tool extends EditorScenePostImport func post_import(scene): var queue = [scene] var d = "res://scenes/clothes/" while queue.size() > 0: var g = queue.pop_front() if g is MeshInstance: ResourceSaver.save(d + g.name + ".mesh", g.mesh) print("Saving " + d + g.name + ".mesh") for e in g.get_children(): queue.push_back(e) return scene