[gd_scene load_steps=3 format=2] [ext_resource path="res://camera/environment.tres" type="Environment" id=1] [sub_resource type="SphereShape" id=1] radius = 0.1 [node name="cinematic_cam" type="Spatial"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.75037, 0 ) [node name="rot_y" type="Spatial" parent="."] [node name="rot_x" type="Spatial" parent="rot_y"] [node name="SpringArm" type="SpringArm" parent="rot_y/rot_x"] transform = Transform( 1, 0, 0, 0, 0.903013, 0.429613, 0, -0.429613, 0.903013, 0, 0, 0 ) shape = SubResource( 1 ) margin = 0.08 [node name="camera_offset" type="Spatial" parent="rot_y/rot_x/SpringArm"] [node name="Camera" type="Camera" parent="rot_y/rot_x/SpringArm/camera_offset"] transform = Transform( 1, 0, 0, 0, 0.900455, -0.434948, 0, 0.434948, 0.900455, 0, 0, 0 ) environment = ExtResource( 1 ) fov = 40.0 far = 350.0