Separated setup code
This commit is contained in:
@@ -624,7 +624,7 @@ static Dictionary map_site2dict(const struct map_site *ms)
|
||||
ret["avg_height"] = ms->avg_height;
|
||||
return ret;
|
||||
}
|
||||
static Dictionary vshape2dict(const struct RoadGrid::vshape *v)
|
||||
static Dictionary vshape2dict(const struct vshape *v)
|
||||
{
|
||||
Dictionary ret;
|
||||
ret["area"] = var2str(v->area);
|
||||
@@ -680,4 +680,3 @@ void RoadGrid::save_json(const String &path)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -69,6 +69,22 @@ struct half_edge {
|
||||
float depth;
|
||||
float length;
|
||||
};
|
||||
struct vshape {
|
||||
AABB area;
|
||||
int instance;
|
||||
int e1, e2;
|
||||
int site;
|
||||
Vector3 p1, p2, p3;
|
||||
float depth1, depth2;
|
||||
|
||||
/* filled later */
|
||||
float total_width1,
|
||||
total_width2;
|
||||
PoolVector<String> parts_list1,
|
||||
parts_list2;
|
||||
Ref<Curve3D> curve3;
|
||||
Ref<Curve3D> curve3a;
|
||||
};
|
||||
class RoadDiagram {
|
||||
protected:
|
||||
List<struct cluster> clusters;
|
||||
@@ -128,19 +144,8 @@ protected:
|
||||
Ref<RandomNumberGenerator> rnd;
|
||||
int keep_seed;
|
||||
List<struct cluster> clusters;
|
||||
protected:
|
||||
Rect2 bounds;
|
||||
static void _bind_methods();
|
||||
public:
|
||||
struct vshape {
|
||||
AABB area;
|
||||
int instance;
|
||||
int e1, e2;
|
||||
int site;
|
||||
Vector3 p1, p2, p3;
|
||||
float depth1, depth2;
|
||||
};
|
||||
protected:
|
||||
Vector<Vector2> diagram_vertices;
|
||||
Vector<struct map_site> map_sites;
|
||||
Vector<struct half_edge *> map_hedges;
|
||||
|
||||
@@ -131,12 +131,6 @@ void Roads::all_offsets()
|
||||
for (k = mesh_data.next(NULL); k; k = mesh_data.next(k))
|
||||
offsets[*k] = calculate_offsets(mesh_data[*k]);
|
||||
}
|
||||
enum {
|
||||
FLAGS_SIDEWALK = (1 << 0),
|
||||
FLAGS_INTERSECTION = (1 << 1),
|
||||
FLAGS_WALL = (1 << 2),
|
||||
};
|
||||
|
||||
PoolVector<String> Roads::build_item_list(float width, int flags, float sidewalk_width) const
|
||||
{
|
||||
PoolVector<String> ret;
|
||||
@@ -180,7 +174,7 @@ inline float Roads::get_total_width(float width, int flags, float sidewalk_width
|
||||
{
|
||||
int i;
|
||||
float total_width = 0.0f;
|
||||
PoolVector<String> parts_list = rg->build_item_list(width, flags, sidewalk_width);
|
||||
PoolVector<String> parts_list = build_item_list(width, flags, sidewalk_width);
|
||||
for (i = 0; i < parts_list.size(); i++)
|
||||
total_width += offsets[parts_list[i]].x;
|
||||
return total_width;
|
||||
@@ -190,22 +184,24 @@ inline Ref<Curve3D> Roads::get_curve(const PoolVector<Vector3> &points, float wi
|
||||
{
|
||||
float total_width = get_total_width(width, flags, sidewalk_width);
|
||||
Ref<Curve3D> curve = build_curve(points[0], points[1], points[2], total_width);
|
||||
assert(!curve.is_null());
|
||||
return curve;
|
||||
}
|
||||
|
||||
Array Roads::curve_mesh(const PoolVector<Vector3> &points, Ref<Curve3D> curve3, float width1, float width2, int flags, float sidewalk_width)
|
||||
Array Roads::curve_mesh(const PoolVector<Vector3> &points,
|
||||
Ref<Curve3D> curve3,
|
||||
float total_width1,
|
||||
float total_width2,
|
||||
const PoolVector<String> &parts_list1,
|
||||
const PoolVector<String> &parts_list2,
|
||||
int flags,
|
||||
float sidewalk_width)
|
||||
{
|
||||
float tx = 0.0f, total_width1 = 0.0f, total_width2 = 0.0f, t = 0.0f, l;
|
||||
float tx = 0.0f, t = 0.0f, l;
|
||||
int i;
|
||||
Array ret;
|
||||
all_offsets();
|
||||
