Updated sdf code to work in C++
This commit is contained in:
@@ -170,25 +170,30 @@ void RoadGrid::index_site(struct map_site *site)
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site->polygon_ind.resize(site->polygon.size());
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/* slow as fuck */
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for (i = 0; i < site->vertices.size(); i++) {
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int idx = diagram_vertices.find(site->vertices[i]);
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Vector2 v = site->vertices[i].snapped(Vector2(2.0f, 2.0f));
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int idx = diagram_vertices.find(v);
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if (idx < 0) {
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idx = diagram_vertices.size();
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diagram_vertices.push_back(site->vertices[i]);
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diagram_vertices.push_back(v);
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}
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site->vertices_ind.write[i] = idx;
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}
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for (i = 0; i < site->polygon.size(); i++) {
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int idx = diagram_vertices.find(site->polygon[i]);
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Vector2 v = site->polygon[i].snapped(Vector2(2.0f, 2.0f));
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int idx = diagram_vertices.find(v);
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if (idx < 0) {
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idx = diagram_vertices.size();
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diagram_vertices.push_back(site->polygon[i]);
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diagram_vertices.push_back(v);
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}
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site->polygon_ind.write[i] = idx;
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}
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site->hedges.resize(site->polygon.size());
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int count = 0;
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for (i = 0; i < site->polygon.size(); i++) {
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int idx1 = site->polygon_ind[i];
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int idx2 = site->polygon_ind[(i + 1) % site->polygon.size()];
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if (idx1 == idx2)
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continue;
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struct half_edge he;
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he.a = idx1;
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he.b = idx2;
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@@ -196,8 +201,9 @@ void RoadGrid::index_site(struct map_site *site)
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/* use length to decide */
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he.depth = 6.0f;
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he.length = diagram_vertices[idx1].distance_to(diagram_vertices[idx2]);
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site->hedges.write[i] = he;
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site->hedges.write[count++] = he;
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}
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site->hedges.resize(count);
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}
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void RoadGrid::process_diagram(const Dictionary &diagram)
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@@ -256,14 +262,14 @@ void RoadGrid::build(Ref<Curve> curve, Ref<OpenSimplexNoise> noise)
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rnd->randomize();
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printf("build_diagram\n");
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// Dictionary diagram = build_diagram(8, 2 + (rnd->randi() % 2), 100, 100, 50);
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Dictionary diagram = build_diagram(8, 2, 100, 100, 30);
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Dictionary diagram = build_diagram(8, 2, 100, 100, 500);
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printf("build_diagram done\n");
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printf("process_diagram\n");
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process_diagram(diagram);
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printf("process_diagram done\n");
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printf("%d %d\n", curve.is_valid(), noise.is_valid());
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assert(curve.is_valid() && noise.is_valid());
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int i;
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int i, j;
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if (curve.is_valid() && noise.is_valid()) {
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printf("building 3rd dimention\n");
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diagram_vertex_heights.resize(diagram_vertices.size());
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@@ -271,30 +277,49 @@ void RoadGrid::build(Ref<Curve> curve, Ref<OpenSimplexNoise> noise)
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float n = noise->get_noise_2dv(diagram_vertices[i]);
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float t = (n + 1.0f) * 0.5f;
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float d = MAX(1.0f, curve->interpolate_baked(t));
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d = CLAMP(d, 1.0f, 30.0f);
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diagram_vertex_heights.write[i] = d;
