Update
This commit is contained in:
227
scripts/modules/npc_mystress.gd
Normal file
227
scripts/modules/npc_mystress.gd
Normal file
@@ -0,0 +1,227 @@
|
||||
extends AIScriptModule
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var root
|
||||
var skel
|
||||
var hair_skel
|
||||
|
||||
var garments = ["female-panties1", "mystress-dress", "mystress-necklace"]
|
||||
var garments_head = []
|
||||
var basedir = "res://scenes/clothes/"
|
||||
var material = preload("res://scenes/clothes/mystress_clothes.material")
|
||||
#var tween: Tween
|
||||
#enum {
|
||||
# IDLE,
|
||||
# WALKING
|
||||
# PRAYING,
|
||||
# PRAYING_STARTLED,
|
||||
# ACTION
|
||||
#}
|
||||
#var state = PRAYING
|
||||
func init():
|
||||
root = get_character()
|
||||
assert(root.has_meta("skeleton"))
|
||||
root.add_to_group("mystress")
|
||||
# tween = Tween.new()
|
||||
# tween.playback_process_mode = Tween.TWEEN_PROCESS_PHYSICS
|
||||
# tween.process_priority = 30
|
||||
# add_child(tween)
|
||||
# call_deferred("setup_markers")
|
||||
characters.call_deferred("setup_garments", root, garments, garments_head, material)
|
||||
#func setup_markers():
|
||||
# var cmdq = []
|
||||
# if root.has_meta("cmdqueue"):
|
||||
# cmdq = root.get_meta("cmdqueue")
|
||||
# cmdq.push_back(["hide_marker", "head/marker_talk"])
|
||||
# cmdq.push_back(["hide_marker", "head/marker_hips_action"])
|
||||
# cmdq.push_back(["register_marker", self, "hips/marker_dagger_sacrifice",
|
||||
# {
|
||||
# "method": "dagger_sacrifice"
|
||||
# }
|
||||
# ])
|
||||
# cmdq.push_back(["hide_marker", "hips/marker_dagger_sacrifice"])
|
||||
# cmdq.push_back(["anim_state", "pray"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# state = PRAYING
|
||||
#var state_changed = 0.0
|
||||
func set_orientation(v: Transform):
|
||||
root.set_meta("orientation", v)
|
||||
func set_basis_dir(dir: Vector3):
|
||||
var xdir: Vector3 = dir
|
||||
xdir.y = 0
|
||||
var d0 = xdir.cross(Vector3.UP)
|
||||
var d1 = Vector3.UP
|
||||
var d2 = xdir
|
||||
var basis = Basis(d0, d1, -d2)
|
||||
var orientation = root.get_meta("orientation")
|
||||
orientation.basis = basis
|
||||
root.set_meta("orientation", orientation)
|
||||
var state = 0
|
||||
var sw_delay = 0.0
|
||||
var oldx = Vector3()
|
||||
func get_dest(pt: Vector3, exclusions: Array) -> Vector3:
|
||||
var ret = pt
|
||||
var o = root.global_transform.origin
|
||||
var offt = Vector3.UP * 0.3
|
||||
var space: PhysicsDirectSpaceState = root.get_world().get_direct_space_state()
|
||||
var r = space.intersect_ray(o + offt, pt + offt, exclusions)
|
||||
if !r.empty():
|
||||
ret = r.position - offt
|
||||
return ret
|
||||
func update_physics(delta):
|
||||
var cmdq = []
|
||||
if !skel:
|
||||
skel = root.get_meta("skeleton")
|
||||
var cam = root.get_viewport().get_camera()
|
||||
if !cam:
|
||||
return
|
||||
if !cam.has_meta("player"):
|
||||
return
|
||||
var space: PhysicsDirectSpaceState = root.get_world().get_direct_space_state()
|
||||
var o = root.global_transform.origin
|
||||
var p = cam.get_meta("player").global_transform
|
||||
var orientation = Transform(root.global_transform.basis, Vector3())
|
||||
var dir = orientation.xform(Vector3(0, 0, -1))
|
||||
var dp = dir.dot(p.origin - o)
|
||||
if oldx.length() == 0:
|
||||
oldx = p.origin
|
||||
var v = (p.origin - oldx) / delta
|
||||
v.y = 0
|
||||
var d = p.origin.distance_squared_to(root.global_transform.origin)
|
||||
if root.has_meta("cmdqueue"):
|
||||
cmdq = root.get_meta("cmdqueue")
|
||||
sw_delay -= delta
|
||||
match state:
|
||||
0:
|
||||
if d > 30.0:
|
||||
state = 30
|
||||
if d > 4.5 * 4.5 && v.length() == 0 && sw_delay < 0.0:
|
||||
state = 10
|
||||
elif d < 2.5 * 2.5 && v.length() > 0 && dp > 0:
|
||||
state = 20
|
||||
elif d < 1.0 * 1.0 && v.length() > 0:
|
||||
var here = (o - p.origin).normalized()
|
||||
if v.dot(here) > 0:
|
||||
state = 22
|
||||
10:
|
||||
if !root.has_meta("cmd_walk"):
|
||||
state = 11
|
||||
11:
|
||||
var dest = get_dest(p.origin, [root, cam.get_meta("player")])
|
||||
cmdq.push_back(["walkto", dest, 2.5, 15])
|
||||
state = 12
|
||||
12:
|
||||
if !root.has_meta("cmd_walk"):
|
||||
state = 0
|
||||
20:
|
||||
if !root.has_meta("cmd_walk"):
|
||||
state = 21
|
||||
21:
|
||||
