380 lines
12 KiB
GDScript
380 lines
12 KiB
GDScript
extends Node
|
|
|
|
export var trailer_house: PackedScene
|
|
export var palace: PackedScene
|
|
export var car: PackedScene
|
|
|
|
onready var obj_names = {
|
|
"palace": palace,
|
|
"trailer_house": trailer_house
|
|
}
|
|
|
|
var done = false
|
|
|
|
var side_wall: PackedScene = preload("res://objects/wall-side.scn")
|
|
var bottom_side: PackedScene = preload("res://objects/bottom-side.scn")
|
|
var bottom: PackedScene = preload("res://objects/bottom.scn")
|
|
var bottom_wheels: PackedScene = preload("res://objects/bottom-wheels.scn")
|
|
var entry: PackedScene = preload("res://objects/entry.scn")
|
|
var roof_floor: PackedScene = preload("res://objects/roof-floor.scn")
|
|
var roof_floor_range: PackedScene = preload("res://objects/roof-floor-range.scn")
|
|
var wall_internal: PackedScene = preload("res://objects/wall-internal.scn")
|
|
var window_narrow: PackedScene = preload("res://objects/window-narrow.scn")
|
|
var window_wide: PackedScene = preload("res://objects/window-wide.scn")
|
|
var wall_solid: PackedScene = preload("res://objects/wall-solid.scn")
|
|
|
|
var courtyard_tile: PackedScene = preload("res://objects/courtyard-tile.scn")
|
|
var foundation_tile: PackedScene = preload("res://objects/foundation.scn")
|
|
var room_tile: PackedScene = preload("res://objects/block-room-corridoor.scn")
|
|
var tower_walls_tile: PackedScene = preload("res://objects/tower-walls.scn")
|
|
var tower_floor_tile: PackedScene = preload("res://objects/tower_floor.scn")
|
|
var stairs_tile: PackedScene = preload("res://objects/stairs.scn")
|
|
var gate_bottom_tile: PackedScene = preload("res://objects/gate_bottom.scn")
|
|
var gate_top_tile: PackedScene = preload("res://objects/gate-top.scn")
|
|
var entry_tile: PackedScene = preload("res://objects/block-room-entry.scn")
|
|
var roof_tile: PackedScene = preload("res://objects/roof.scn")
|
|
var tower_roof_tile: PackedScene = preload("res://objects/tower-roof.scn")
|
|
|
|
onready var palace_map_data = {
|
|
"courtyard_tile": courtyard_tile,
|
|
"foundation_tile": foundation_tile,
|
|
"room_tile": room_tile,
|
|
"tower_walls_tile": tower_walls_tile,
|
|
"tower_floor_tile": tower_floor_tile,
|
|
"stairs_tile": stairs_tile,
|
|
"gate_bottom_tile": gate_bottom_tile,
|
|
"gate_top_tile": gate_top_tile,
|
|
"entry_tile": entry_tile,
|
|
"roof_tile": roof_tile,
|
|
"tower_roof_tile": tower_roof_tile
|
|
}
|
|
|
|
|
|
var traffic_rnd: RandomNumberGenerator
|
|
var traffic_astar: AStar
|
|
var towns = 0
|
|
func setup_town(site):
|
|
if !RoadsData.site_is_town(site):
|
|
print("site ", site, " type: ", RoadsData.get_site_type(site))
|
|
return
|
|
var poly = RoadsData.get_site_polygon_3d(site)
|
|
var height = RoadsData.get_site_avg_height(site)
|
|
var border2 = RoadsData.get_site_border(site, 60)
|
|
var aabbs = []
|
|
var poly2 = []
|
|
poly2.resize(border2.size())
|
|
for p in range(border2.size()):
|
|
poly2[p] = Vector2(border2[p].x, border2[p].z)
|
|
var center = Vector3()
|
|
for p in poly:
|
|
center += p
|
|
center /= poly.size()
|
|
center.y = height
|
|
var radial_points = RoadsData.get_site_radial_points(site, 32.0, 64.0)
