[gd_resource type="AnimationNodeBlendTree" load_steps=44 format=2] [sub_resource type="AnimationNodeAnimation" id=1] animation = "blend-blade-right" [sub_resource type="AnimationNodeAnimation" id=2] animation = "blend-blade-left" [sub_resource type="AnimationNodeBlend2" id=3] filter_enabled = true filters = [ "Skeleton:j_bip_l_hand", "Skeleton:j_bip_l_index_1", "Skeleton:j_bip_l_index_2", "Skeleton:j_bip_l_index_3", "Skeleton:j_bip_l_little_1", "Skeleton:j_bip_l_little_2", "Skeleton:j_bip_l_little_3", "Skeleton:j_bip_l_middle_1", "Skeleton:j_bip_l_middle_2", "Skeleton:j_bip_l_middle_3", "Skeleton:j_bip_l_ring_1", "Skeleton:j_bip_l_ring_2", "Skeleton:j_bip_l_ring_3", "Skeleton:j_bip_l_thumb_1", "Skeleton:j_bip_l_thumb_2", "Skeleton:j_bip_l_thumb_3" ] [sub_resource type="AnimationNodeBlend2" id=4] filter_enabled = true filters = [ "Skeleton:j_bip_r_hand", "Skeleton:j_bip_r_index_1", "Skeleton:j_bip_r_index_2", "Skeleton:j_bip_r_index_3", "Skeleton:j_bip_r_little_1", "Skeleton:j_bip_r_little_2", "Skeleton:j_bip_r_little_3", "Skeleton:j_bip_r_middle_1", "Skeleton:j_bip_r_middle_2", "Skeleton:j_bip_r_middle_3", "Skeleton:j_bip_r_ring_1", "Skeleton:j_bip_r_ring_2", "Skeleton:j_bip_r_ring_3", "Skeleton:j_bip_r_thumb_1", "Skeleton:j_bip_r_thumb_2", "Skeleton:j_bip_r_thumb_3" ] [sub_resource type="AnimationNodeAnimation" id=5] animation = "drive-loop" [sub_resource type="AnimationNodeTimeScale" id=6] [sub_resource type="AnimationNodeBlendTree" id=7] nodes/Animation/node = SubResource( 5 ) nodes/Animation/position = Vector2( 276, 122 ) nodes/TimeScale/node = SubResource( 6 ) nodes/TimeScale/position = Vector2( 520, 120 ) nodes/output/position = Vector2( 740, 140 ) node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ] [sub_resource type="AnimationNodeAnimation" id=8] animation = "stand1-loop" [sub_resource type="AnimationNodeTimeScale" id=9] [sub_resource type="AnimationNodeBlendTree" id=10] nodes/Animation/node = SubResource( 8 ) nodes/Animation/position = Vector2( 320, 140 ) nodes/TimeScale/node = SubResource( 9 ) nodes/TimeScale/position = Vector2( 580, 140 ) nodes/output/position = Vector2( 780, 160 ) node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ] [sub_resource type="AnimationNodeTimeScale" id=11] [sub_resource type="AnimationNodeAnimation" id=12] animation = "08_01-walk-p1" [sub_resource type="AnimationNodeAnimation" id=13] animation = "08_01-walk-p2" [sub_resource type="AnimationNodeAnimation" id=14] animation = "08_01-walk-p3" [sub_resource type="AnimationNodeAnimation" id=15] animation = "08_01-walk-p4" [sub_resource type="AnimationNodeStateMachineTransition" id=16] switch_mode = 2 auto_advance = true xfade_time = 0.01 [sub_resource type="AnimationNodeStateMachineTransition" id=17] switch_mode = 2 auto_advance = true xfade_time = 0.01 [sub_resource type="AnimationNodeStateMachineTransition" id=18] switch_mode = 2 auto_advance = true xfade_time = 0.01 [sub_resource type="AnimationNodeStateMachineTransition" id=19] switch_mode = 2 auto_advance = true xfade_time = 0.01 [sub_resource type="AnimationNodeStateMachine" id=20] states/08_01-walk-p1/node = SubResource( 12 ) states/08_01-walk-p1/position = Vector2( 249, 186 ) states/08_01-walk-p2/node = SubResource( 13 ) states/08_01-walk-p2/position = Vector2( 536, 75 ) states/08_01-walk-p3/node = SubResource( 14 ) states/08_01-walk-p3/position = Vector2( 824, 75 ) states/08_01-walk-p4/node = SubResource( 15 ) states/08_01-walk-p4/position = Vector2( 1084, 186 ) transitions = [ "08_01-walk-p1", "08_01-walk-p2", SubResource( 16 ), "08_01-walk-p2", "08_01-walk-p3", SubResource( 17 ), "08_01-walk-p3", "08_01-walk-p4", SubResource( 18 ), "08_01-walk-p4", "08_01-walk-p1", SubResource( 19 ) ] start_node = "08_01-walk-p1" end_node = "08_01-walk-p4" [sub_resource type="AnimationNodeBlendTree" id=21] nodes/TimeScale/node = SubResource( 11 ) nodes/TimeScale/position = Vector2( 520, 140 ) nodes/output/position = Vector2( 780, 160 ) nodes/walk/node = SubResource( 20 ) nodes/walk/position = Vector2( 220, 140 ) node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "walk" ] [sub_resource type="AnimationNodeAnimation" id=22] animation = "strafe-right-loop" [sub_resource type="AnimationNodeTimeScale" id=23] [sub_resource type="AnimationNodeBlendTree" id=24] nodes/Animation/node = SubResource( 