AI can 'die' now; blackboard work

This commit is contained in:
Segey Lapin
2022-01-04 06:45:16 +03:00
parent 2573492f59
commit fedb6a38e1
19 changed files with 120929 additions and 93123 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=145 format=2]
[gd_scene load_steps=153 format=2]
[ext_resource path="res://scenes/characters/vroid1-female.gltf" type="PackedScene" id=1]
[ext_resource path="res://scenes/hair/female-hair1.tscn" type="PackedScene" id=2]
@@ -70,6 +70,32 @@ node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeBlendTree" id=15]
[sub_resource type="AnimationNodeAnimation" id=156]
animation = "fall-back"
[sub_resource type="AnimationNodeTimeScale" id=157]
[sub_resource type="AnimationNodeBlendTree" id=154]
nodes/Animation/node = SubResource( 156 )
nodes/Animation/position = Vector2( 201, 341 )
nodes/TimeScale/node = SubResource( 157 )
nodes/TimeScale/position = Vector2( 440, 320 )
nodes/output/position = Vector2( 680, 320 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=158]
animation = "fall-front"
[sub_resource type="AnimationNodeTimeScale" id=159]
[sub_resource type="AnimationNodeBlendTree" id=155]
nodes/Animation/node = SubResource( 158 )
nodes/Animation/position = Vector2( 161, 293 )
nodes/TimeScale/node = SubResource( 159 )
nodes/TimeScale/position = Vector2( 400, 280 )
nodes/output/position = Vector2( 720, 220 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=16]
animation = "start-grabbed2"
@@ -153,7 +179,7 @@ nodes/TimeScale/position = Vector2( 580, 100 )
nodes/output/position = Vector2( 1120, 120 )
nodes/t1/node = SubResource( 26 )
nodes/t1/position = Vector2( 880, 100 )
node_connections = [ "output", 0, "t1", "t1", 0, "TimeScale", "t1", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2", "TimeScale", 0, "Animation" ]
node_connections = [ "output", 0, "t1", "TimeScale", 0, "Animation", "t1", 0, "TimeScale", "t1", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2" ]
[sub_resource type="AnimationNodeAnimation" id=28]
animation = "walk1p2"
@@ -185,7 +211,7 @@ nodes/TimeScale/position = Vector2( 620, 40 )
nodes/Transition/node = SubResource( 32 )
nodes/Transition/position = Vector2( 905, 264 )
nodes/output/position = Vector2( 1280, 120 )
node_connections = [ "output", 0, "Transition", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2", "TimeScale", 0, "Animation" ]
node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "TimeScale 2", 0, "Animation 2", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2" ]
[sub_resource type="AnimationNodeAnimation" id=34]
animation = "07_01-walk"
@@ -262,7 +288,7 @@ nodes/TimeScale/position = Vector2( 640, 200 )
nodes/Transition/node = SubResource( 59 )
nodes/Transition/position = Vector2( 860, 220 )
nodes/output/position = Vector2( 1080, 200 )
node_connections = [ "output", 0, "Transition", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2", "TimeScale", 0, "Animation" ]
node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "TimeScale 2", 0, "Animation 2", "Transition", 1, "TimeScale 2" ]
[sub_resource type="AnimationNodeAnimation" id=61]
animation = "female-pray-startled1"
@@ -328,7 +354,7 @@ nodes/attack2/position = Vector2( 1140, 300 )
nodes/output/position = Vector2( 1580, 180 )
nodes/speed/node = SubResource( 74 )
nodes/speed/position = Vector2( 540, 60 )
node_connections = [ "speed", 0, "Animation", "output", 0, "attack2", "TimeScale 2", 0, "Animation 3", "attack2", 0, "attack1", "attack2", 1, "TimeScale 2", "attack1", 0, "speed", "attack1", 1, "TimeScale", "TimeScale", 0, "Animation 2" ]