|
|
var max_r = 0.0
|
|
for p in range(radial_points.size()):
|
|
var ep = radial_points[p]
|
|
var dst = ep.distance_to(center)
|
|
if max_r < dst:
|
|
max_r = dst
|
|
for p in range(radial_points.size()):
|
|
var ep = radial_points[p]
|
|
var d = (center - ep).normalized()
|
|
assert(d.length_squared() > 0)
|
|
var dst = ep.distance_to(center)
|
|
print(dst)
|
|
if dst < 64.0 + 12 + 8 + 4:
|
|
continue
|
|
var step = 16.0
|
|
var pstart = ep
|
|
while dst > 0.0:
|
|
var ok = true
|
|
if !Geometry.is_point_in_polygon(Vector2(pstart.x, pstart.z), poly2):
|
|
ok = false
|
|
if ok:
|
|
for b in aabbs:
|
|
if b.has_point(pstart):
|
|
ok = false
|
|
if ok:
|
|
var xform = Transform(Basis(), pstart).looking_at(pstart + d, Vector3.UP)
|
|
stream_obj("trailer_house", xform)
|
|
var aabb = AABB(pstart, Vector3())
|
|
aabb = aabb.grow(32)
|
|
aabbs.push_back(aabb)
|
|
print("placed to: ", pstart)
|
|
pstart = pstart + d * step
|
|
dst -= step
|
|
towns += 1
|
|
|
|
func setup_first_town():
|
|
assert(!done)
|
|
var poly = RoadsData.get_site_polygon_3d(0)
|
|
var height = RoadsData.get_site_avg_height(0)
|
|
var border = RoadsData.get_site_border(0, 32)
|
|
var border1a = RoadsData.get_site_border(0, 42)
|
|
var border2 = RoadsData.get_site_border(0, 60)
|
|
|
|
var poly2 = []
|
|
poly2.resize(border2.size())
|
|
for p in range(border2.size()):
|
|
poly2[p] = Vector2(border2[p].x, border2[p].z)
|
|
var center = Vector3()
|
|
for p in poly:
|
|
center += p
|
|
center /= poly.size()
|
|
center.y = height
|
|
# grid.build(border2, center)
|
|
var radial_points = RoadsData.get_site_radial_points(0, 32.0, 64.0)
|
|
var max_r = 0.0
|
|
for p in range(radial_points.size()):
|
|
var ep = radial_points[p]
|
|
var dst = ep.distance_to(center)
|
|
if max_r < dst:
|
|
max_r = dst
|
|
var u = radial_points.size()
|
|
var v = int(max_r / 32)
|
|
var grid = []
|
|
grid.resize(u * v)
|
|
for p in range(u):
|
|
var start = radial_points[p]
|
|
var end = center
|
|
var step = (end - start).normalized() * (end - start).length() / float(v + 1)
|
|
var val = start
|
|
for q in range(v):
|
|
grid[p * v + q] = {"position": val}
|
|
var aabbs = []
|
|
var palace_aabb = AABB(center, Vector3())
|
|
palace_aabb = palace_aabb.grow(48)
|
|
print(palace_aabb)
|
|
aabbs.push_back(palace_aabb)
|
|
stream_obj("palace", Transform(Basis(), center))
|
|
|
|
for p in range(radial_points.size()):
|
|
var ep = radial_points[p]
|
|
var d = (center - ep).normalized()
|
|
assert(d.length_squared() > 0)
|
|
var dst = ep.distance_to(center)
|
|
print(dst)
|
|
if dst < 64.0 + 12 + 8 + 4:
|
|
continue
|
|
var step = 16.0
|
|
var pstart = ep
|
|
while dst > 0.0:
|
|
var ok = true
|
|
if !Geometry.is_point_in_polygon(Vector2(pstart.x, pstart.z), poly2):
|
|
ok = false
|
|
if ok:
|
|
for b in aabbs:
|
|
if b.has_point(pstart):
|
|
ok = false
|
|
if ok:
|
|
var xform = Transform(Basis(), pstart).looking_at(pstart + d, Vector3.UP)
|
|
stream_obj("trailer_house", xform)
|
|
var aabb = AABB(pstart, Vector3())
|
|
aabb = aabb.grow(32)
|
|
aabbs.push_back(aabb)
|
|
print("placed to: ", pstart)
|
|
pstart = pstart + d * step
|
|
dst -= step
|
|
towns += 1
|
|