22 ) nodes/Animation/position = Vector2( 340, 140 ) nodes/TimeScale/node = SubResource( 23 ) nodes/TimeScale/position = Vector2( 580, 140 ) nodes/output/position = Vector2( 780, 160 ) node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ] [sub_resource type="AnimationNodeAnimation" id=25] animation = "strafe-left-loop" [sub_resource type="AnimationNodeTimeScale" id=26] [sub_resource type="AnimationNodeBlendTree" id=27] nodes/Animation/node = SubResource( 25 ) nodes/Animation/position = Vector2( 200, 140 ) nodes/TimeScale/node = SubResource( 26 ) nodes/TimeScale/position = Vector2( 580, 140 ) nodes/output/position = Vector2( 920, 160 ) node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ] [sub_resource type="AnimationNodeBlendSpace2D" id=28] blend_point_0/node = SubResource( 10 ) blend_point_0/pos = Vector2( 0, 0 ) blend_point_1/node = SubResource( 21 ) blend_point_1/pos = Vector2( 0.1, 0 ) blend_point_2/node = SubResource( 24 ) blend_point_2/pos = Vector2( 0, 1 ) blend_point_3/node = SubResource( 27 ) blend_point_3/pos = Vector2( 0, -1 ) [sub_resource type="AnimationNodeBlendTree" id=29] graph_offset = Vector2( -453, -150 ) nodes/loc/node = SubResource( 28 ) nodes/loc/position = Vector2( 180, -20 ) nodes/output/position = Vector2( 580, 120 ) node_connections = [ "output", 0, "loc" ] [sub_resource type="AnimationNodeAnimation" id=30] animation = "car-passenger-loop" [sub_resource type="AnimationNodeTimeScale" id=31] [sub_resource type="AnimationNodeBlendTree" id=32] nodes/Animation/node = SubResource( 30 ) nodes/Animation/position = Vector2( 300, 80 ) nodes/TimeScale/node = SubResource( 31 ) nodes/TimeScale/position = Vector2( 560, 80 ) nodes/output/position = Vector2( 800, 80 ) node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ] [sub_resource type="AnimationNodeAnimation" id=33] animation = "dagger-sacrifice-counter-a" [sub_resource type="AnimationNodeTimeScale" id=34] [sub_resource type="AnimationNodeTimeSeek" id=35] [sub_resource type="AnimationNodeBlendTree" id=36] graph_offset = Vector2( 0, -262 ) nodes/Animation/node = SubResource( 33 ) nodes/Animation/position = Vector2( 520, 180 ) nodes/TimeScale/node = SubResource( 34 ) nodes/TimeScale/position = Vector2( 980, 200 ) nodes/output/position = Vector2( 1480, 180 ) nodes/seek/node = SubResource( 35 ) nodes/seek/position = Vector2( 920, -20 ) node_connections = [ "seek", 0, "Animation", "output", 0, "TimeScale", "TimeScale", 0, "seek" ] [sub_resource type="AnimationNodeStateMachineTransition" id=37] [sub_resource type="AnimationNodeStateMachineTransition" id=38] [sub_resource type="AnimationNodeStateMachineTransition" id=39] [sub_resource type="AnimationNodeStateMachineTransition" id=40] [sub_resource type="AnimationNodeStateMachineTransition" id=41] [sub_resource type="AnimationNodeStateMachineTransition" id=42] [sub_resource type="AnimationNodeStateMachine" id=43] states/drive/node = SubResource( 7 ) states/drive/position = Vector2( 231, 282 ) states/locomotion/node = SubResource( 29 ) states/locomotion/position = Vector2( 231, 174 ) states/passenger/node = SubResource( 32 ) states/passenger/position = Vector2( 452.444, 220 ) states/sacrificed-a/node = SubResource( 36 ) states/sacrificed-a/position = Vector2( 628.444, 464 ) transitions = [ "locomotion", "drive", SubResource( 37 ), "drive", "locomotion", SubResource( 38 ), "locomotion", "passenger", SubResource( 39 ), "passenger", "locomotion", SubResource( 40 ), "drive", "passenger", SubResource( 41 ), "passenger", "drive", SubResource( 42 ) ] start_node = "locomotion" graph_offset = Vector2( -471.556, 74 ) [resource] graph_offset = Vector2( -631.583, -146.25 ) nodes/Animation/node = SubResource( 2 ) nodes/Animation/position = Vector2( -200, 260 ) "nodes/Animation 2/node" = SubResource( 1 ) "nodes/Animation 2/position" = Vector2( -280, 400 ) nodes/blade_left/node = SubResource( 3 ) nodes/blade_left/position = Vector2( 220, 180 ) nodes/blade_right/node = SubResource( 4 ) nodes/blade_right/position = Vector2( 680, 320 ) nodes/output/position = Vector2( 1040, 120 ) nodes/state/node = SubResource( 43 ) nodes/state/position = Vector2( -179, 86 ) node_connections = [ "output", 0, "blade_right", "blade_left", 0, "state", "blade_left", 1, "Animation", "blade_right", 0, "blade_left", "blade_right", 1, "Animation 2" ]