node_connections = [ "speed", 0, "Animation", "output", 0, "attack2", "TimeScale", 0, "Animation 2", "attack2", 0, "attack1", "attack2", 1, "TimeScale 2", "attack1", 0, "speed", "attack1", 1, "TimeScale", "TimeScale 2", 0, "Animation 3" ]
[sub_resource type="AnimationNodeAnimation" id=76]
animation = "dagger-sacrifice-counter-p"
@@ -550,6 +576,10 @@ switch_mode = 2
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=160]
[sub_resource type="AnimationNodeStateMachineTransition" id=161]
[sub_resource type="AnimationNodeStateMachine" id=110]
states/attack-melee1/node = SubResource( 135 )
states/attack-melee1/position = Vector2( 1277, 411.193 )
@@ -559,6 +589,10 @@ states/climb1a/node = SubResource( 14 )
states/climb1a/position = Vector2( 947, 503.193 )
states/drive/node = SubResource( 15 )
states/drive/position = Vector2( 868, 316.193 )
states/fall-back/node = SubResource( 154 )
states/fall-back/position = Vector2( 1301.67, 633.193 )
states/fall-front/node = SubResource( 155 )
states/fall-front/position = Vector2( 1357.67, 576.193 )
states/grabbed/node = SubResource( 18 )
states/grabbed/position = Vector2( 1290, 90.193 )
states/guard-front-melee1/node = SubResource( 147 )
@@ -595,9 +629,9 @@ states/turn_right/node = SubResource( 126 )
states/turn_right/position = Vector2( 1059, 620.193 )
states/use_tap/node = SubResource( 85 )
states/use_tap/position = Vector2( 283, 143.193 )
transitions = [ "locomotion", "passenger", SubResource( 86 ), "passenger", "locomotion", SubResource( 87 ), "passenger", "drive", SubResource( 88 ), "drive", "passenger", SubResource( 89 ), "drive", "locomotion", SubResource( 90 ), "locomotion", "drive", SubResource( 91 ), "sacrifice", "sacrificed", SubResource( 92 ), "sacrificed", "sacrifice", SubResource( 93 ), "locomotion", "kneel", SubResource( 94 ), "kneel", "pray", SubResource( 95 ), "pray", "locomotion", SubResource( 96 ), "pray", "pray-startled", SubResource( 97 ), "pray-startled", "pray-startled-walk", SubResource( 98 ), "sleeping", "locomotion", SubResource( 99 ), "pray-startled-walk", "stand-startled", SubResource( 100 ), "stand-startled", "locomotion", SubResource( 101 ), "locomotion", "grabbed", SubResource( 102 ), "grabbed", "locomotion", SubResource( 103 ), "locomotion", "climb1", SubResource( 104 ), "climb1", "locomotion", SubResource( 105 ), "locomotion", "climb1a", SubResource( 106 ), "climb1a", "locomotion", SubResource( 107 ), "use_tap", "locomotion", SubResource( 108 ), "locomotion", "use_tap", SubResource( 109 ), "locomotion", "start_walking", SubResource( 117 ), "start_walking", "locomotion", SubResource( 118 ), "locomotion", "stop_walking", SubResource( 119 ), "stop_walking", "locomotion", SubResource( 120 ), "locomotion", "tun_left", SubResource( 127 ), "tun_left", "locomotion", SubResource( 128 ), "locomotion", "turn_right", SubResource( 129 ), "turn_right", "locomotion", SubResource( 130 ), "locomotion", "attack-melee1", SubResource( 136 ), "attack-melee1", "locomotion", SubResource( 137 ), "attack-melee1", "guard-melee1", SubResource( 141 ), "guard-melee1", "attack-melee1", SubResource( 142 ), "locomotion", "guard-melee1", SubResource( 143 ), "guard-melee1", "locomotion", SubResource( 144 ), "attack-melee1", "guard-front-melee1", SubResource( 148 ), "guard-front-melee1", "attack-melee1", SubResource( 149 ), "locomotion", "guard-front-melee1", SubResource( 150 ), "guard-front-melee1", "locomotion", SubResource( 151 ) ]
