; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "VoxelGeneratorScript", "class": "TerrainData", "language": "GDScript", "path": "res://generator.gd" } ] _global_script_class_icons={ "TerrainData": "" } [application] config/name="academy2" run/main_scene="res://ui/main_menu.tscn" config/use_custom_user_dir=true config/custom_user_dir_name="academy2" run/flush_stdout_on_print=true [autoload] characters="*res://autoload/characters.gd" controls="*res://autoload/controls.gd" doors="*res://autoload/doors.gd" markers="*res://autoload/marker.gd" inventory="*res://autoload/inventory.gd" streaming="*res://autoload/streaming.tscn" freezer="*res://autoload/freezer.gd" scenario="*res://autoload/scenario.gd" orchestration="*res://autoload/orchestration.tscn" combat="*res://autoload/combat.gd" [debug] settings/profiler/max_functions=65535 settings/stdout/verbose_stdout=true [display] window/vsync/use_vsync=false [input] walk_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } walk_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } walk_front={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } walk_back={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } activate={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } run={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } fps_mode={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":86,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } action2={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } attack={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] } jump={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } [memory] limits/multithreaded_server/rid_pool_prealloc=256 limits/message_queue/max_size_kb=6144 limits/command_queue/multithreading_queue_size_kb=512 [physics] common/physics_fps=150 3d/physics_engine="Bullet" [rendering] quality/driver/fallback_to_gles2=true quality/spatial_partitioning/render_tree_balance=0.22 [voxel] threads/count/minimum=2 threads/count/margin_below_max=2 threads/main/time_budget_ms=1.0