Files
academy2-game/scripts/modules/npc_marker.gd
2022-01-09 02:40:04 +03:00

45 lines
1.2 KiB
GDScript3

extends AIScriptModule
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func init(tick):
var root = get_character(tick)
assert(root.has_meta("skeleton"))
var cmdq = []
if root.has_meta("cmdqueue"):
cmdq = root.get_meta("cmdqueue")
cmdq.push_back(["register_marker", self, "head/marker_talk", {"method": "talk"}])
cmdq.push_back(["register_marker", self, "head/marker_hips_action", {"method": "action", "action": "hips_action"}])
cmdq.push_back(["show_marker", "head/marker_talk"])
cmdq.push_back(["show_marker", "head/marker_hips_action"])
root.set_meta("cmdqueue", cmdq)
func talk(data):
print("TALK")
# var root = get_parent()
# root.set_meta("req_state", "TALK")
# scenario.emit_signal("talk", root)
func marker_hips_action(data):
print("ACTION")
func action(data):
return
# var root = get_parent()
# root.set_meta("req_state", "ACTION")
# if root.is_in_group("nuns"):
# scenario.nun_action(root)
# else:
# if data.action == "hips_action":
# print(data)
# marker_hips_action(data)
func update(tick, delta):
return ERR_BUSY
func update_physics(tick, delta):
return ERR_BUSY