transitions = [ "locomotion", "passenger", SubResource( 86 ), "passenger", "locomotion", SubResource( 87 ), "passenger", "drive", SubResource( 88 ), "drive", "passenger", SubResource( 89 ), "drive", "locomotion", SubResource( 90 ), "locomotion", "drive", SubResource( 91 ), "sacrifice", "sacrificed", SubResource( 92 ), "sacrificed", "sacrifice", SubResource( 93 ), "locomotion", "kneel", SubResource( 94 ), "kneel", "pray", SubResource( 95 ), "pray", "locomotion", SubResource( 96 ), "pray", "pray-startled", SubResource( 97 ), "pray-startled", "pray-startled-walk", SubResource( 98 ), "sleeping", "locomotion", SubResource( 99 ), "pray-startled-walk", "stand-startled", SubResource( 100 ), "stand-startled", "locomotion", SubResource( 101 ), "locomotion", "grabbed", SubResource( 102 ), "grabbed", "locomotion", SubResource( 103 ), "locomotion", "climb1", SubResource( 104 ), "climb1", "locomotion", SubResource( 105 ), "locomotion", "climb1a", SubResource( 106 ), "climb1a", "locomotion", SubResource( 107 ), "use_tap", "locomotion", SubResource( 108 ), "locomotion", "use_tap", SubResource( 109 ), "locomotion", "start_walking", SubResource( 117 ), "start_walking", "locomotion", SubResource( 118 ), "locomotion", "stop_walking", SubResource( 119 ), "stop_walking", "locomotion", SubResource( 120 ), "locomotion", "tun_left", SubResource( 127 ), "tun_left", "locomotion", SubResource( 128 ), "locomotion", "turn_right", SubResource( 129 ), "turn_right", "locomotion", SubResource( 130 ), "locomotion", "attack-melee1", SubResource( 136 ), "attack-melee1", "locomotion", SubResource( 137 ), "attack-melee1", "guard-melee1", SubResource( 141 ), "guard-melee1", "attack-melee1", SubResource( 142 ), "locomotion", "guard-melee1", SubResource( 143 ), "guard-melee1", "locomotion", SubResource( 144 ), "attack-melee1", "guard-front-melee1", SubResource( 148 ), "guard-front-melee1", "attack-melee1", SubResource( 149 ), "locomotion", "guard-front-melee1", SubResource( 150 ), "guard-front-melee1", "locomotion", SubResource( 151 ), "locomotion", "fall-front", SubResource( 160 ), "locomotion", "fall-back", SubResource( 161 ) ]
start_node = "locomotion"
graph_offset = Vector2( 489.672, 57.1925 )
graph_offset = Vector2( 496.672, 7.1925 )
[sub_resource type="AnimationNodeBlendTree" id=111]
graph_offset = Vector2( 445.846, -157.796 )
@@ -614,7 +648,7 @@ nodes/blade_right/position = Vector2( 1400, 100 )
nodes/output/position = Vector2( 1820, -20 )
nodes/state/node = SubResource( 110 )
nodes/state/position = Vector2( 480, 120 )
node_connections = [ "output", 0, "blade_right", "all_scale", 0, "state", "blade_left", 0, "all_scale", "blade_left", 1, "Animation", "blade_right", 0, "blade_left", "blade_right", 1, "Animation 2" ]
node_connections = [ "output", 0, "blade_right", "blade_right", 0, "blade_left", "blade_right", 1, "Animation 2", "blade_left", 0, "all_scale", "blade_left", 1, "Animation", "all_scale", 0, "state" ]
[sub_resource type="AnimationNodeStateMachinePlayback" id=112]
@@ -632,7 +666,7 @@ bones/101/bound_children = [ NodePath("wrist_r") ]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00418961, 0.00654769, 0.00506566 )
[node name="head" type="BoneAttachment" parent="skeleton/Skeleton" index="2"]
transform = Transform( 0.83427, 0.331644, -0.440515, -0.191809, 0.923568, 0.332049, 0.516932, -0.192513, 0.834056, -0.0308392, 1.3151, 0.0139266 )
