[gd_scene load_steps=38 format=2] [sub_resource type="AnimationNodeTimeScale" id=1] [sub_resource type="AnimationNodeAnimation" id=2] animation = "anger" [sub_resource type="AnimationNodeAnimation" id=3] animation = "closed_eyes" [sub_resource type="AnimationNodeAnimation" id=4] animation = "default" [sub_resource type="AnimationNodeAnimation" id=5] animation = "fear" [sub_resource type="AnimationNodeAnimation" id=6] animation = "locomotion" [sub_resource type="AnimationNodeAnimation" id=7] animation = "pain" [sub_resource type="AnimationNodeAnimation" id=8] animation = "closed_eyes" [sub_resource type="AnimationNodeStateMachineTransition" id=9] [sub_resource type="AnimationNodeStateMachineTransition" id=10] [sub_resource type="AnimationNodeStateMachineTransition" id=11] [sub_resource type="AnimationNodeStateMachineTransition" id=12] [sub_resource type="AnimationNodeStateMachineTransition" id=13] [sub_resource type="AnimationNodeStateMachineTransition" id=14] [sub_resource type="AnimationNodeStateMachineTransition" id=15] [sub_resource type="AnimationNodeStateMachineTransition" id=16] [sub_resource type="AnimationNodeStateMachineTransition" id=17] [sub_resource type="AnimationNodeStateMachineTransition" id=18] [sub_resource type="AnimationNodeStateMachineTransition" id=19] [sub_resource type="AnimationNodeStateMachineTransition" id=20] [sub_resource type="AnimationNodeStateMachineTransition" id=21] [sub_resource type="AnimationNodeStateMachineTransition" id=22] [sub_resource type="AnimationNodeStateMachineTransition" id=23] [sub_resource type="AnimationNodeStateMachineTransition" id=24] [sub_resource type="AnimationNodeStateMachineTransition" id=25] [sub_resource type="AnimationNodeStateMachineTransition" id=26] [sub_resource type="AnimationNodeStateMachineTransition" id=27] [sub_resource type="AnimationNodeStateMachineTransition" id=28] [sub_resource type="AnimationNodeStateMachineTransition" id=29] [sub_resource type="AnimationNodeStateMachineTransition" id=30] [sub_resource type="AnimationNodeStateMachineTransition" id=31] [sub_resource type="AnimationNodeStateMachineTransition" id=32] [sub_resource type="AnimationNodeStateMachineTransition" id=33] [sub_resource type="AnimationNodeStateMachineTransition" id=34] [sub_resource type="AnimationNodeStateMachine" id=35] states/anger/node = SubResource( 2 ) states/anger/position = Vector2( 890, 58 ) states/closed_eyes/node = SubResource( 3 ) states/closed_eyes/position = Vector2( 780, 190 ) states/default/node = SubResource( 4 ) states/default/position = Vector2( 1250, 320 ) states/fear/node = SubResource( 5 ) states/fear/position = Vector2( 1301, 174 ) states/locomotion/node = SubResource( 6 ) states/locomotion/position = Vector2( 1046, 185 ) states/pain/node = SubResource( 7 ) states/pain/position = Vector2( 940, 331 ) states/sleeping/node = SubResource( 8 ) states/sleeping/position = Vector2( 1301, 58 ) transitions = [ "locomotion", "anger", SubResource( 9 ), "locomotion", "closed_eyes", SubResource( 10 ), "locomotion", "pain", SubResource( 11 ), "locomotion", "default", SubResource( 12 ), "locomotion", "fear", SubResource( 13 ), "locomotion", "sleeping", SubResource( 14 ), "sleeping", "locomotion", SubResource( 15 ), "default", "locomotion", SubResource( 16 ), "pain", "locomotion", SubResource( 17 ), "closed_eyes", "locomotion", SubResource( 18 ), "anger", "locomotion", SubResource( 19 ), "fear", "locomotion", SubResource( 20 ), "fear", "sleeping", SubResource( 21 ), "sleeping", "fear", SubResource( 22 ), "anger", "fear", SubResource( 23 ), "fear", "anger", SubResource( 24 ), "sleeping", "anger", SubResource( 25 ), "anger", "sleeping", SubResource( 26 ), "closed_eyes", "anger", SubResource( 27 ), "anger", "closed_eyes", SubResource( 28 ), "fear", "default", SubResource( 29 ), "default", "fear", SubResource( 30 ), "pain", "default", SubResource( 31 ), "default", "pain", SubResource( 32 ), "closed_eyes", "pain", SubResource( 33 ), "pain", "closed_eyes", SubResource( 34 ) ] start_node = "locomotion" [sub_resource type="AnimationNodeBlendTree" id=36] nodes/TimeScale/node = SubResource( 1 ) nodes/TimeScale/position = Vector2( 780, 160 ) nodes/output/position = Vector2( 1040, 160 ) nodes/state/node = SubResource( 35 ) nodes/state/position = Vector2( 440, 180 ) node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "state" ] [sub_resource type="AnimationNodeStateMachinePlayback" id=37] [node name="head_comtrol" type="AnimationTree"] tree_root = SubResource( 36 ) anim_player = NodePath("../AnimationPlayer") active = true parameters/TimeScale/scale = 1.0 parameters/state/playback = SubResource( 37 )