Files
academy2-game/objects/trailer-house.gd
2021-11-01 14:29:07 +03:00

92 lines
2.4 KiB
GDScript

extends Spatial
onready var rnd = RandomNumberGenerator.new()
var spawn = []
func _ready():
pass
func spawn_child(n: String, xform: Transform) -> void:
var x = xform
if n.ends_with("_rotated"):
x.basis = x.basis.rotated(Vector3(0, 1, 0), PI)
n = n.replace("_rotated", "")
streaming.spawn_child(n, global_transform * x)
static func build_house(main_xform: Transform):
var rnd = RandomNumberGenerator.new()
var s = int(main_xform.origin.x + 100 * main_xform.origin.z * 2) % 0x1ffffff
rnd.seed = s
print(main_xform.origin, " seed = ", s)
var l = 6 + 2 * rnd.randi() % 7 - 1
var h = l - 1
var d = 3 + rnd.randi() % (l - 5 + 1)
var range_used = false
var objects = []
for k in range(l + 1):
var pos = Vector3(0, 0, k * 2)
var xform = Transform(Basis(), pos)
if k > 0:
var what
if k != d && rnd.randf() > 0.5 && !range_used:
what = "roof_floor_range"
range_used = true
else:
what = "roof_floor"
objects.push_back({"xform": xform, "data": [what]})
var xt = [Transform(Basis(), pos), Transform(Basis().rotated(Vector3.UP, PI), pos - Vector3(0, 0, 2))]
for x in range(xt.size()):
if x == 0 && k == d:
continue
if rnd.randf() > 0.5:
what = "wall_solid"
elif rnd.randf() > 0.5:
what = "window_narrow"
else:
what = "window_wide"
objects.push_back({"xform": xt[x], "data": [what]})
var obj_data = []
if k > 1 && k < l && rnd.randf() > 0.6:
objects.push_back({"xform": xform, "data": ["wall_internal"]})
match k:
0:
obj_data = ["side_wall", "bottom_side"]
1:
obj_data = ["bottom"]
2:
obj_data = ["bottom_wheels"]
d:
obj_data = ["entry", "bottom"]
h:
obj_data = ["bottom_wheels"]
l:
obj_data = ["side_wall_rotated", "bottom_side_rotated", "bottom"]
_:
obj_data = ["bottom"]
objects.push_back({"xform": xform, "data": obj_data})
return objects
# Called every frame. 'delta' is the elapsed time since the previous frame.
var state = 0
func _process(delta):
match state:
0:
state = 1
1:
var objects = build_house(global_transform)
for obj in objects:
var x = obj.xform
for w in obj.data:
call_deferred("spawn_child", w, x)
state = 2
2:
set_process(false)
#var prev = 3000000
#func _physics_process(delta):
# var cam = get_viewport().get_camera()
# var dst = cam.global_transform.origin.distance_squared_to(global_transform.origin)
# match state:
# 2:
# if abs(prev - dst) > 400:
# streaming.update_node_position(n)