transform = Transform( 0.932316, 0.218868, -0.288047, -0.122982, 0.940534, 0.316554, 0.340181, -0.259705, 0.903776, -0.0353679, 1.31372, 0.0207836 )
bone_name = "Head"
[node name="marker_talk" type="Spatial" parent="skeleton/Skeleton/head" index="0"]
@@ -662,7 +696,7 @@ transform = Transform( 1, -1.24197e-11, 0, 1.06852e-11, 1, -5.82077e-11, 0, 0, 1
[node name="female-face1" parent="skeleton/Skeleton/head/face" index="0" instance=ExtResource( 3 )]
[node name="hips" type="BoneAttachment" parent="skeleton/Skeleton" index="3"]
transform = Transform( 0.999052, 0.0440607, -0.00179843, 0.0440316, -0.998945, -0.014082, -0.00241711, 0.0139897, -0.999873, 0.000203862, 0.862223, -0.00645695 )
transform = Transform( 0.988843, 0.0743826, -0.129405, 0.0739601, -0.997197, -0.00811786, -0.129657, -0.0015435, -0.991557, 0.000203862, 0.862472, -0.00645695 )
bone_name = "Hips"
[node name="marker_dagger_sacrifice" type="Spatial" parent="skeleton/Skeleton/hips" index="0"]
@@ -677,21 +711,21 @@ monitorable = false
shape = SubResource( 2 )
[node name="wrist_r" type="BoneAttachment" parent="skeleton/Skeleton" index="4"]
transform = Transform( -0.523493, 0.831405, 0.186331, 0.799005, 0.403087, 0.446219, 0.295882, 0.382472, -0.875311, 0.246516, 0.816854, 0.0530603 )
transform = Transform( -0.155847, 0.968072, -0.196331, 0.907188, 0.218911, 0.359287, 0.390795, -0.122115, -0.912342, 0.21806, 0.798826, -0.0352511 )
bone_name = "wrist_ik_R"
[node name="weapon_right" type="Spatial" parent="skeleton/Skeleton/wrist_r" index="0"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, -0.08, 0, -0.01 )
[node name="wrist_l" type="BoneAttachment" parent="skeleton/Skeleton" index="5"]
transform = Transform( -0.108058, -0.685164, 0.720328, -0.790371, 0.498715, 0.355805, -0.603024, -0.530878, -0.595424, -0.214561, 0.852356, -0.138021 )
transform = Transform( -0.119609, -0.729474, 0.673469, -0.929594, 0.320491, 0.182047, -0.34864, -0.604278, -0.716448, -0.256349, 0.818886, 0.0048945 )
bone_name = "wrist_ik_L"
[node name="weapon_left" type="Spatial" parent="skeleton/Skeleton/wrist_l" index="0"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.08, 0, -0.01 )
[node name="chest" type="BoneAttachment" parent="skeleton/Skeleton" index="6"]
transform = Transform( 0.993031, -0.0677989, -0.096651, 0.0571863, 0.992449, -0.10864, 0.103279, 0.102345, 0.989339, -0.00688225, 1.02154, -0.0291024 )
transform = Transform( 0.991647, -0.0337554, 0.124843, 0.0471192, 0.993257, -0.105626, -0.120448, 0.110622, 0.986529, -0.0143315, 1.02163, -0.0264497 )
bone_name = "Chest"
[node name="chest_hurt" type="Area" parent="skeleton/Skeleton/chest" index="0"]
@@ -706,7 +740,7 @@ shape = SubResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="skeleton/Skeleton" index="7"]
[node name="neck" type="BoneAttachment" parent="skeleton/Skeleton" index="8"]
transform = Transform( 0.930267, -0.237234, -0.27995, 0.246019, 0.96927, -0.00386425, 0.272244, -0.0652763, 0.959976, -0.0132515, 1.24324, 0.0187659 )
transform = Transform( 0.942651, -0.3302, -0.0496428, 0.329635, 0.94388, -0.0191404, 0.053161, 0.00168132, 0.998576, -0.0108881, 1.24374, 0.020659 )
bone_name = "Neck"
[node name="marker_neck_grab" type="Position3D" parent="skeleton/Skeleton/neck" index="0"]
@@ -725,6 +759,8 @@ parameters/state/playback = SubResource( 112 )
parameters/state/attack-melee1/attack1_speed/scale = 1.0
parameters/state/climb1/TimeScale/scale = 2.0
parameters/state/climb1a/TimeScale/scale = 2.0
parameters/state/fall-back/TimeScale/scale = 1.0
