Updated sdf code to work in C++

This commit is contained in:
Segey Lapin
2021-10-14 13:42:21 +03:00
parent 2c7a6af437
commit 8c4432031e
5 changed files with 77 additions and 287 deletions

View File

@@ -170,25 +170,30 @@ void RoadGrid::index_site(struct map_site *site)
site->polygon_ind.resize(site->polygon.size());
/* slow as fuck */
for (i = 0; i < site->vertices.size(); i++) {
int idx = diagram_vertices.find(site->vertices[i]);
Vector2 v = site->vertices[i].snapped(Vector2(2.0f, 2.0f));
int idx = diagram_vertices.find(v);
if (idx < 0) {
idx = diagram_vertices.size();
diagram_vertices.push_back(site->vertices[i]);
diagram_vertices.push_back(v);
}
site->vertices_ind.write[i] = idx;
}
for (i = 0; i < site->polygon.size(); i++) {
int idx = diagram_vertices.find(site->polygon[i]);
Vector2 v = site->polygon[i].snapped(Vector2(2.0f, 2.0f));
int idx = diagram_vertices.find(v);
if (idx < 0) {
idx = diagram_vertices.size();
diagram_vertices.push_back(site->polygon[i]);
diagram_vertices.push_back(v);
}
site->polygon_ind.write[i] = idx;
}
site->hedges.resize(site->polygon.size());
int count = 0;
for (i = 0; i < site->polygon.size(); i++) {
int idx1 = site->polygon_ind[i];
int idx2 = site->polygon_ind[(i + 1) % site->polygon.size()];
if (idx1 == idx2)
continue;
struct half_edge he;
he.a = idx1;
he.b = idx2;
@@ -196,8 +201,9 @@ void RoadGrid::index_site(struct map_site *site)
/* use length to decide */
he.depth = 6.0f;
he.length = diagram_vertices[idx1].distance_to(diagram_vertices[idx2]);
site->hedges.write[i] = he;
site->hedges.write[count++] = he;
}
site->hedges.resize(count);
}
void RoadGrid::process_diagram(const Dictionary &diagram)
@@ -256,14 +262,14 @@ void RoadGrid::build(Ref<Curve> curve, Ref<OpenSimplexNoise> noise)
rnd->randomize();
printf("build_diagram\n");
// Dictionary diagram = build_diagram(8, 2 + (rnd->randi() % 2), 100, 100, 50);
Dictionary diagram = build_diagram(8, 2, 100, 100, 30);
Dictionary diagram = build_diagram(8, 2, 100, 100, 500);
printf("build_diagram done\n");
printf("process_diagram\n");
process_diagram(diagram);
printf("process_diagram done\n");
printf("%d %d\n", curve.is_valid(), noise.is_valid());
assert(curve.is_valid() && noise.is_valid());
int i;
int i, j;
if (curve.is_valid() && noise.is_valid()) {
printf("building 3rd dimention\n");
diagram_vertex_heights.resize(diagram_vertices.size());
@@ -271,30 +277,49 @@ void RoadGrid::build(Ref<Curve> curve, Ref<OpenSimplexNoise> noise)
float n = noise->get_noise_2dv(diagram_vertices[i]);
float t = (n + 1.0f) * 0.5f;
float d = MAX(1.0f, curve->interpolate_baked(t));
d = CLAMP(d, 1.0f, 30.0f);
diagram_vertex_heights.write[i] = d;
}
for (j = 0; j < 3; j++) {
for (i = 0; i < map_hedges.size(); i++) {
int x1 = map_hedges[i]->a;
int x2 = map_hedges[i]->b;
