[gd_scene load_steps=3 format=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.0287175, 0.0259563, 0.0102432 ) [sub_resource type="BoxShape" id=2] extents = Vector3( 0.0197592, 0.0623342, 0.0109773 ) [node name="dagger_collision" type="Area" groups=[ "weapon_hit", ]] monitoring = false [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0501232, 0.183985, 0 ) shape = SubResource( 1 ) [node name="CollisionShape2" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00329322, 0.11248, 0 ) shape = SubResource( 2 )