parameters/state/fall-front/TimeScale/scale = 1.0
parameters/state/grabbed/TimeScale/scale = 1.0
parameters/state/guard-front-melee1/TimeScale/scale = 1.0
parameters/state/guard-melee1/TimeScale/scale = 1.0

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=116 format=2]
[gd_scene load_steps=123 format=2]
[ext_resource path="res://scenes/characters/vroid1-man.gltf" type="PackedScene" id=1]
[ext_resource path="res://scenes/hair/male-hair1.tscn" type="PackedScene" id=2]
@@ -79,6 +79,32 @@ nodes/TimeScale/position = Vector2( 520, 120 )
nodes/output/position = Vector2( 740, 140 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=166]
animation = "fall-back"
[sub_resource type="AnimationNodeTimeScale" id=167]
[sub_resource type="AnimationNodeBlendTree" id=162]
graph_offset = Vector2( -555.162, -192.155 )
nodes/Animation/node = SubResource( 166 )
nodes/Animation/position = Vector2( -180, 160 )
nodes/TimeScale/node = SubResource( 167 )
nodes/TimeScale/position = Vector2( 40, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=163]
animation = "fall-front"
[sub_resource type="AnimationNodeTimeScale" id=164]
[sub_resource type="AnimationNodeBlendTree" id=165]
nodes/Animation/node = SubResource( 163 )
nodes/Animation/position = Vector2( 239, 374 )
nodes/TimeScale/node = SubResource( 164 )
nodes/TimeScale/position = Vector2( 451, 367 )
nodes/output/position = Vector2( 800, 360 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=14]
animation = "start-grab2"
@@ -290,7 +316,7 @@ nodes/TimeScale/position = Vector2( 780, 260 )
nodes/Transition/node = SubResource( 118 )
nodes/Transition/position = Vector2( 500, 280 )
nodes/output/position = Vector2( 1000, 260 )
node_connections = [ "output", 0, "TimeScale", "Transition", 0, "Animation", "Transition", 1, "Animation 2", "TimeScale", 0, "Transition" ]
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Transition", "Transition", 0, "Animation", "Transition", 1, "Animation 2" ]
[sub_resource type="AnimationNodeAnimation" id=119]
animation = "turn-right"
@@ -318,7 +344,7 @@ nodes/TimeScale/position = Vector2( 840, 260 )
nodes/Transition/node = SubResource( 120 )
nodes/Transition/position = Vector2( 560, 260 )
nodes/output/position = Vector2( 1060, 260 )
node_connections = [ "output", 0, "TimeScale", "Transition", 0, "Animation", "Transition", 1, "Animation 2", "TimeScale", 0, "Transition" ]
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Transition", "Transition", 0, "Animation", "Transition", 1, "Animation 2" ]
[sub_resource type="AnimationNodeAnimation" id=123]
animation = "dagger-sacrifice-counter-a"
@@ -350,7 +376,7 @@ nodes/TimeScale/position = Vector2( 700, 140 )
nodes/Transition/node = SubResource( 125 )
nodes/Transition/position = Vector2( 940, 140 )
nodes/output/position = Vector2( 1240, 140 )
node_connections = [ "output", 0, "Transition", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2", "TimeScale 2", 0, "Animation 2", "TimeScale", 0, "Animation" ]
node_connections = [ "output", 0, "Transition", "TimeScale", 0, "Animation", "TimeScale 2", 0, "Animation 2", "Transition", 0, "TimeScale", "Transition", 1, "TimeScale 2" ]
[sub_resource type="AnimationNodeStateMachineTransition" id=55]
@@ -443,6 +469,10 @@ switch_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id=161]
switch_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id=168]
[sub_resource type="AnimationNodeStateMachineTransition" id=169]
[sub_resource type="AnimationNodeStateMachine" id=70]