done = true
|
|
|
|
func setup_traffic(site):
|
|
var poly = RoadsData.get_site_polygon_3d(site)
|
|
var lp = get_tree().root
|
|
for p in range(poly.size()):
|
|
var p1 = poly[p]
|
|
var p2 = poly[(p + 1) % poly.size()]
|
|
var n = (p2 - p1).cross(Vector3.UP).normalized()
|
|
var t = (p2 - p1).normalized()
|
|
var l = p1.distance_to(p2)
|
|
assert(l > 0 && t.length_squared() > 0)
|
|
var xpos = p1 + t * 8.0
|
|
var xe = 128.0
|
|
if l < xe + 16.0:
|
|
xpos = p1.linear_interpolate(p2, 0.5)
|
|
var x = xpos
|
|
var xform = Transform(Basis(), x).looking_at(x - t * 3.0, Vector3.UP)
|
|
var c = Spatial.new()
|
|
lp.add_child(c)
|
|
c.transform = xform
|
|
c.add_to_group("spawn")
|
|
c.add_to_group("keep")
|
|
c.add_to_group("traffic_spawn")
|
|
else:
|
|
while l > xe + 16.0:
|
|
var x = xpos
|
|
var xform = Transform(Basis(), x).looking_at(x - t * 3.0, Vector3.UP)
|
|
var c = Spatial.new()
|
|
lp.add_child(c)
|
|
c.transform = xform
|
|
c.add_to_group("spawn")
|
|
c.add_to_group("keep")
|
|
c.add_to_group("traffic_spawn")
|
|
xpos += t * xe
|
|
l -= xe
|
|
|
|
func _ready():
|
|
traffic_rnd = RandomNumberGenerator.new()
|
|
traffic_rnd.randomize()
|
|
traffic_astar = AStar.new()
|
|
for k in obj_names.keys():
|
|
Spawner.add_scene(k, obj_names[k])
|
|
for k in palace_map_data.keys():
|
|
Spawner.add_scene(k, palace_map_data[k])
|
|
var parts = {
|
|
"side_wall": side_wall,
|
|
"bottom_side": bottom_side,
|
|
"bottom": bottom,
|
|
"bottom_wheels": bottom_wheels,
|
|
"entry": entry,
|
|
"roof_floor": roof_floor,
|
|
"roof_floor_range": roof_floor_range,
|
|
"wall_internal": wall_internal,
|
|
"window_narrow": window_narrow,
|
|
"window_wide": window_wide,
|
|
"wall_solid": wall_solid
|
|
}
|
|
for k in parts.keys():
|
|
Spawner.add_scene(k, parts[k])
|
|
Traffic.set_min_spawn_distance(50.0)
|
|
# Traffic.set_deny_physics()
|
|
Traffic.set_physics_distance(Vector3(30, -10, 40))
|
|
# Traffic.set_debug(true)
|
|
Traffic.add_traffic_vehicle(car)
|
|
|
|
var delay = 3.0
|
|
var state = 0
|
|
func _process(delta):
|
|
match state:
|
|
0:
|
|
delay -= delta
|
|
if delay < 0:
|
|
state = 1
|
|
1:
|
|
Spawner.update_view(self, 200)
|
|
var sc = get_tree().root
|
|
var viewport: = get_viewport()
|
|
if !viewport:
|
|
return
|
|
var cam: = viewport.get_camera()
|
|
if !cam:
|
|
return
|
|
var cam_xform: = cam.global_transform
|
|
# building parts
|
|
call_deferred("real_spawn_child")
|
|
|
|
func stream_obj(obj: String, xform: Transform):
|
|
Spawner.place_scene(obj, xform)
|
|
func _physics_process(delta):
|
|
var cam = get_viewport().get_camera()
|
|
if !cam:
|
|
return
|
|
match state:
|
|
1:
|
|
# convert to distant traffic here
|
|
for n in get_tree().get_nodes_in_group("traffic_vehicle"):
|
|
var p1 = cam.global_transform.origin
|
|
var p2 = n.global_transform.origin
|
|
# p2 has both vertical and lane offset, correct these and write to path_pos
|
|
var path_pos = Traffic.get_path_position(n)
|
|
var check_coords = cam.global_transform.xform_inv(path_pos)
|
|
var steer = 0.0
|
|
var orientation = n.global_transform
|
|
orientation.origin = Vector3()
|
|
var direction = orientation.xform(Vector3(0, 0, -1))
|
|