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}
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for (i = 0; i < map_hedges.size(); i++) {
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int x1 = map_hedges[i]->a;
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int x2 = map_hedges[i]->b;
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float xd = diagram_vertices[x1].distance_squared_to(diagram_vertices[x2]);
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float dh = fabsf(diagram_vertex_heights[x2] - diagram_vertex_heights[x1]);
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if (fabsf(dh / xd) > 0.02f)
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diagram_vertex_heights.write[x2] = diagram_vertex_heights[x1] + dh / fabsf(dh) * 0.02f * xd;
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for (j = 0; j < 3; j++) {
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for (i = 0; i < map_hedges.size(); i++) {
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int x1 = map_hedges[i]->a;
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int x2 = map_hedges[i]->b;
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float xd = map_hedges[i]->length;
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float dh = fabsf(diagram_vertex_heights[x2] - diagram_vertex_heights[x1]);
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if (fabsf(dh / xd) > 0.01f)
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diagram_vertex_heights.write[x2] = diagram_vertex_heights[x1] + dh / fabsf(dh) * 0.01f * xd;
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}
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#if 0
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for (i = 0; i < diagram_vertices.size(); i++)
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diagram_vertex_heights.write[i] = Math::stepify(diagram_vertex_heights.write[i], 4.0f);
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for (i = 0; i < diagram_vertices.size(); i++)
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diagram_vertex_heights.write[i] = 2.0;
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#endif
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}
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printf("building 3rd dimention done\n");
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}
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}
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Vector2 RoadGrid::get_influence(int x, int y) const
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Vector2 RoadGrid::get_influence(int x, int y, float radius) const
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{
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static int mind = 1000000;
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static int maxd = 0;
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int rd = (int)(radius / grid_width) + 1;
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List<struct half_edge *> hlist;
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if (hedge_grid.has(x / grid_width) && hedge_grid[x / grid_width].has(y / grid_height))
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hlist = hedge_grid[x / grid_width][y / grid_height];
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List<struct half_edge *>::Element *e;
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int i = 0, j = 0;
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for (i = -rd; i < rd + 1; i++)
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for (j = -rd; j < rd + 1; j++) {
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List<struct half_edge *> tmp;
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if (hedge_grid.has(x / grid_width + i) && hedge_grid[x / grid_width + i].has(y / grid_height + j)) {
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tmp = hedge_grid[x / grid_width + i][y / grid_height + j];
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for (e = tmp.front(); e; e = e->next()) {
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struct half_edge *d = e->get();
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hlist.push_back(d);
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}
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}
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}
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if (hlist.size() == 0)
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return Vector2();
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List<struct half_edge *>::Element *e;
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for (e = hlist.front(); e; e = e->next()) {
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struct half_edge *he = e->get();
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Vector2 a = diagram_vertices[he->a];
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@@ -303,7 +328,7 @@ Vector2 RoadGrid::get_influence(int x, int y) const
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Vector2 seg[] = {a, b};
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Vector2 pt = Geometry::get_closest_point_to_segment_2d(p, seg);
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float d = pt.distance_squared_to(p);
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if (d < MAX(96.0f * 96.0f, he->depth * he->depth) + 96.0f * 96.0f) {
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if (d < radius * radius) {
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Vector2 ret;
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ret.x = 1.0f;
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assert(diagram_vertex_heights.size() > he->a);
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@@ -315,7 +340,7 @@ Vector2 RoadGrid::get_influence(int x, int y) const
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float m1 = pt.distance_to(a) / l;
