resource path="res://scenes/weapons/sacrificial_dagger.gltf" type="PackedScene" id=2]
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[node name="sacrificial_dagger" instance=ExtResource( 2 )]
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[node name="melee_sacrificial_dagger" parent="." index="0"]
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material/0 = null
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