Files
academy2-game/scripts/modules/npc_sacrifice.gd
Segey Lapin f62e7fa720 Update
2021-12-24 23:56:10 +03:00

55 lines
1.8 KiB
GDScript3

extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
var root
var skel
var garments = ["female-panties1", "female-bra1"]
var basedir = "res://scenes/clothes/"
var material = preload("res://scenes/clothes/cloth.material")
func _init():
root = get_parent()
assert(root.has_meta("skeleton"))
root.add_to_group("sacrifice")
call_deferred("setup_markers")
characters.call_deferred("setup_garments", root, garments, [], material)
func setup_markers():
var cmdq = []
if root.has_meta("cmdqueue"):
cmdq = root.get_meta("cmdqueue")
cmdq.push_back(["hide_marker", "head/marker_talk"])
cmdq.push_back(["hide_marker", "head/marker_hips_action"])
# cmdq.push_back(["register_marker", self, "hips/marker_dagger_sacrifice",
# {
# "method": "dagger_sacrifice"
# }
# ])
# cmdq.push_back(["hide_marker", "hips/marker_dagger_sacrifice"])
cmdq.push_back(["anim_state", "sacrifice"])
root.set_meta("cmdqueue", cmdq)
func _process(delta):
if !skel:
skel = root.get_meta("skeleton")
# var sacrifice_marker = skel.get_node("hips/marker_dagger_sacrifice")
# if sacrifice_marker.visible && !inventory.items.s_dagger:
# sacrifice_marker.hide()
# elif !sacrifice_marker.visible && inventory.items.s_dagger:
# sacrifice_marker.show()
#func dagger_sacrifice(data):
# print("dagger sacrifice")
# var cmdq = []
# var other = get_viewport().get_camera().get_meta("player")
# if other.has_meta("cmdqueue"):
# cmdq = other.get_meta("cmdqueue")
# cmdq.push_back(["anim_param", "blade_right/blend_amount", 1.0])
# cmdq.push_back(["equip", "wrist_r/weapon_right", "s_dagger"])
# other.set_meta("cmdqueue", cmdq)
# group_manager.submit_player_npc_event_arot(root, "sacrificed-a", root, "sacrificed", root)