states/attack-melee1/node = SubResource( 142 )
states/attack-melee1/position = Vector2( 804.317, 380 )
@@ -452,6 +482,10 @@ states/climb1a/node = SubResource( 10 )
states/climb1a/position = Vector2( 713.444, 92 )
states/drive/node = SubResource( 13 )
states/drive/position = Vector2( 424, 557 )
states/fall-back/node = SubResource( 162 )
states/fall-back/position = Vector2( 568.317, 615 )
states/fall-front/node = SubResource( 165 )
states/fall-front/position = Vector2( 604.317, 536 )
states/grab/node = SubResource( 16 )
states/grab/position = Vector2( 713.444, 145 )
states/guard-front-melee1/node = SubResource( 157 )
@@ -476,12 +510,12 @@ states/turn_right/node = SubResource( 110 )
states/turn_right/position = Vector2( 177.444, 671 )
states/use_tap/node = SubResource( 54 )
states/use_tap/position = Vector2( -138.556, 174 )
transitions = [ "locomotion", "drive", SubResource( 55 ), "drive", "locomotion", SubResource( 56 ), "locomotion", "passenger", SubResource( 57 ), "passenger", "locomotion", SubResource( 58 ), "drive", "passenger", SubResource( 59 ), "passenger", "drive", SubResource( 60 ), "sleeping", "locomotion", SubResource( 61 ), "locomotion", "grab", SubResource( 62 ), "grab", "locomotion", SubResource( 63 ), "locomotion", "climb1", SubResource( 64 ), "climb1", "locomotion", SubResource( 65 ), "locomotion", "climb1a", SubResource( 66 ), "climb1a", "locomotion", SubResource( 67 ), "locomotion", "use_tap", SubResource( 68 ), "use_tap", "locomotion", SubResource( 69 ), "locomotion", "stop_walking", SubResource( 100 ), "stop_walking", "locomotion", SubResource( 101 ), "locomotion", "start_walking", SubResource( 103 ), "start_walking", "locomotion", SubResource( 104 ), "locomotion", "turn_left", SubResource( 111 ), "turn_left", "locomotion", SubResource( 112 ), "locomotion", "turn_right", SubResource( 113 ), "turn_right", "locomotion", SubResource( 114 ), "locomotion", "attack-melee1", SubResource( 143 ), "attack-melee1", "locomotion", SubResource( 144 ), "attack-melee1", "guard-melee1", SubResource( 153 ), "guard-melee1", "attack-melee1", SubResource( 154 ), "locomotion", "guard-melee1", SubResource( 155 ), "guard-melee1", "locomotion", SubResource( 156 ), "locomotion", "guard-front-melee1", SubResource( 158 ), "guard-front-melee1", "locomotion", SubResource( 159 ), "guard-front-melee1", "attack-melee1", SubResource( 160 ), "attack-melee1", "guard-front-melee1", SubResource( 161 ) ]
transitions = [ "locomotion", "drive", SubResource( 55 ), "drive", "locomotion", SubResource( 56 ), "locomotion", "passenger", SubResource( 57 ), "passenger", "locomotion", SubResource( 58 ), "drive", "passenger", SubResource( 59 ), "passenger", "drive", SubResource( 60 ), "sleeping", "locomotion", SubResource( 61 ), "locomotion", "grab", SubResource( 62 ), "grab", "locomotion", SubResource( 63 ), "locomotion", "climb1", SubResource( 64 ), "climb1", "locomotion", SubResource( 65 ), "locomotion", "climb1a", SubResource( 66 ), "climb1a", "locomotion", SubResource( 67 ), "locomotion", "use_tap", SubResource( 68 ), "use_tap", "locomotion", SubResource( 69 ), "locomotion", "stop_walking", SubResource( 100 ), "stop_walking", "locomotion", SubResource( 101 ), "locomotion", "start_walking", SubResource( 103 ), "start_walking", "locomotion", SubResource( 104 ), "locomotion", "turn_left", SubResource( 111 ), "turn_left", "locomotion", SubResource( 112 ), "locomotion", "turn_right", SubResource( 113 ), "turn_right", "locomotion", SubResource( 