var pt = (root.global_transform.origin - p.origin).normalized() * 5 + root.global_transform.origin
|
||||
var ddir = characters.locnav_probe(root, 2.5, (pt - o).normalized(), 0.2)
|
||||
var dpt = ddir + o
|
||||
var dest = get_dest(dpt, [root, cam.get_meta("player")])
|
||||
print("from: ", o, " to: ", dest, " ddir: ", ddir)
|
||||
cmdq.push_back(["walkto", dest, 1.5, 15])
|
||||
if dest != pt:
|
||||
sw_delay = 1.5
|
||||
else:
|
||||
sw_delay = 5.0
|
||||
state = 12
|
||||
22:
|
||||
if dp > 0 && dp < 0.9999:
|
||||
var tf = root.global_transform
|
||||
tf = tf.looking_at(p.origin, Vector3.UP)
|
||||
orientation.basis = orientation.basis.slerp(tf.basis, 0.3)
|
||||
root.set_meta("orientation", orientation)
|
||||
elif dp > 0:
|
||||
orchestration.grab(cam.get_meta("player"), root)
|
||||
state = 23
|
||||
23:
|
||||
if d > 5.0 * 5.0:
|
||||
state = 0
|
||||
30:
|
||||
if d < 20.0:
|
||||
state = 0
|
||||
root.set_meta("cmdqueue", cmdq)
|
||||
oldx = p.origin
|
||||
# print("state =", state)
|
||||
# var px = p.origin
|
||||
# px.y = root.global_transform.origin.y
|
||||
# var pdir = px - root.global_transform.origin
|
||||
# var fdir = -root.global_transform.basis[2]
|
||||
# fdir.y = 0
|
||||
# pdir.y = 0
|
||||
# pdir = pdir.normalized()
|
||||
# fdir = fdir.normalized()
|
||||
# var cmdq = []
|
||||
# if root.has_meta("cmdqueue"):
|
||||
# cmdq = root.get_meta("cmdqueue")
|
||||
# state_changed -= delta
|
||||
# state_changed = clamp(state_changed, 0.0, 10.0)
|
||||
# match state:
|
||||
# PRAYING:
|
||||
# if root.has_meta("req_state") && root.get_meta("req_state") in ["TALK", "ACTION"]:
|
||||
# state = ACTION
|
||||
# cmdq.push_back(["anim_state", "locomotion"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# elif d < 2.0 && state_changed <= 0.0:
|
||||
# if pdir.angle_to(fdir) > PI / 8.0:
|
||||
# tween.interpolate_method(self, "set_basis_dir", fdir, pdir, 0.3 + randf() * 0.6, Tween.TRANS_CUBIC)
|
||||
# tween.start()
|
||||
# state_changed = 0.5
|
||||
# else:
|
||||
# cmdq.push_back(["anim_state", "pray-startled"])
|
||||
## cmdq.push_back(["anim_state", "locomotion"])
|
||||
## cmdq.push_back(["anim_param", "state/locomotion/loc/blend_position", Vector2(0.5, 0)])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# state = PRAYING_STARTLED
|
||||
# state_changed = 3.0
|
||||
# PRAYING_STARTLED:
|
||||
# if root.get_meta("req_state") in ["TALK", "ACTION"]:
|
||||
# state = ACTION
|
||||
# cmdq.push_back(["anim_state", "locomotion"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# elif d > 4.0 && state_changed <= 0.0:
|
||||
# cmdq.push_back(["anim_state", "pray"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# state = PRAYING
|
||||
# state_changed = 4.0
|
||||
# else:
|
||||
# var f = root.global_transform.origin + Vector3.UP * 0.5
|
||||
# var t = f + root.global_transform.basis[2] * 0.22
|
||||
# var result = space.intersect_ray(f, t, [root])
|
||||
# if result.has("collider"):
|
||||
# cmdq.push_back(["anim_state", "pray"])
|
||||
# root.set_meta("cmdqueue", cmdq)
|
||||
# state = PRAYING
|
||||
# state_changed = 2.0
|
||||
# ACTION:
|
||||
# if !root.has_meta("req_state"):
|
||||
# state = PRAYING
|
||||
#
|
||||
## elif d <= 4.0 || state_changed > 0.0:
|
||||
## tween.interpolate_method(self, "set_orientation", root.get_meta("orientation"), root.get_meta("orientation").looking_at(px, Vector3(0, 1, 0)), 0.3 + randf() * 0.6, Tween.TRANS_CUBIC)
|
||||
## tween.start()
|
||||
## var sacrifice_marker = skel.get_node("hips/marker_dagger_sacrifice")
|
||||
## if sacrifice_marker.visible && !inventory.items.s_dagger:
|
||||
## sacrifice_marker.hide()
|
||||
## elif !sacrifice_marker.visible && inventory.items.s_dagger:
|
||||
## sacrifice_marker.show()
|
||||
#
|
||||
##func dagger_sacrifice(data):
|
||||
## print("dagger sacrifice")
|
||||
## var cmdq = []
|
||||
## var other = group_manager.player
|
||||
## if other.has_meta("cmdqueue"):
|
||||
## cmdq = other.get_meta("cmdqueue")
|
||||
## cmdq.push_back(["anim_param", "blade_right/blend_amount", 1.0])
|
||||
## cmdq.push_back(["equip", "wrist_r/weapon_right", "s_dagger"])
|
||||
## other.set_meta("cmdqueue", cmdq)
|
||||
## group_manager.submit_player_npc_event_arot(root, "sacrificed-a", root, "sacrificed", root)
|
||||
Reference in New Issue
Block a user