float xd = diagram_vertices[x1].distance_squared_to(diagram_vertices[x2]);
float xd = map_hedges[i]->length;
float dh = fabsf(diagram_vertex_heights[x2] - diagram_vertex_heights[x1]);
if (fabsf(dh / xd) > 0.02f)
diagram_vertex_heights.write[x2] = diagram_vertex_heights[x1] + dh / fabsf(dh) * 0.02f * xd;
if (fabsf(dh / xd) > 0.01f)
diagram_vertex_heights.write[x2] = diagram_vertex_heights[x1] + dh / fabsf(dh) * 0.01f * xd;
}
#if 0
for (i = 0; i < diagram_vertices.size(); i++)
diagram_vertex_heights.write[i] = Math::stepify(diagram_vertex_heights.write[i], 4.0f);
for (i = 0; i < diagram_vertices.size(); i++)
diagram_vertex_heights.write[i] = 2.0;
#endif
}
printf("building 3rd dimention done\n");
}
}
Vector2 RoadGrid::get_influence(int x, int y) const
Vector2 RoadGrid::get_influence(int x, int y, float radius) const
{
static int mind = 1000000;
static int maxd = 0;
int rd = (int)(radius / grid_width) + 1;
List<struct half_edge *> hlist;
if (hedge_grid.has(x / grid_width) && hedge_grid[x / grid_width].has(y / grid_height))
hlist = hedge_grid[x / grid_width][y / grid_height];
List<struct half_edge *>::Element *e;
int i = 0, j = 0;
for (i = -rd; i < rd + 1; i++)
for (j = -rd; j < rd + 1; j++) {
List<struct half_edge *> tmp;
if (hedge_grid.has(x / grid_width + i) && hedge_grid[x / grid_width + i].has(y / grid_height + j)) {
tmp = hedge_grid[x / grid_width + i][y / grid_height + j];
for (e = tmp.front(); e; e = e->next()) {
struct half_edge *d = e->get();
hlist.push_back(d);
}
}
}
if (hlist.size() == 0)
return Vector2();
List<struct half_edge *>::Element *e;
for (e = hlist.front(); e; e = e->next()) {
struct half_edge *he = e->get();
Vector2 a = diagram_vertices[he->a];
@@ -303,7 +328,7 @@ Vector2 RoadGrid::get_influence(int x, int y) const
Vector2 seg[] = {a, b};
Vector2 pt = Geometry::get_closest_point_to_segment_2d(p, seg);
float d = pt.distance_squared_to(p);
if (d < MAX(96.0f * 96.0f, he->depth * he->depth) + 96.0f * 96.0f) {
if (d < radius * radius) {
Vector2 ret;
ret.x = 1.0f;
assert(diagram_vertex_heights.size() > he->a);
@@ -315,7 +340,7 @@ Vector2 RoadGrid::get_influence(int x, int y) const
float m1 = pt.distance_to(a) / l;
float m2 = CLAMP(1.0f - m1, 0.0f, 1.0f);
float h = h1 * (1.0f - m1) + h2 * (1.0f - m2);
ret.y = h - 0.5f;
ret.y = h - 2.5f;
return ret;
}
}
@@ -325,7 +350,7 @@ Vector2 RoadGrid::get_influence(int x, int y) const
void RoadGrid::_bind_methods()
{
ClassDB::bind_method(D_METHOD("draw_debug", "drawable", "size_x", "size_y"), &RoadGrid::draw_debug);
ClassDB::bind_method(D_METHOD("get_influence", "x", "y"), &RoadGrid::get_influence);
ClassDB::bind_method(D_METHOD("get_influence", "x", "y", "radius"), &RoadGrid::get_influence);
ClassDB::bind_method(D_METHOD("build", "curve", "noise"), &RoadGrid::build);
}