114 ), "locomotion", "attack-melee1", SubResource( 143 ), "attack-melee1", "locomotion", SubResource( 144 ), "attack-melee1", "guard-melee1", SubResource( 153 ), "guard-melee1", "attack-melee1", SubResource( 154 ), "locomotion", "guard-melee1", SubResource( 155 ), "guard-melee1", "locomotion", SubResource( 156 ), "locomotion", "guard-front-melee1", SubResource( 158 ), "guard-front-melee1", "locomotion", SubResource( 159 ), "guard-front-melee1", "attack-melee1", SubResource( 160 ), "attack-melee1", "guard-front-melee1", SubResource( 161 ), "locomotion", "fall-front", SubResource( 168 ), "locomotion", "fall-back", SubResource( 169 ) ]
start_node = "locomotion"
graph_offset = Vector2( -103.683, 58 )
graph_offset = Vector2( -230.683, 15 )
[sub_resource type="AnimationNodeBlendTree" id=71]
graph_offset = Vector2( -610.686, 0 )
graph_offset = Vector2( -534, -71 )
nodes/Animation/node = SubResource( 2 )
nodes/Animation/position = Vector2( -200, 260 )
"nodes/Animation 2/node" = SubResource( 1 )
@@ -493,15 +527,10 @@ nodes/blade_right/position = Vector2( 680, 320 )
nodes/output/position = Vector2( 1040, 120 )
nodes/state/node = SubResource( 70 )
nodes/state/position = Vector2( -179, 86 )
node_connections = [ "output", 0, "blade_right", "blade_left", 0, "state", "blade_left", 1, "Animation", "blade_right", 0, "blade_left", "blade_right", 1, "Animation 2" ]
node_connections = [ "output", 0, "blade_right", "blade_right", 0, "blade_left", "blade_right", 1, "Animation 2", "blade_left", 0, "state", "blade_left", 1, "Animation" ]
[sub_resource type="AnimationNodeStateMachinePlayback" id=72]
[sub_resource type="CapsuleShape" id=162]
margin = 0.08
radius = 0.4
height = 1.12
[node name="vroid1-man" instance=ExtResource( 1 )]
[node name="Skeleton" parent="." index="0"]
@@ -514,7 +543,7 @@ bones/94/bound_children = [ NodePath("wrist_r") ]
bones/96/bound_children = [ NodePath("wrist_l") ]
[node name="wrist_r" type="BoneAttachment" parent="Skeleton" index="2"]
transform = Transform( 0.0279129, 0.998728, 0.041974, 0.0839921, -0.0441852, 0.995486, 0.996075, -0.0242614, -0.0851186, 0.24008, 1.0159, -0.0908556 )
transform = Transform( 0.0279129, 0.998728, 0.041974, 0.0839921, -0.0441852, 0.995486, 0.996075, -0.0242614, -0.0851187, 0.24008, 1.0159, -0.113418 )
bone_name = "wrist_ik_r"
[node name="marker_wrist_r_grab" type="Position3D" parent="Skeleton/wrist_r" index="0"]
@@ -525,7 +554,7 @@ visible = false
transform = Transform( -1.62921e-07, -1, 0, -1.62921e-07, 2.65431e-14, 1, -1, 1.62921e-07, -1.62921e-07, -0.0452205, -0.00161505, -0.0947611 )
[node name="wrist_l" type="BoneAttachment" parent="Skeleton" index="3"]
transform = Transform( 0.531637, -0.84656, 0.0264325, -0.0845947, -0.0220212, 0.996172, -0.842737, -0.531838, -0.0833217, -0.202819, 1.03278, -0.0249881 )
transform = Transform( 0.531637, -0.84656, 0.0264325, -0.0845947, -0.0220212, 0.996172, -0.842737, -0.531838, -0.0833217, -0.202819, 1.03678, -0.00230364 )
bone_name = "wrist_ik_l"
[node name="marker_wrist_l_grab" type="Position3D" parent="Skeleton/wrist_l" index="0"]
@@ -536,7 +565,7 @@ visible = false
transform = Transform( -1.62921e-07, 1, 0, 1.62921e-07, 2.65431e-14, -1, -1, -1.62921e-07, -1.62921e-07, 0.04, -0.01, -0.089 )
[node name="head" type="BoneAttachment" parent="Skeleton" index="4"]
transform = Transform( 0.994828, 0.00617403, -0.101387, 0.0314632, 0.930328, 0.365376, 0.0965788, -0.366676, 0.925322, -0.0326583, 1.69764, -0.00392299 )