var good_path = false
|
|
var engine_force = n.engine_force
|
|
if !n.has_meta("curve"):
|
|
continue
|
|
if n.has_meta("curve"):
|
|
# next_target has corrected vertical position (up from path)
|
|
steer = Traffic.get_steer(n, true) * 0.6
|
|
if !n.has_meta("space"):
|
|
var v = n.get_linear_velocity()
|
|
var l = v.length()
|
|
print("physics: velocity: ", v, " velocity norm: ", v.normalized())
|
|
if true:
|
|
if abs(steer) > 3.0:
|
|
engine_force *= 0.9
|
|
engine_force = clamp(engine_force, 2500.0, max(2500, engine_force))
|
|
else:
|
|
if abs(steer) > 4.0 && l > 5.0:
|
|
engine_force = engine_force * 0.9996
|
|
if l > 7.0:
|
|
engine_force = engine_force * 0.9996
|
|
elif l < 1.1:
|
|
engine_force = clamp(engine_force * 1.004, 6000, 8000)
|
|
elif l < 2.5:
|
|
engine_force = clamp(engine_force * 1.002, 5000, 7000)
|
|
elif l < 5.0:
|
|
engine_force = clamp(engine_force * 1.001, 4000, 6000)
|
|
elif l < 6.0:
|
|
engine_force = clamp(engine_force * 1.001, 3000, 5000)
|
|
engine_force = clamp(engine_force, 0, 3500)
|
|
# print("engine_force: ", engine_force)
|
|
n.engine_force = engine_force
|
|
n.brake = 0
|
|
var base_steering = n.steering
|
|
var main_steering = base_steering * 0.95 + steer * 0.05
|
|
n.steering = clamp(main_steering, -1, 1)
|
|
n.set_meta("steering", n.steering)
|
|
var space_state = get_viewport().get_world().direct_space_state
|
|
# probaly should not be here
|
|
for n in get_tree().get_nodes_in_group("spawn"):
|
|
var ok = false
|
|
if !n.is_in_group("keep"):
|
|
var where = n.get_global_transform().origin
|
|
var from = where
|
|
var to = where
|
|
from.y -= 8.0
|
|
to.y += 8.0
|
|
var result = space_state.intersect_ray(from, to)
|
|
if result.empty() || !result.has("collider"):
|
|
continue
|
|
if result.collider:
|
|
n.global_transform.origin = result.position
|
|
ok = true
|
|
if ok || n.is_in_group("keep"):
|
|
if n.is_in_group("male"):
|
|
characters.replace_character(n, "male", ["cmdq", "marker", "hurtboxes", "student"])
|
|
elif n.is_in_group("female"):
|
|
characters.replace_character(n, "female", ["cmdq", "marker", "hurtboxes", "student"])
|
|
elif n.is_in_group("car"):
|
|
var p1 = cam.global_transform.origin
|
|
var p2 = n.global_transform.origin
|
|
if p1.distance_squared_to(p2) < 5000.0:
|
|
var c = car.instance()
|
|
c.add_to_group("saved_vehicle")
|
|
var p = get_tree().root
|
|
p.add_child(c)
|
|
c.global_transform = n.global_transform
|
|
n.queue_free()
|
|
|
|
# buildings
|
|
|
|
var spawn = []
|
|
|
|
func spawn_child(n: String, xform: Transform) -> void:
|
|
var sp = {"node": n, "xform": xform}
|
|
spawn.push_back(sp)
|
|
func real_spawn_child():
|
|
var count = 0
|
|
while spawn.size() > 0:
|
|
var e = spawn.pop_front()
|
|
Spawner.place_scene(e.node, e.xform)
|
|
count += 1
|
|
|
|
func update_node_position(n):
|
|
var space_state = get_viewport().get_world().direct_space_state
|
|
var where = n.get_global_transform().origin
|
|
var from = where
|
|
var to = where
|
|
from.y -= 8.0
|
|
to.y += 8.0
|
|
var result = space_state.intersect_ray(from, to)
|
|
if result.empty() || !result.has("collider"):
|
|
return
|
|
else:
|
|
n.global_transform.origin = result.position
|