#include <core/reference.h>
#include <scene/resources/packed_scene.h>
class ImpostorMaker {
	Ref<PackedScene> meshes;
	int frames_root_number;
	int image_dimentions;
	bool is_full_sphere;
	float atlas_coverage;
	enum {
		LIGHT,
		STANDARD,
		TEXTURE_ARRAY
	};
	int shader_type;
public:
	ImpostorMaker();
	~ImpostorMaker();
};

