gitlab can't cope with Godot building
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# This file is a template, and might need editing before it works on your project.
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# To contribute improvements to CI/CD templates, please follow the Development guide at:
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# https://docs.gitlab.com/ee/development/cicd/templates.html
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# This specific template is located at:
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# https://gitlab.com/gitlab-org/gitlab/-/blob/master/lib/gitlab/ci/templates/C++.gitlab-ci.yml
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# use the official gcc image, based on debian
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# can use verions as well, like gcc:5.2
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# see https://hub.docker.com/_/gcc/
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image: gcc
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variables:
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GIT_SUBMODULE_STRATEGY: recursive
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build:
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stage: build
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# instead of calling g++ directly you can also use some build toolkit like make
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# install the necessary build tools when needed
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# before_script:
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# - apt update && apt -y install make autoconf
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before_script:
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- apt update
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- apt -y install make scons pkg-config libx11-dev libxcursor-dev xvfb libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm git
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- git submodule update --init
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script:
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- make
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artifacts:
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paths:
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- godot/bin/godot.x11.opt.tools.64
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# depending on your build setup it's most likely a good idea to cache outputs to reduce the build time
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cache:
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paths:
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- "*.o"
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- "*.a"
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- "godot/editor/libeditor.x11.opt.tools.64.a"
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# run tests using the binary built before
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#test:
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# stage: test
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# script:
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# - ./runmytests.sh
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