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float m2 = CLAMP(1.0f - m1, 0.0f, 1.0f);
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float h = h1 * (1.0f - m1) + h2 * (1.0f - m2);
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ret.y = h - 0.5f;
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ret.y = h - 2.5f;
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return ret;
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}
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}
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@@ -325,7 +350,7 @@ Vector2 RoadGrid::get_influence(int x, int y) const
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void RoadGrid::_bind_methods()
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{
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ClassDB::bind_method(D_METHOD("draw_debug", "drawable", "size_x", "size_y"), &RoadGrid::draw_debug);
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ClassDB::bind_method(D_METHOD("get_influence", "x", "y"), &RoadGrid::get_influence);
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ClassDB::bind_method(D_METHOD("get_influence", "x", "y", "radius"), &RoadGrid::get_influence);
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ClassDB::bind_method(D_METHOD("build", "curve", "noise"), &RoadGrid::build);
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}
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@@ -190,7 +190,7 @@ protected:
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public:
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void build(Ref<Curve> curve, Ref<OpenSimplexNoise> noise);
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void draw_debug(Node *drawable, int size_x, int size_y) const;
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Vector2 get_influence(int x, int y) const;
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Vector2 get_influence(int x, int y, float radius) const;
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RoadGrid();
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~RoadGrid();
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};
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@@ -614,10 +614,11 @@ float RoadsData::get_sdf(int x, int y, int z)
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if (!curve.is_valid() || !noise.is_valid())
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return (float)y;
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float n = curve->interpolate_baked(0.5f + noise->get_noise_2d(x, z) * 0.5f);
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Vector2 ifl = rg->get_influence(x, z);
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n = CLAMP(n, -1000.0f, 1000.0f);
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Vector2 ifl = rg->get_influence(x, z, 32.0f);
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if (ifl.x > 0.0f) {
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if (n <= ifl.y + 2.0f)
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return (float)y - ifl.y;
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if (n <= ifl.y - 0.5f)
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return (float)y - ifl.y - 0.6f;
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else
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return (float)y - ifl.y;
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}
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@@ -1,105 +1,24 @@
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#include <core/engine.h>
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#include <core/os/os.h>
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#include "roads.h"
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#include "world_map_data.h"
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#include "world_generator.h"
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WorldGenerator::WorldGenerator() {
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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// Have one by default in editor
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_noise.instance();
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_mount_noise.instance();
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}
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#endif
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}
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void WorldGenerator::set_noise(Ref<OpenSimplexNoise> noise) {
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_noise = noise;
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}
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Ref<OpenSimplexNoise> WorldGenerator::get_noise() const {
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return _noise;
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}
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void WorldGenerator::set_mount_noise(Ref<OpenSimplexNoise> noise) {
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_mount_noise = noise;
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}
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Ref<OpenSimplexNoise> WorldGenerator::get_mount_noise() const {
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return _mount_noise;
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}
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float WorldGenerator::height_func(int x, int y, int z)
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{
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float mh = _noise->get_noise_2d((float)x * main_multiplier, (float)z * main_multiplier);
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float mth = _mount_noise->get_noise_2d((float)x * mount_multiplier, (float)z * mount_multiplier);
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float dmt = 15.0f;
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float d1 = initial_spawn_radius + 33.5f * mth;
