Switching physics for traffic
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@@ -9,7 +9,8 @@ protected:
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List<Node *>::Element *spawner_e;
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float max_spawn_distance;
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float min_spawn_distance;
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Vector3 delete_distance;
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Vector3 delete_distance,
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physics_distance;
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Ref<RandomNumberGenerator> rnd;
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float list_cooldown, spawn_cooldown;
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RID immediate, instance;
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@@ -18,6 +19,8 @@ protected:
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void debug_traffic();
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void control_traffic();
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void vehicle_enable_physics(Spatial *obj);
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void vehicle_disable_physics(Spatial *obj);
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public:
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Traffic();
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~Traffic();
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