View File

@@ -190,7 +190,7 @@ protected:
public:
void build(Ref<Curve> curve, Ref<OpenSimplexNoise> noise);
void draw_debug(Node *drawable, int size_x, int size_y) const;
Vector2 get_influence(int x, int y) const;
Vector2 get_influence(int x, int y, float radius) const;
RoadGrid();
~RoadGrid();
};

View File

@@ -614,10 +614,11 @@ float RoadsData::get_sdf(int x, int y, int z)
if (!curve.is_valid() || !noise.is_valid())
return (float)y;
float n = curve->interpolate_baked(0.5f + noise->get_noise_2d(x, z) * 0.5f);
Vector2 ifl = rg->get_influence(x, z);
n = CLAMP(n, -1000.0f, 1000.0f);
Vector2 ifl = rg->get_influence(x, z, 32.0f);
if (ifl.x > 0.0f) {
if (n <= ifl.y + 2.0f)
return (float)y - ifl.y;
if (n <= ifl.y - 0.5f)
return (float)y - ifl.y - 0.6f;
else
return (float)y - ifl.y;
}

View File

@@ -1,105 +1,24 @@
#include <core/engine.h>
#include <core/os/os.h>
#include "roads.h"
#include "world_map_data.h"
#include "world_generator.h"
WorldGenerator::WorldGenerator() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
// Have one by default in editor
_noise.instance();
_mount_noise.instance();
}
#endif
}
void WorldGenerator::set_noise(Ref<OpenSimplexNoise> noise) {
_noise = noise;
}
Ref<OpenSimplexNoise> WorldGenerator::get_noise() const {
return _noise;
}
void WorldGenerator::set_mount_noise(Ref<OpenSimplexNoise> noise) {
_mount_noise = noise;
}
Ref<OpenSimplexNoise> WorldGenerator::get_mount_noise() const {
return _mount_noise;
}
float WorldGenerator::height_func(int x, int y, int z)
{
float mh = _noise->get_noise_2d((float)x * main_multiplier, (float)z * main_multiplier);
float mth = _mount_noise->get_noise_2d((float)x * mount_multiplier, (float)z * mount_multiplier);
float dmt = 15.0f;
float d1 = initial_spawn_radius + 33.5f * mth;
float h1 = initial_spawn_height + 0.03f * mth;
float d2 = d1 + 20.0f + 0.05 * mth;
float h2 = _range.start + 0.15f * mth;
Vector3 pos((float)x, (float)y, (float)z);
float d = pos.distance_squared_to(initial_spawn);
float factor = (d1 * d1 + 1.0f) / (d + 1.0f);
float th = (d < d1 * d1) ? h1 : h1 * factor + h2 * (1.0f - factor);
float fh = th;
float iheight = CLAMP(fh, _range.start, initial_spawn_height) / _range.height;
float oheight = (mh + mth * 0.01 + 0.1 * mth * CLAMP(y - mount_offset, 0.0f, dmt) / dmt);
float rt = CLAMP(d2 * d2 / (d + 1.0f), 0.0f, 1.0f);
return 0.5f + 0.5f * (iheight * rt + oheight * (1.0f - rt));
}
void WorldGenerator::set_mount_offset(float offt)
{
mount_offset = offt;
}
float WorldGenerator::get_mount_offset() const
{
return mount_offset;
}
void WorldGenerator::set_main_multiplier(float mult)
{
main_multiplier = mult;
}
float WorldGenerator::get_main_multiplier() const
{
return main_multiplier;
}
void WorldGenerator::set_initial_spawn_height(float height)
{
initial_spawn_height = height;
}
float WorldGenerator::get_initial_spawn_height() const
{
return initial_spawn_height;
}
void WorldGenerator::set_density_map(Ref<DensityMap> map)
{
density_map = map;
}
Ref<DensityMap> WorldGenerator::get_density_map() const
{
return density_map;
float sdf = RoadsData::get_singleton()->get_sdf(x, y, z);
return sdf;
}
VoxelGenerator::Result WorldGenerator::generate_block(VoxelBlockRequest &input) {
ERR_FAIL_COND_V(_noise.is_null(), Result());
#ifdef WORLD_MAP_TESTS
WorldMapData *wmd = WorldMapData::get_singleton();
if (!wmd->tests_run) {
wmd->unit_test();
wmd->tests_run = true;
}
#endif
Result result;
real_t time_before = OS::get_singleton()->get_ticks_usec(), total;
VoxelBufferInternal &out_buffer = input.voxel_buffer;
result = WorldGenerator::generate(
out_buffer,
@@ -107,96 +26,19 @@ VoxelGenerator::Result WorldGenerator::generate_block(VoxelBlockRequest &input)
input.origin_in_voxels, input.lod);
out_buffer.compress_uniform_channels();
total = OS::get_singleton()->get_ticks_usec() - time_before;
printf("generate_block: %f\n", total);
return result;
}
void WorldGenerator::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_noise", "noise"), &WorldGenerator::set_noise);
ClassDB::bind_method(D_METHOD("get_noise"), &WorldGenerator::get_noise);