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float h1 = initial_spawn_height + 0.03f * mth;
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float d2 = d1 + 20.0f + 0.05 * mth;
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float h2 = _range.start + 0.15f * mth;
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Vector3 pos((float)x, (float)y, (float)z);
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float d = pos.distance_squared_to(initial_spawn);
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float factor = (d1 * d1 + 1.0f) / (d + 1.0f);
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float th = (d < d1 * d1) ? h1 : h1 * factor + h2 * (1.0f - factor);
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float fh = th;
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float iheight = CLAMP(fh, _range.start, initial_spawn_height) / _range.height;
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float oheight = (mh + mth * 0.01 + 0.1 * mth * CLAMP(y - mount_offset, 0.0f, dmt) / dmt);
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float rt = CLAMP(d2 * d2 / (d + 1.0f), 0.0f, 1.0f);
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return 0.5f + 0.5f * (iheight * rt + oheight * (1.0f - rt));
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}
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void WorldGenerator::set_mount_offset(float offt)
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{
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mount_offset = offt;
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}
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float WorldGenerator::get_mount_offset() const
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{
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return mount_offset;
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}
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void WorldGenerator::set_main_multiplier(float mult)
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{
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main_multiplier = mult;
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}
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float WorldGenerator::get_main_multiplier() const
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{
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return main_multiplier;
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}
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void WorldGenerator::set_initial_spawn_height(float height)
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{
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initial_spawn_height = height;
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}
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float WorldGenerator::get_initial_spawn_height() const
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{
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return initial_spawn_height;
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}
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void WorldGenerator::set_density_map(Ref<DensityMap> map)
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{
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density_map = map;
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}
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Ref<DensityMap> WorldGenerator::get_density_map() const
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{
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return density_map;
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float sdf = RoadsData::get_singleton()->get_sdf(x, y, z);
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return sdf;
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}
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VoxelGenerator::Result WorldGenerator::generate_block(VoxelBlockRequest &input) {
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ERR_FAIL_COND_V(_noise.is_null(), Result());
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#ifdef WORLD_MAP_TESTS
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WorldMapData *wmd = WorldMapData::get_singleton();
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if (!wmd->tests_run) {
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wmd->unit_test();
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wmd->tests_run = true;
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}
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#endif
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Result result;
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real_t time_before = OS::get_singleton()->get_ticks_usec(), total;
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VoxelBufferInternal &out_buffer = input.voxel_buffer;
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result = WorldGenerator::generate(
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out_buffer,
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@@ -107,96 +26,19 @@ VoxelGenerator::Result WorldGenerator::generate_block(VoxelBlockRequest &input)
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input.origin_in_voxels, input.lod);
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out_buffer.compress_uniform_channels();
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total = OS::get_singleton()->get_ticks_usec() - time_before;
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printf("generate_block: %f\n", total);
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return result;
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}
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void WorldGenerator::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_noise", "noise"), &WorldGenerator::set_noise);
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ClassDB::bind_method(D_METHOD("get_noise"), &WorldGenerator::get_noise);
