Files
academy2-game/scenes/door_control.gd
2021-10-26 22:45:59 +03:00

28 lines
551 B
GDScript

extends Spatial
var marker_info = {
"marker_a1_door": {
"method": "open_door",
"door": "a1",
},
"marker_a2_door": {
"method": "open_door",
"door": "a1",
}
}
func _ready():
doors.register_door(self, "a1", get_parent(), Vector3.UP, 0, -PI/2.0, 2.0)
markers.init_markers(self, marker_info)
func _physics_process(delta):
pass
func _process(delta):
pass
func open_door(data):
var door = data.door
if doors.get_state(self, door) == 0:
doors.open_door(self, door)
elif doors.get_state(self, door) == 1:
doors.close_door(self, door)