Cleanup; prepared for buildings
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@@ -80,6 +80,9 @@ protected:
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int site_type;
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int cluster;
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Vector<struct half_edge> hedges;
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Vector2 building_positions;
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Rect2i rect;
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float avg_height;
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};
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void index_site(struct map_site *site);
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Vector<Vector2> diagram_vertices;
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@@ -107,8 +110,10 @@ protected:
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break;
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}
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}
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/* for now the starting town is at 0 */
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printf("area: %d class: %d\n", cl_area, map_sites[j].site_type);
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}
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map_sites.write[0].site_type = SITE_TOWN;
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}
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void process_diagram(const Dictionary &diagram);
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bool segment_intersects_rect(const Vector2 &a, const Vector2 &b, const Rect2 &rect);
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@@ -247,6 +252,25 @@ public:
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{
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return map_hedges.size();
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}
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void build_building_positions();
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void generate_3d_vertices();
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void generate_building_positions();
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void generate_site_building_positions(const struct map_site *site);
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int get_site_from_point(int x, int z);
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inline bool site_is_town(int site)
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{
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return map_sites[site].site_type == SITE_TOWN;
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}
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inline bool site_is_farm(int site)
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{
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return map_sites[site].site_type == SITE_FARM;
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}
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inline float get_site_avg_height(int site)
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{
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return map_sites[site].avg_height;
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}
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inline Vector2 get_site_pos(int site)
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{
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return map_sites[site].pos;
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}
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};
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#endif
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