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ClassDB::bind_method(D_METHOD("set_mount_noise", "noise"), &WorldGenerator::set_mount_noise);
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ClassDB::bind_method(D_METHOD("get_mount_noise"), &WorldGenerator::get_mount_noise);
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ClassDB::bind_method(D_METHOD("set_channel", "channel"), &WorldGenerator::set_channel);
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ClassDB::bind_method(D_METHOD("get_channel"), &WorldGenerator::get_channel);
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ClassDB::bind_method(D_METHOD("set_height_start", "start"), &WorldGenerator::set_height_start);
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ClassDB::bind_method(D_METHOD("get_height_start"), &WorldGenerator::get_height_start);
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ClassDB::bind_method(D_METHOD("set_mount_offset", "offt"), &WorldGenerator::set_mount_offset);
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ClassDB::bind_method(D_METHOD("get_mount_offset"), &WorldGenerator::get_mount_offset);
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ClassDB::bind_method(D_METHOD("set_main_multiplier", "mult"), &WorldGenerator::set_main_multiplier);
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ClassDB::bind_method(D_METHOD("get_main_multiplier"), &WorldGenerator::get_main_multiplier);
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ClassDB::bind_method(D_METHOD("set_initial_spawn_height", "height"), &WorldGenerator::set_initial_spawn_height);
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ClassDB::bind_method(D_METHOD("get_initial_spawn_height"), &WorldGenerator::get_initial_spawn_height);
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ClassDB::bind_method(D_METHOD("set_initial_spawn_radius", "radius"), &WorldGenerator::set_initial_spawn_radius);
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ClassDB::bind_method(D_METHOD("get_initial_spawn_radius"), &WorldGenerator::get_initial_spawn_radius);
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ClassDB::bind_method(D_METHOD("set_height_range", "range"), &WorldGenerator::set_height_range);
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ClassDB::bind_method(D_METHOD("get_height_range"), &WorldGenerator::get_height_range);
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ClassDB::bind_method(D_METHOD("set_iso_scale", "scale"), &WorldGenerator::set_iso_scale);
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ClassDB::bind_method(D_METHOD("get_iso_scale"), &WorldGenerator::get_iso_scale);
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ClassDB::bind_method(D_METHOD("set_density_map", "density_map"), &WorldGenerator::set_density_map);
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ClassDB::bind_method(D_METHOD("get_density_map"), &WorldGenerator::get_density_map);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mount_noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_mount_noise", "get_mount_noise");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "mount_offset"), "set_mount_offset", "get_mount_offset");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "main_multiplier"), "set_main_multiplier", "get_main_multiplier");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "initial_spawn_height"), "set_initial_spawn_height", "get_initial_spawn_height");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "initial_spawn_radius"), "set_initial_spawn_radius", "get_initial_spawn_radius");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel", PROPERTY_HINT_ENUM, VoxelBuffer::CHANNEL_ID_HINT_STRING), "set_channel", "get_channel");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "height_start"), "set_height_start", "get_height_start");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "height_range"), "set_height_range", "get_height_range");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "density_map", PROPERTY_HINT_RESOURCE_TYPE, "DensityMap"), "set_density_map", "get_density_map");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "iso_scale"), "set_iso_scale", "get_iso_scale");
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}
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void WorldGenerator::set_channel(VoxelBuffer::ChannelId channel) {
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ERR_FAIL_INDEX(channel, VoxelBuffer::MAX_CHANNELS);
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if (_channel != channel) {
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_channel = channel;
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emit_changed();
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}
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}
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VoxelBuffer::ChannelId WorldGenerator::get_channel() const {
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return _channel;
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}
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int WorldGenerator::get_used_channels_mask() const {
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return (1 << _channel);
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}
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void WorldGenerator::set_height_start(float start) {
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_range.start = start;
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}
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float WorldGenerator::get_height_start() const {
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return _range.start;
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}
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void WorldGenerator::set_height_range(float range) {
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_range.height = range;
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}