total_width1 = get_total_width(width1, flags, sidewalk_width);
|
||||
total_width2 = get_total_width(width2, flags, sidewalk_width);
|
||||
PoolVector<String> parts_list1 = build_item_list(width1, flags, sidewalk_width);
|
||||
PoolVector<String> parts_list2 = build_item_list(width2, flags, sidewalk_width);
|
||||
assert(!curve3.is_null());
|
||||
assert(total_width1 >= 3.0f && total_width2 >= 3.0f);
|
||||
// Ref<Curve3D> curve3 = build_curve(points[0], points[1], points[2], total_width2);
|
||||
// Ref<Curve3D> curve3 = get_curve(points, width2, flags, sidewalk_width);
|
||||
l = curve3->get_baked_length();
|
||||
assert(l > 0.0f);
|
||||
PoolVector<Vector3> new_verts, new_normals;
|
||||
@@ -368,9 +364,15 @@ int Roads::make_vmesh(Node *root, Ref<Material> mat, Ref<ArrayMesh> mesh, MeshIn
|
||||
{
|
||||
int i;
|
||||
PoolVector<Vector3> points = make_points(data->points);
|
||||
rg->all_offsets();
|
||||
Ref<Curve3D> curve3 = get_curve(points, data->width2, data->flags, data->sidewalk_width);
|
||||
Array rdata = curve_mesh(points, curve3, data->width1, data->width2, data->flags, data->sidewalk_width);
|
||||
// Ref<Curve3D> curve3 = get_curve(points, data->width2, data->flags, data->sidewalk_width);
|
||||
assert(!data->vshape->curve3.is_null());
|
||||
Array rdata = curve_mesh(points, data->vshape->curve3,
|
||||
data->vshape->total_width1,
|
||||
data->vshape->total_width2,
|
||||
data->vshape->parts_list1,
|
||||
data->vshape->parts_list2,
|
||||
data->flags,
|
||||
data->sidewalk_width);
|
||||
Ref<ArrayMesh> mdata = mesh;
|
||||
assert(mdata.is_valid());
|
||||
mdata->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, rdata);
|
||||
@@ -424,7 +426,7 @@ void Roads::process_vshapes()
|
||||
camarea.grow_by(550.0f);
|
||||
int i;
|
||||
List<int> active_vshapes;
|
||||
const PoolVector<struct RoadGrid::vshape> &vshapes = rg->get_vshapes();
|
||||
const PoolVector<struct vshape> &vshapes = rg->get_vshapes();
|
||||
for (i = 0; i < vshapes.size(); i++) {
|
||||
if (active_vshapes.size() > 32)
|
||||
break;
|
||||
@@ -446,11 +448,10 @@ void Roads::process_vshapes()
|
||||
List<int>::Element *e;
|
||||
for (e = active_vshapes.front(); e; e = e->next()) {
|
||||
i = e->get();
|
||||
struct RoadGrid::vshape &v = rg->get_vshapes().write()[i];
|
||||
struct vshape &v = rg->get_vshapes().write()[i];
|
||||
assert(v.p1.distance_squared_to(v.p2) > 2.0f);
|
||||
assert(v.p2.distance_squared_to(v.p3) > 2.0f);
|
||||
assert(v.p1.distance_squared_to(v.p3) > 2.0f);
|
||||
float sidewalk_width = 6.0f;
|
||||
if (vshapes[i].instance < 0) {
|
||||
if (thread.thread.is_started())
|
||||
thread.thread.wait_to_finish();
|
||||
@@ -467,7 +468,23 @@ void Roads::process_vshapes()
|
||||
}
|
||||
}
|
||||
}
|
||||
void Roads::create_data(struct RoadGrid::vshape *v, struct RoadMeshData *data, int flags, float sidewalk_width)
|
||||
void Roads::create_vshape_data(struct vshape *v, int flags, float sidewalk_width)
|
||||
{
|
||||
PoolVector<Vector3> ipoints;
|
||||
ipoints.resize(3);
|
||||
ipoints.write()[0] = v->p1;
|
||||
ipoints.write()[1] = v->p2;
|
||||
ipoints.write()[2] = v->p3;
|
||||
v->total_width1 = get_total_width(v->depth1, flags, sidewalk_width);
|
||||
v->total_width2 = get_total_width(v->depth2, flags, sidewalk_width);
|
||||
v->parts_list1 = build_item_list(v->depth1, flags, sidewalk_width);
|
||||
v->parts_list2 = build_item_list(v->depth2, flags, sidewalk_width);
|
||||
PoolVector<Vector3> points = make_points(ipoints);
|
||||
