Separated setup code

This commit is contained in:
Segey Lapin
2021-10-24 02:20:15 +03:00
parent eef15ea522
commit 8a5e9e0186
4 changed files with 80 additions and 40 deletions

View File

@@ -624,7 +624,7 @@ static Dictionary map_site2dict(const struct map_site *ms)
ret["avg_height"] = ms->avg_height;
return ret;
}
static Dictionary vshape2dict(const struct RoadGrid::vshape *v)
static Dictionary vshape2dict(const struct vshape *v)
{
Dictionary ret;
ret["area"] = var2str(v->area);
@@ -680,4 +680,3 @@ void RoadGrid::save_json(const String &path)
}
}

View File

@@ -69,6 +69,22 @@ struct half_edge {
float depth;
float length;
};
struct vshape {
AABB area;
int instance;
int e1, e2;
int site;
Vector3 p1, p2, p3;
float depth1, depth2;
/* filled later */
float total_width1,
total_width2;
PoolVector<String> parts_list1,
parts_list2;
Ref<Curve3D> curve3;
Ref<Curve3D> curve3a;
};
class RoadDiagram {
protected:
List<struct cluster> clusters;
@@ -128,19 +144,8 @@ protected:
Ref<RandomNumberGenerator> rnd;
int keep_seed;
List<struct cluster> clusters;
protected:
Rect2 bounds;
static void _bind_methods();
public:
struct vshape {
AABB area;
int instance;
int e1, e2;
int site;
Vector3 p1, p2, p3;
float depth1, depth2;
};
protected:
Vector<Vector2> diagram_vertices;
Vector<struct map_site> map_sites;
Vector<struct half_edge *> map_hedges;

View File

@@ -131,12 +131,6 @@ void Roads::all_offsets()
for (k = mesh_data.next(NULL); k; k = mesh_data.next(k))
offsets[*k] = calculate_offsets(mesh_data[*k]);
}
enum {
FLAGS_SIDEWALK = (1 << 0),
FLAGS_INTERSECTION = (1 << 1),
FLAGS_WALL = (1 << 2),
};
PoolVector<String> Roads::build_item_list(float width, int flags, float sidewalk_width) const
{
PoolVector<String> ret;
@@ -180,7 +174,7 @@ inline float Roads::get_total_width(float width, int flags, float sidewalk_width
{
int i;
float total_width = 0.0f;
PoolVector<String> parts_list = rg->build_item_list(width, flags, sidewalk_width);
PoolVector<String> parts_list = build_item_list(width, flags, sidewalk_width);
for (i = 0; i < parts_list.size(); i++)
total_width += offsets[parts_list[i]].x;
return total_width;
@@ -190,22 +184,24 @@ inline Ref<Curve3D> Roads::get_curve(const PoolVector<Vector3> &points, float wi
{
float total_width = get_total_width(width, flags, sidewalk_width);
Ref<Curve3D> curve = build_curve(points[0], points[1], points[2], total_width);
assert(!curve.is_null());
return curve;
}
Array Roads::curve_mesh(const PoolVector<Vector3> &points, Ref<Curve3D> curve3, float width1, float width2, int flags, float sidewalk_width)
Array Roads::curve_mesh(const PoolVector<Vector3> &points,
Ref<Curve3D> curve3,
float total_width1,
float total_width2,
const PoolVector<String> &parts_list1,
const PoolVector<String> &parts_list2,
int flags,
float sidewalk_width)
{
float tx = 0.0f, total_width1 = 0.0f, total_width2 = 0.0f, t = 0.0f, l;
float tx = 0.0f, t = 0.0f, l;
int i;
Array ret;
all_offsets();
total_width1 = get_total_width(width1, flags, sidewalk_width);
total_width2 = get_total_width(width2, flags, sidewalk_width);
PoolVector<String> parts_list1 = build_item_list(width1, flags, sidewalk_width);
PoolVector<String> parts_list2 = build_item_list(width2, flags, sidewalk_width);
assert(!curve3.is_null());
assert(total_width1 >= 3.0f && total_width2 >= 3.0f);
// Ref<Curve3D> curve3 = build_curve(points[0], points[1], points[2], total_width2);
// Ref<Curve3D> curve3 = get_curve(points, width2, flags, sidewalk_width);
l = curve3->get_baked_length();
assert(l > 0.0f);
PoolVector<Vector3> new_verts, new_normals;
@@ -368,9 +364,15 @@ int Roads::make_vmesh(Node *root, Ref<Material> mat, Ref<ArrayMesh> mesh, MeshIn
{
int i;
PoolVector<Vector3> points = make_points(data->points);
rg->all_offsets();
Ref<Curve3D> curve3 = get_curve(points, data->width2, data->flags, data->sidewalk_width);
Array rdata = curve_mesh(points, curve3, data->width1, data->width2, data->flags, data->sidewalk_width);
// Ref<Curve3D> curve3 = get_curve(points, data->width2, data->flags, data->sidewalk_width);
assert(!data->vshape->curve3.is_null());
Array rdata = curve_mesh(points, data->vshape->curve3,
data->vshape->total_width1,
data->vshape->total_width2,
data->vshape->parts_list1,
data->vshape->parts_list2,
data->flags,
data->sidewalk_width);
Ref<ArrayMesh> mdata = mesh;
assert(mdata.is_valid());
mdata->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, rdata);
@@ -424,7 +426,7 @@ void Roads::process_vshapes()
camarea.grow_by(550.0f);
int i;
List<int> active_vshapes;
const PoolVector<struct RoadGrid::vshape> &vshapes = rg->get_vshapes();
const PoolVector<struct vshape> &vshapes = rg->get_vshapes();
for (i = 0; i < vshapes.size(); i++) {
if (active_vshapes.size() > 32)
break;
@@ -446,11 +448,10 @@ void Roads::process_vshapes()
List<int>::Element *e;
for (e = active_vshapes.front(); e; e = e->next()) {
i = e->get();
struct RoadGrid::vshape &v = rg->get_vshapes().write()[i];
struct vshape &v = rg->get_vshapes().write()[i];
assert(v.p1.distance_squared_to(v.p2) > 2.0f);
assert(v.p2.distance_squared_to(v.p3) > 2.0f);
assert(v.p1.distance_squared_to(v.p3) > 2.0f);
float sidewalk_width = 6.0f;
if (vshapes[i].instance < 0) {
if (thread.thread.is_started())
thread.thread.wait_to_finish();
@@ -467,7 +468,23 @@ void Roads::process_vshapes()
}
}
}
void Roads::create_data(struct RoadGrid::vshape *v, struct RoadMeshData *data, int flags, float sidewalk_width)
void Roads::create_vshape_data(struct vshape *v, int flags, float sidewalk_width)
{
PoolVector<Vector3> ipoints;
ipoints.resize(3);
ipoints.write()[0] = v->p1;
ipoints.write()[1] = v->p2;
ipoints.write()[2] = v->p3;
v->total_width1 = get_total_width(v->depth1, flags, sidewalk_width);
v->total_width2 = get_total_width(v->depth2, flags, sidewalk_width);
v->parts_list1 = build_item_list(v->depth1, flags, sidewalk_width);
v->parts_list2 = build_item_list(v->depth2, flags, sidewalk_width);
PoolVector<Vector3> points = make_points(ipoints);
v->curve3 = get_curve(points, v->depth2, flags, sidewalk_width);
v->curve3a = get_curve(points, v->depth1, flags, sidewalk_width);
assert(!v->curve3.is_null());
}
void Roads::create_data(struct vshape *v, struct RoadMeshData *data, int flags, float sidewalk_width)
{
data->points.resize(3);
data->points.write()[0] = v->p1;
@@ -480,6 +497,16 @@ void Roads::create_data(struct RoadGrid::vshape *v, struct RoadMeshData *data, i
data->vshape = v;
}
void Roads::build_vshape_data()
{
int i;
RoadGrid *rg = RoadsData::get_singleton()->get_road_grid();
PoolVector<struct vshape> &vshapes = rg->get_vshapes();
for (i = 0; i < vshapes.size(); i++)
create_vshape_data(&(vshapes.write()[i]), FLAGS_SIDEWALK|FLAGS_INTERSECTION,
sidewalk_width);
}
void Roads::_notification(int p_what)
{
switch(p_what) {
@@ -492,6 +519,9 @@ void Roads::_notification(int p_what)
counter = 0;
set_process(true);
add_child(body);
sidewalk_width = 6.0f;
all_offsets();
build_vshape_data();
break;
}
}

