[gd_scene load_steps=3 format=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.1, 0.05, 0.05 ) [sub_resource type="BoxShape" id=2] extents = Vector3( 0.07, 0.1, 0.05 ) [node name="dagger_collision" type="Area" groups=["weapon_hit"]] collision_layer = 4 collision_mask = 8 monitoring = false [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0501232, 0.183985, 0 ) shape = SubResource( 1 ) [node name="CollisionShape2" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00329322, 0.11248, 0 ) shape = SubResource( 2 )