v->curve3 = get_curve(points, v->depth2, flags, sidewalk_width);
|
||||
v->curve3a = get_curve(points, v->depth1, flags, sidewalk_width);
|
||||
assert(!v->curve3.is_null());
|
||||
}
|
||||
void Roads::create_data(struct vshape *v, struct RoadMeshData *data, int flags, float sidewalk_width)
|
||||
{
|
||||
data->points.resize(3);
|
||||
data->points.write()[0] = v->p1;
|
||||
@@ -480,6 +497,16 @@ void Roads::create_data(struct RoadGrid::vshape *v, struct RoadMeshData *data, i
|
||||
data->vshape = v;
|
||||
}
|
||||
|
||||
void Roads::build_vshape_data()
|
||||
{
|
||||
int i;
|
||||
RoadGrid *rg = RoadsData::get_singleton()->get_road_grid();
|
||||
PoolVector<struct vshape> &vshapes = rg->get_vshapes();
|
||||
for (i = 0; i < vshapes.size(); i++)
|
||||
create_vshape_data(&(vshapes.write()[i]), FLAGS_SIDEWALK|FLAGS_INTERSECTION,
|
||||
sidewalk_width);
|
||||
}
|
||||
|
||||
void Roads::_notification(int p_what)
|
||||
{
|
||||
switch(p_what) {
|
||||
@@ -492,6 +519,9 @@ void Roads::_notification(int p_what)
|
||||
counter = 0;
|
||||
set_process(true);
|
||||
add_child(body);
|
||||
sidewalk_width = 6.0f;
|
||||
all_offsets();
|
||||
build_vshape_data();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <scene/resources/concave_polygon_shape.h>
|
||||
|
||||
class StaticBody;
|
||||
struct RoadGrid::vshape;
|
||||
struct vshape;
|
||||
|
||||
struct RoadMeshData {
|
||||
PoolVector<Vector3> points;
|
||||
@@ -14,7 +14,7 @@ struct RoadMeshData {
|
||||
float width2;
|
||||
int flags;
|
||||
float sidewalk_width;
|
||||
struct RoadGrid::vshape *vshape;
|
||||
struct vshape *vshape;
|
||||
};
|
||||
|
||||
class Roads: public MeshInstance {
|
||||
@@ -32,6 +32,7 @@ protected:
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
static void _bind_methods();
|
||||
void update_all();
|
||||
float sidewalk_width;
|
||||
struct thread_data {
|
||||
Thread thread;
|
||||
Ref<Material> mat;
|
||||
@@ -78,15 +79,20 @@ public:
|
||||
PoolVector<String> build_item_list(float width, int flags, float sidewalk_width) const;
|
||||
Ref<Curve3D> build_curve(Vector3 p1, Vector3 p2, Vector3 p3, float total_width) const;
|
||||
// Array curve_mesh(PoolVector<Vector3> points, float width1, float width2, int flags, float sidewalk_width);
|
||||
Array curve_mesh(const PoolVector<Vector3> &points, Ref<Curve3D> curve3, float width1, float width2, int flags, float sidewalk_width);
|
||||
Array curve_mesh(const PoolVector<Vector3> &points, Ref<Curve3D> curve3, float total_width1, float total_width2,
|
||||
const PoolVector<String> &parts_list1,
|
||||
const PoolVector<String> &parts_list2,
|
||||
int flags, float sidewalk_width);
|
||||
int make_vmesh(Node *root, Ref<Material> mat, Ref<ArrayMesh> mesh, MeshInstance *xmi, RoadMeshData *data);
|
||||
void process_vshapes();
|
||||
void create_data(struct RoadGrid::vshape *v,
|
||||
void create_vshape_data(struct vshape *v, int flags, float sidewalk_width);
|
||||
void create_data(struct vshape *v,
|
||||
struct RoadMeshData *data,
|
||||
int flags, float sidewalk_width);
|
||||
void add_scene_element(Node *root, Node *xnode, const Vector3 &p2, Ref<ConcavePolygonShape> shape);
|
||||
inline float get_total_width(float width, int flags, float sidewalk_width);
|
||||
inline Ref<Curve3D> get_curve(const PoolVector<Vector3> &points, float width, int flags, float sidewalk_width);
|
||||
void build_vshape_data();
|
||||
};
|
||||
|
||||
class RoadsData: public Object {
|
||||
|
||||
Reference in New Issue
Block a user