Switching physics for traffic

This commit is contained in:
Segey Lapin
2021-11-01 18:07:26 +03:00
parent b318f5ef8d
commit 25002b9735
2 changed files with 46 additions and 2 deletions

View File

@@ -9,7 +9,8 @@ protected:
List<Node *>::Element *spawner_e;
float max_spawn_distance;
float min_spawn_distance;
Vector3 delete_distance;
Vector3 delete_distance,
physics_distance;
Ref<RandomNumberGenerator> rnd;
float list_cooldown, spawn_cooldown;
RID immediate, instance;
@@ -18,6 +19,8 @@ protected:
void debug_traffic();
void control_traffic();
void vehicle_enable_physics(Spatial *obj);
void vehicle_disable_physics(Spatial *obj);
public:
Traffic();
~Traffic();