ClassDB::bind_method(D_METHOD("set_mount_noise", "noise"), &WorldGenerator::set_mount_noise);
ClassDB::bind_method(D_METHOD("get_mount_noise"), &WorldGenerator::get_mount_noise);
ClassDB::bind_method(D_METHOD("set_channel", "channel"), &WorldGenerator::set_channel);
ClassDB::bind_method(D_METHOD("get_channel"), &WorldGenerator::get_channel);
ClassDB::bind_method(D_METHOD("set_height_start", "start"), &WorldGenerator::set_height_start);
ClassDB::bind_method(D_METHOD("get_height_start"), &WorldGenerator::get_height_start);
ClassDB::bind_method(D_METHOD("set_mount_offset", "offt"), &WorldGenerator::set_mount_offset);
ClassDB::bind_method(D_METHOD("get_mount_offset"), &WorldGenerator::get_mount_offset);
ClassDB::bind_method(D_METHOD("set_main_multiplier", "mult"), &WorldGenerator::set_main_multiplier);
ClassDB::bind_method(D_METHOD("get_main_multiplier"), &WorldGenerator::get_main_multiplier);
ClassDB::bind_method(D_METHOD("set_initial_spawn_height", "height"), &WorldGenerator::set_initial_spawn_height);
ClassDB::bind_method(D_METHOD("get_initial_spawn_height"), &WorldGenerator::get_initial_spawn_height);
ClassDB::bind_method(D_METHOD("set_initial_spawn_radius", "radius"), &WorldGenerator::set_initial_spawn_radius);
ClassDB::bind_method(D_METHOD("get_initial_spawn_radius"), &WorldGenerator::get_initial_spawn_radius);
ClassDB::bind_method(D_METHOD("set_height_range", "range"), &WorldGenerator::set_height_range);
ClassDB::bind_method(D_METHOD("get_height_range"), &WorldGenerator::get_height_range);
ClassDB::bind_method(D_METHOD("set_iso_scale", "scale"), &WorldGenerator::set_iso_scale);
ClassDB::bind_method(D_METHOD("get_iso_scale"), &WorldGenerator::get_iso_scale);
ClassDB::bind_method(D_METHOD("set_density_map", "density_map"), &WorldGenerator::set_density_map);
ClassDB::bind_method(D_METHOD("get_density_map"), &WorldGenerator::get_density_map);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mount_noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_mount_noise", "get_mount_noise");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "mount_offset"), "set_mount_offset", "get_mount_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "main_multiplier"), "set_main_multiplier", "get_main_multiplier");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "initial_spawn_height"), "set_initial_spawn_height", "get_initial_spawn_height");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "initial_spawn_radius"), "set_initial_spawn_radius", "get_initial_spawn_radius");
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel", PROPERTY_HINT_ENUM, VoxelBuffer::CHANNEL_ID_HINT_STRING), "set_channel", "get_channel");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "height_start"), "set_height_start", "get_height_start");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "height_range"), "set_height_range", "get_height_range");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "density_map", PROPERTY_HINT_RESOURCE_TYPE, "DensityMap"), "set_density_map", "get_density_map");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "iso_scale"), "set_iso_scale", "get_iso_scale");
}
void WorldGenerator::set_channel(VoxelBuffer::ChannelId channel) {
ERR_FAIL_INDEX(channel, VoxelBuffer::MAX_CHANNELS);
if (_channel != channel) {
_channel = channel;
emit_changed();
}
}
VoxelBuffer::ChannelId WorldGenerator::get_channel() const {
return _channel;
}
int WorldGenerator::get_used_channels_mask() const {
return (1 << _channel);
}
void WorldGenerator::set_height_start(float start) {
_range.start = start;
}
float WorldGenerator::get_height_start() const {
return _range.start;
}
void WorldGenerator::set_height_range(float range) {
_range.height = range;
}
float WorldGenerator::get_height_range() const {
return _range.height;
}
void WorldGenerator::set_initial_spawn_radius(float radius)
{
initial_spawn_radius = radius;
}
float WorldGenerator::get_initial_spawn_radius() const
{
return initial_spawn_radius;
return (1 << VoxelBuffer::CHANNEL_SDF);
}
void WorldGenerator::set_iso_scale(float iso_scale) {