View File

@@ -6,7 +6,7 @@
#include <scene/resources/concave_polygon_shape.h>
class StaticBody;
struct RoadGrid::vshape;
struct vshape;
struct RoadMeshData {
PoolVector<Vector3> points;
@@ -14,7 +14,7 @@ struct RoadMeshData {
float width2;
int flags;
float sidewalk_width;
struct RoadGrid::vshape *vshape;
struct vshape *vshape;
};
class Roads: public MeshInstance {
@@ -32,6 +32,7 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
void update_all();
float sidewalk_width;
struct thread_data {
Thread thread;
Ref<Material> mat;
@@ -78,15 +79,20 @@ public:
PoolVector<String> build_item_list(float width, int flags, float sidewalk_width) const;
Ref<Curve3D> build_curve(Vector3 p1, Vector3 p2, Vector3 p3, float total_width) const;
// Array curve_mesh(PoolVector<Vector3> points, float width1, float width2, int flags, float sidewalk_width);
Array curve_mesh(const PoolVector<Vector3> &points, Ref<Curve3D> curve3, float width1, float width2, int flags, float sidewalk_width);
Array curve_mesh(const PoolVector<Vector3> &points, Ref<Curve3D> curve3, float total_width1, float total_width2,
const PoolVector<String> &parts_list1,
const PoolVector<String> &parts_list2,
int flags, float sidewalk_width);
int make_vmesh(Node *root, Ref<Material> mat, Ref<ArrayMesh> mesh, MeshInstance *xmi, RoadMeshData *data);
void process_vshapes();
void create_data(struct RoadGrid::vshape *v,
void create_vshape_data(struct vshape *v, int flags, float sidewalk_width);
void create_data(struct vshape *v,
struct RoadMeshData *data,
int flags, float sidewalk_width);
void add_scene_element(Node *root, Node *xnode, const Vector3 &p2, Ref<ConcavePolygonShape> shape);
inline float get_total_width(float width, int flags, float sidewalk_width);
inline Ref<Curve3D> get_curve(const PoolVector<Vector3> &points, float width, int flags, float sidewalk_width);
void build_vshape_data();
};
class RoadsData: public Object {