Files
academy2-game/scenes/hair/hair-control.gd
2021-10-26 22:07:38 +03:00

11 lines
303 B
GDScript

extends Spatial
func _process(delta):
# if !$skeleton/Skeleton.has_node("cap"):
var g = Vector3(0, -1, 0)
var p = global_transform
p.origin = Vector3()
var dg = p.xform_inv(g)
$AnimationTree["parameters/0/blend_position"] = Vector2(-dg.z, dg.y)
$AnimationTree["parameters/blend_position"] = dg.x