View File

@@ -2,9 +2,6 @@
#define VOXEL_GENERATOR_NOISE_2D_H
#include <modules/voxel/generators/voxel_generator.h>
#include <modules/opensimplex/open_simplex_noise.h>
#include "density_map.h"
class WorldGenerator : public VoxelGenerator {
GDCLASS(WorldGenerator, VoxelGenerator)
@@ -12,38 +9,10 @@ class WorldGenerator : public VoxelGenerator {
public:
WorldGenerator();
void set_noise(Ref<OpenSimplexNoise> noise);
Ref<OpenSimplexNoise> get_noise() const;
void set_mount_noise(Ref<OpenSimplexNoise> noise);
Ref<OpenSimplexNoise> get_mount_noise() const;
void set_channel(VoxelBuffer::ChannelId channel);
VoxelBuffer::ChannelId get_channel() const;
int get_used_channels_mask() const override;
void set_height_start(float start);
float get_height_start() const;
void set_height_range(float range);
float get_height_range() const;
void set_mount_offset(float offt);
float get_mount_offset() const;
void set_main_multiplier(float mult);
float get_main_multiplier() const;
void set_initial_spawn_height(float height);
float get_initial_spawn_height() const;
void set_initial_spawn_radius(float radius);
float get_initial_spawn_radius() const;
void set_iso_scale(float iso_scale);
float get_iso_scale() const;
void set_density_map(Ref<DensityMap> map);
Ref<DensityMap> get_density_map() const;
Result generate_block(VoxelBlockRequest &input) override;
float height_func(int x, int y, int z);
@@ -54,28 +23,25 @@ protected:
template <typename Height_F>
Result generate(VoxelBufferInternal &out_buffer, Height_F height_func, Vector3i origin, int lod) {
const int channel = _channel;
const int channel = VoxelBuffer::CHANNEL_SDF;
const Vector3i bs = out_buffer.get_size();
bool use_sdf = channel == VoxelBuffer::CHANNEL_SDF;
if (origin.y > get_height_start() + get_height_range()) {
/* TODO: get via RoadsData */
if (origin.y > 300.0f) {
// The bottom of the block is above the highest ground can go (default is air)
Result result;
result.max_lod_hint = true;
return result;
}
if (origin.y + (bs.y << lod) < get_height_start()) {
if (origin.y + (bs.y << lod) < -1000.0f) {
// The top of the block is below the lowest ground can go
out_buffer.clear_channel(_channel, use_sdf ? 0 : _matter_type);
out_buffer.clear_channel(channel, 0);
Result result;
result.max_lod_hint = true;
return result;
}
const int stride = 1 << lod;
if (use_sdf) {
int gz = origin.z;
for (int z = 0; z < bs.z; ++z, gz += stride) {
@@ -84,64 +50,20 @@ protected:
int gy = origin.y;
for (int y = 0; y < bs.y; ++y, gy += stride) {
float h = _range.xform(height_func(gx, gy, gz));
float sdf = _iso_scale * (gy - h);
out_buffer.set_voxel_f(sdf, x, y, z, channel);
float sdf = height_func(gx, gy, gz);
out_buffer.set_voxel_f(sdf * _iso_scale, x, y, z, channel);
}
} // for x
} // for z
} else {
// Blocky
int gz = origin.z;
for (int z = 0; z < bs.z; ++z, gz += stride) {
int gx = origin.x;
for (int x = 0; x < bs.x; ++x, gx += stride) {
// Output is blocky, so we can go for just one sample
float h = _range.xform(height_func(gx, origin.y, gz));
h -= origin.y;
int ih = int(h);
if (ih > 0) {
if (ih > bs.y) {
ih = bs.y;
}
out_buffer.fill_area(_matter_type, Vector3i(x, 0, z), Vector3i(x + 1, ih, z + 1), channel);
}
} // for x
} // for z
} // use_sdf
return Result();
}
private:
Ref<OpenSimplexNoise> _noise, _mount_noise;
struct Range {
float start = -250;
float height = 500;
inline float xform(float x) const {
return x * height + start;
}
};
float mount_offset = 50.0f;
float main_multiplier = 0.1f;
Vector3 initial_spawn;
float initial_spawn_radius = 150.0f;
float initial_spawn_height = 20.0f;
VoxelBuffer::ChannelId _channel = VoxelBuffer::CHANNEL_SDF;
int _matter_type = 1;
Range _range;
float _iso_scale = 0.1;
float mount_multiplier = 1.5f;
Ref<DensityMap> density_map;
};
#endif // VOXEL_GENERATOR_NOISE_2D_H