45 lines
1.2 KiB
GDScript3
45 lines
1.2 KiB
GDScript3
extends AIScriptModule
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func init(tick):
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var root = get_character(tick)
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assert(root.has_meta("skeleton"))
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var cmdq = []
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if root.has_meta("cmdqueue"):
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cmdq = root.get_meta("cmdqueue")
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cmdq.push_back(["register_marker", self, "head/marker_talk", {"method": "talk"}])
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cmdq.push_back(["register_marker", self, "head/marker_hips_action", {"method": "action", "action": "hips_action"}])
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cmdq.push_back(["show_marker", "head/marker_talk"])
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cmdq.push_back(["show_marker", "head/marker_hips_action"])
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root.set_meta("cmdqueue", cmdq)
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func talk(data):
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print("TALK")
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# var root = get_parent()
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# root.set_meta("req_state", "TALK")
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# scenario.emit_signal("talk", root)
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func marker_hips_action(data):
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print("ACTION")
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func action(data):
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return
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# var root = get_parent()
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# root.set_meta("req_state", "ACTION")
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# if root.is_in_group("nuns"):
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# scenario.nun_action(root)
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# else:
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# if data.action == "hips_action":
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# print(data)
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# marker_hips_action(data)
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func update(tick, delta):
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return ERR_BUSY
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func update_physics(tick, delta):
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return ERR_BUSY
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