70 lines
2.2 KiB
Plaintext
70 lines
2.2 KiB
Plaintext
[gd_resource type="ShaderMaterial" load_steps=5 format=2]
|
|
|
|
[ext_resource path="res://scenes/hair/F00_000_Hair_00_01.png" type="Texture" id=1]
|
|
[ext_resource path="res://scenes/hair/F00_000_Hair_00_spe.png" type="Texture" id=2]
|
|
[ext_resource path="res://scenes/hair/F00_000_Hair_00_nml.png" type="Texture" id=3]
|
|
|
|
[sub_resource type="Shader" id=1]
|
|
code = "shader_type spatial;
|
|
render_mode blend_mix,depth_draw_opaque,cull_disabled,diffuse_burley,specular_schlick_ggx;
|
|
uniform vec4 albedo : hint_color;
|
|
uniform sampler2D texture_albedo : hint_albedo;
|
|
uniform float specular;
|
|
uniform float metallic;
|
|
uniform float alpha_scissor_threshold;
|
|
uniform float roughness : hint_range(0,1);
|
|
uniform float point_size : hint_range(0,128);
|
|
uniform sampler2D texture_emission : hint_black_albedo;
|
|
uniform vec4 emission : hint_color;
|
|
uniform float emission_energy;
|
|
uniform sampler2D texture_normal : hint_normal;
|
|
uniform float normal_scale : hint_range(-16,16);
|
|
uniform vec3 uv1_scale;
|
|
uniform vec3 uv1_offset;
|
|
uniform vec3 uv2_scale;
|
|
uniform vec3 uv2_offset;
|
|
|
|
|
|
void vertex() {
|
|
UV=UV*uv1_scale.xy+uv1_offset.xy;
|
|
}
|
|
|
|
|
|
|
|
|
|
void fragment() {
|
|
vec2 base_uv = UV;
|
|
vec4 albedo_tex = texture(texture_albedo,base_uv);
|
|
albedo_tex *= COLOR;
|
|
ALBEDO = albedo.rgb * albedo_tex.rgb;
|
|
METALLIC = metallic;
|
|
ROUGHNESS = roughness;
|
|
SPECULAR = specular;
|
|
NORMALMAP = texture(texture_normal,base_uv).rgb;
|
|
NORMALMAP_DEPTH = normal_scale;
|
|
vec3 emission_tex = texture(texture_emission,base_uv).rgb;
|
|
EMISSION = (emission.rgb+emission_tex)*emission_energy;
|
|
ALPHA = albedo.a * albedo_tex.a;
|
|
ALPHA_SCISSOR=alpha_scissor_threshold;
|
|
}
|
|
"
|
|
|
|
[resource]
|
|
shader = SubResource( 1 )
|
|
shader_param/albedo = Color( 0.490196, 0.164706, 0.172549, 1 )
|
|
shader_param/specular = 0.1
|
|
shader_param/metallic = 0.0
|
|
shader_param/alpha_scissor_threshold = 0.5
|
|
shader_param/roughness = 0.736
|
|
shader_param/point_size = 1.0
|
|
shader_param/emission = Color( 0.337255, 0, 0, 1 )
|
|
shader_param/emission_energy = 0.15
|
|
shader_param/normal_scale = 1.0
|
|
shader_param/uv1_scale = Vector3( 1, 1, 1 )
|
|
shader_param/uv1_offset = Vector3( 0, 0, 0 )
|
|
shader_param/uv2_scale = Vector3( 1, 1, 1 )
|
|
shader_param/uv2_offset = Vector3( 0, 0, 0 )
|
|
shader_param/texture_albedo = ExtResource( 1 )
|
|
shader_param/texture_emission = ExtResource( 2 )
|
|
shader_param/texture_normal = ExtResource( 3 )
|