transform = Transform( 0.985928, 0.0311576, -0.16424, 0.0314512, 0.93036, 0.365296, 0.164184, -0.365322, 0.916287, -0.0322545, 1.69764, -0.00238798 )
bone_name = "J_Bip_C_Head"
[node name="marker_talk" type="Position3D" parent="Skeleton/head" index="0"]
@@ -563,7 +592,7 @@ transform = Transform( 0.967007, -0.0921614, 0.237496, 0.0940632, 0.995561, 0.00
shape = SubResource( 149 )
[node name="hips" type="BoneAttachment" parent="Skeleton" index="5"]
transform = Transform( 0.985395, -0.138022, 0.0997276, 0.150103, 0.98061, -0.125986, -0.0804051, 0.139115, 0.987006, 0.000514592, 1.10104, -0.0117666 )
transform = Transform( 0.980587, -0.131394, 0.145552, 0.150098, 0.980611, -0.125986, -0.126176, 0.145387, 0.981296, 0.000514592, 1.10104, -0.0117666 )
bone_name = "J_Bip_C_Hips"
[node name="marker_hips_action" type="Position3D" parent="Skeleton/hips" index="0"]
@@ -579,7 +608,7 @@ monitorable = false
shape = SubResource( 148 )
[node name="neck" type="BoneAttachment" parent="Skeleton" index="6"]
transform = Transform( 0.996345, -0.0385984, 0.0762004, 0.02621, 0.987196, 0.157347, -0.0812981, -0.154775, 0.984599, -0.0288674, 1.60068, 0.0112781 )
transform = Transform( 0.991482, -0.0457548, 0.121939, 0.0262054, 0.987196, 0.157347, -0.127577, -0.152812, 0.979986, -0.0277608, 1.60068, 0.0126202 )
bone_name = "J_Bip_C_Neck"
[node name="marker_neck_grab" type="Position3D" parent="Skeleton/neck" index="0"]
@@ -587,7 +616,7 @@ transform = Transform( 0.998758, -0.00781338, 0.0492147, 0.00787775, 0.999969, -
visible = false
[node name="penis_2" type="BoneAttachment" parent="Skeleton" index="7"]
transform = Transform( 0.985395, 0.0857902, -0.147092, 0.150103, -0.845508, 0.51243, -0.0804058, -0.527025, -0.846038, 0.00954038, 0.991264, -0.106081 )
transform = Transform( 0.980587, 0.061167, -0.186302, 0.150098, -0.845509, 0.512431, -0.126176, -0.530446, -0.838276, 0.00514091, 0.991264, -0.106399 )
bone_name = "penis2"
[node name="marker_penis_action" type="Position3D" parent="Skeleton/penis_2" index="0"]
@@ -595,7 +624,7 @@ transform = Transform( 0.998824, -0.0252848, -0.0413812, 0.0249792, 0.999657, -0
visible = false
[node name="chest" type="BoneAttachment" parent="Skeleton" index="8"]
transform = Transform( 0.996345, -0.0216645, 0.0826291, 0.0262187, 0.998173, -0.0544353, -0.0812988, 0.0564028, 0.995092, -0.0233174, 1.33823, -0.00534375 )
transform = Transform( 0.991482, -0.0190115, 0.128848, 0.026214, 0.998173, -0.0544356, -0.127578, 0.0573495, 0.990169, -0.0229915, 1.33823, -0.00424174 )
bone_name = "J_Bip_C_Chest"
[node name="chest_hurt" type="Area" parent="Skeleton/chest" index="0"]
@@ -618,6 +647,8 @@ parameters/state/attack-melee1/TimeScale/scale = 1.0
parameters/state/climb1/TimeScale/scale = 2.0
parameters/state/climb1a/TimeScale/scale = 2.0
parameters/state/drive/TimeScale/scale = 1.0
parameters/state/fall-back/TimeScale/scale = 1.0
parameters/state/fall-front/TimeScale/scale = 1.0
parameters/state/grab/TimeScale/scale = 1.0
parameters/state/guard-melee1/TimeScale/scale = 1.0
parameters/state/locomotion/loc/blend_position = Vector2( -0.00293946, -0.0151844 )
@@ -639,7 +670,3 @@ parameters/state/turn_right/Transition/current = 0
parameters/state/use_tap/TimeScale/scale = 1.0
"parameters/state/use_tap/TimeScale 2/scale" = 1.0
parameters/state/use_tap/Transition/current = 1
[node name="CollisionShape" type="CollisionShape" parent="." index="4"]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.96478, 0 )
shape = SubResource( 162 )