extends Spatial func _process(delta): # if !$skeleton/Skeleton.has_node("cap"): var g = Vector3(0, -1, 0) var p = global_transform p.origin = Vector3() var dg = p.xform_inv(g) $AnimationTree["parameters/0/blend_position"] = Vector2(-dg.z, dg.y) $AnimationTree["parameters/blend_position"] = dg.x