Added getting body parts file names from C++ code
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@@ -41,6 +41,7 @@ public:
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void agent_walk_stop(Object *obj);
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void set_root_motion_mod(const Transform &xform);
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Transform get_root_motion_mod() const;
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void load_body_parts(const String &path);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@@ -60,5 +61,11 @@ protected:
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float arrive_precision;
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Transform root_motion_mod;
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bool no_navmesh;
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PoolVector<String> male_hairs;
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PoolVector<String> female_hairs;
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PoolVector<String> hair_materials;
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PoolVector<String> male_faces;
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PoolVector<String> female_faces;
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String scenes_path;
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};
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