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float WorldGenerator::get_height_range() const {
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return _range.height;
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}
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void WorldGenerator::set_initial_spawn_radius(float radius)
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{
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initial_spawn_radius = radius;
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}
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|
||||
float WorldGenerator::get_initial_spawn_radius() const
|
||||
{
|
||||
return initial_spawn_radius;
|
||||
return (1 << VoxelBuffer::CHANNEL_SDF);
|
||||
}
|
||||
|
||||
void WorldGenerator::set_iso_scale(float iso_scale) {
|
||||
|
||||
@@ -2,9 +2,6 @@
|
||||
#define VOXEL_GENERATOR_NOISE_2D_H
|
||||
|
||||
#include <modules/voxel/generators/voxel_generator.h>
|
||||
#include <modules/opensimplex/open_simplex_noise.h>
|
||||
|
||||
#include "density_map.h"
|
||||
|
||||
class WorldGenerator : public VoxelGenerator {
|
||||
GDCLASS(WorldGenerator, VoxelGenerator)
|
||||
@@ -12,38 +9,10 @@ class WorldGenerator : public VoxelGenerator {
|
||||
public:
|
||||
WorldGenerator();
|
||||
|
||||
void set_noise(Ref<OpenSimplexNoise> noise);
|
||||
Ref<OpenSimplexNoise> get_noise() const;
|
||||
|
||||
void set_mount_noise(Ref<OpenSimplexNoise> noise);
|
||||
Ref<OpenSimplexNoise> get_mount_noise() const;
|
||||
|
||||
void set_channel(VoxelBuffer::ChannelId channel);
|
||||
VoxelBuffer::ChannelId get_channel() const;
|
||||
int get_used_channels_mask() const override;
|
||||
|
||||
void set_height_start(float start);
|
||||
float get_height_start() const;
|
||||
|
||||
void set_height_range(float range);
|
||||
float get_height_range() const;
|
||||
|
||||
void set_mount_offset(float offt);
|
||||
float get_mount_offset() const;
|
||||
|
||||
void set_main_multiplier(float mult);
|
||||
float get_main_multiplier() const;
|
||||
|
||||
void set_initial_spawn_height(float height);
|
||||
float get_initial_spawn_height() const;
|
||||
|
||||
void set_initial_spawn_radius(float radius);
|
||||
float get_initial_spawn_radius() const;
|
||||
|
||||
void set_iso_scale(float iso_scale);
|
||||
float get_iso_scale() const;
|
||||
void set_density_map(Ref<DensityMap> map);
|
||||
Ref<DensityMap> get_density_map() const;
|
||||
|
||||
Result generate_block(VoxelBlockRequest &input) override;
|
||||
float height_func(int x, int y, int z);
|
||||
@@ -54,94 +23,47 @@ protected:
|
||||
template <typename Height_F>
|
||||
Result generate(VoxelBufferInternal &out_buffer, Height_F height_func, Vector3i origin, int lod) {
|
||||
|
||||
const int channel = _channel;
|
||||
const int channel = VoxelBuffer::CHANNEL_SDF;
|
||||
const Vector3i bs = out_buffer.get_size();
|
||||
bool use_sdf = channel == VoxelBuffer::CHANNEL_SDF;
|
||||
|
||||
if (origin.y > get_height_start() + get_height_range()) {
|
||||
/* TODO: get via RoadsData */
|
||||
if (origin.y > 300.0f) {
|
||||
// The bottom of the block is above the highest ground can go (default is air)
|
||||
Result result;
|
||||
result.max_lod_hint = true;
|
||||
return result;
|
||||
}
|
||||
if (origin.y + (bs.y << lod) < get_height_start()) {
|
||||
if (origin.y + (bs.y << lod) < -1000.0f) {
|
||||
// The top of the block is below the lowest ground can go
|
||||
out_buffer.clear_channel(_channel, use_sdf ? 0 : _matter_type);
|
||||
out_buffer.clear_channel(channel, 0);
|
||||
Result result;
|
||||
result.max_lod_hint = true;
|
||||
return result;
|
||||
}
|
||||
|
||||
const int stride = 1 << lod;
|
||||
int gz = origin.z;
|
||||
for (int z = 0; z < bs.z; ++z, gz += stride) {
|
||||
|
||||
if (use_sdf) {
|
||||
int gx = origin.x;
|
||||
for (int x = 0; x < bs.x; ++x, gx += stride) {
|
||||
|
||||
int gz = origin.z;
|
||||
for (int z = 0; z < bs.z; ++z, gz += stride) {
|
||||
int gy = origin.y;
|
||||
for (int y = 0; y < bs.y; ++y, gy += stride) {
|
||||
float sdf = height_func(gx, gy, gz);
|
||||
out_buffer.set_voxel_f(sdf * _iso_scale, x, y, z, channel);
|
||||
}
|
||||
|
||||
int gx = origin.x;
|
||||
for (int x = 0; x < bs.x; ++x, gx += stride) {
|
||||
} // for x
|
||||
} // for z
|
||||
|
||||
int gy = origin.y;
|
||||
for (int y = 0; y < bs.y; ++y, gy += stride) {
|
||||
float h = _range.xform(height_func(gx, gy, gz));
|
||||
float sdf = _iso_scale * (gy - h);
|
||||
out_buffer.set_voxel_f(sdf, x, y, z, channel);
|
||||
}
|
||||
|
||||
} // for x
|
||||
} // for z
|
||||
|
||||
} else {
|
||||
// Blocky
|
||||
|
||||
int gz = origin.z;
|
||||
for (int z = 0; z < bs.z; ++z, gz += stride) {
|
||||
|
||||
int gx = origin.x;
|
||||
for (int x = 0; x < bs.x; ++x, gx += stride) {
|
||||
|
||||
// Output is blocky, so we can go for just one sample
|
||||
float h = _range.xform(height_func(gx, origin.y, gz));
|
||||
h -= origin.y;
|
||||
int ih = int(h);
|
||||
if (ih > 0) {
|
||||
if (ih > bs.y) {
|
||||
ih = bs.y;
|
||||
}
|
||||
out_buffer.fill_area(_matter_type, Vector3i(x, 0, z), Vector3i(x + 1, ih, z + 1), channel);
|
||||
}
|
||||
|
||||
} // for x
|
||||
} // for z
|
||||
} // use_sdf
|
||||
|
||||
return Result();
|
||||
}
|
||||
|
||||
private:
|
||||
Ref<OpenSimplexNoise> _noise, _mount_noise;
|
||||
|
||||
struct Range {
|
||||
float start = -250;
|
||||
float height = 500;
|
||||
|
||||
inline float xform(float x) const {
|
||||
return x * height + start;
|
||||
}
|
||||
};
|
||||
float mount_offset = 50.0f;
|
||||
float main_multiplier = 0.1f;
|
||||
Vector3 initial_spawn;
|
||||
float initial_spawn_radius = 150.0f;
|
||||
float initial_spawn_height = 20.0f;
|
||||
|
||||
VoxelBuffer::ChannelId _channel = VoxelBuffer::CHANNEL_SDF;
|
||||
int _matter_type = 1;
|
||||
Range _range;
|
||||
float _iso_scale = 0.1;
|
||||
float mount_multiplier = 1.5f;
|
||||
Ref<DensityMap> density_map;
|
||||
};
|
||||
|
||||
#endif // VOXEL_GENERATOR_NOISE_2D_H
|
||||
|
||||
Reference in New Issue
Block a user