Added traffic

This commit is contained in:
Segey Lapin
2021-11-01 05:57:07 +03:00
parent 6ad88e497f
commit b318f5ef8d
8 changed files with 417 additions and 15 deletions

View File

@@ -11,6 +11,7 @@
#include "road_grid.h" #include "road_grid.h"
#include "roads.h" #include "roads.h"
#include "spawner.h" #include "spawner.h"
#include "traffic.h"
void register_world_types() void register_world_types()
{ {
@@ -22,6 +23,8 @@ void register_world_types()
Engine::get_singleton()->add_singleton(Engine::Singleton("RoadsData", RoadsData::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("RoadsData", RoadsData::get_singleton()));
Spawner::create_singleton(); Spawner::create_singleton();
Engine::get_singleton()->add_singleton(Engine::Singleton("Spawner", Spawner::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("Spawner", Spawner::get_singleton()));
Traffic::create_singleton();
Engine::get_singleton()->add_singleton(Engine::Singleton("Traffic", Traffic::get_singleton()));
ClassDB::register_class<WorldGenerator>(); ClassDB::register_class<WorldGenerator>();
ClassDB::register_class<WorldHeightMap>(); ClassDB::register_class<WorldHeightMap>();
ClassDB::register_class<DensityMap>(); ClassDB::register_class<DensityMap>();
@@ -35,6 +38,9 @@ void register_world_types()
void unregister_world_types() void unregister_world_types()
{ {
RoadsData::destroy_singleton();
Spawner::destroy_singleton();
Traffic::destroy_singleton();
WorldMapData::destroy_singleton(); WorldMapData::destroy_singleton();
} }

View File

@@ -14,6 +14,7 @@ RoadGrid::RoadGrid()
{ {
grid_width = 16; grid_width = 16;
grid_height = 16; grid_height = 16;
astar.instance();
} }
RoadGrid::~RoadGrid() RoadGrid::~RoadGrid()
@@ -336,6 +337,10 @@ void RoadGrid::build(Ref<Curve> curve, Ref<FastNoiseLite> noise)
} }
map_sites.write[i].avg_height = min_height * 0.7f + max_height * 0.3f; map_sites.write[i].avg_height = min_height * 0.7f + max_height * 0.3f;
} }
for (i = 0; i < vertices.size(); i++)
astar->add_point(i, vertices[i], 20.0f);
for (i = 0; i < map_hedges.size(); i++)
astar->connect_points(map_hedges[i]->a, map_hedges[i]->b, false);
generate_building_positions(); generate_building_positions();
printf("building 3rd dimention done\n"); printf("building 3rd dimention done\n");
} }

View File

@@ -6,6 +6,7 @@
#include <core/reference.h> #include <core/reference.h>
#include <scene/resources/curve.h> #include <scene/resources/curve.h>
#include <core/math/random_number_generator.h> #include <core/math/random_number_generator.h>
#include <core/math/a_star.h>
#include <modules/voxel/util/noise/fast_noise_lite.h> #include <modules/voxel/util/noise/fast_noise_lite.h>
class CanvasItem; class CanvasItem;
@@ -144,6 +145,7 @@ class RoadGrid: public Reference {
GDCLASS(RoadGrid, Object) GDCLASS(RoadGrid, Object)
protected: protected:
Ref<RandomNumberGenerator> rnd; Ref<RandomNumberGenerator> rnd;
Ref<AStar> astar;
int keep_seed; int keep_seed;
List<struct cluster> clusters; List<struct cluster> clusters;
Rect2 bounds; Rect2 bounds;
@@ -369,5 +371,29 @@ public:
} }
PoolVector<Vector3> get_site_border(int site, float offt); PoolVector<Vector3> get_site_border(int site, float offt);
PoolVector<Vector3> get_site_radial_points(int site, float bofft, float offt); PoolVector<Vector3> get_site_radial_points(int site, float bofft, float offt);
Ref<AStar> get_astar() const
{
return astar;
}
inline int get_closest_point(Vector3 to_position, bool include_disabled=false) const
{
return astar->get_closest_point(to_position, include_disabled);
}
inline Vector3 get_closest_position_in_segment(Vector3 to_position) const
{
return astar->get_closest_position_in_segment(to_position);
}
inline PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id)
{
return astar->get_point_path(p_from_id, p_to_id);
}
inline PoolVector<int> get_id_path(int p_from_id, int p_to_id)
{
return astar->get_id_path(p_from_id, p_to_id);
}
inline Vector3 get_point_position(int p_id) const
{
return astar->get_point_position(p_id);
}
}; };
#endif #endif

View File

@@ -574,6 +574,12 @@ void RoadsData::_bind_methods()
ClassDB::bind_method(D_METHOD("get_site_type", "site"), &RoadsData::get_site_type); ClassDB::bind_method(D_METHOD("get_site_type", "site"), &RoadsData::get_site_type);
ClassDB::bind_method(D_METHOD("get_site_border", "site", "offt"), &RoadsData::get_site_border); ClassDB::bind_method(D_METHOD("get_site_border", "site", "offt"), &RoadsData::get_site_border);
ClassDB::bind_method(D_METHOD("get_site_radial_points", "site", "bofft", "offt"), &RoadsData::get_site_radial_points); ClassDB::bind_method(D_METHOD("get_site_radial_points", "site", "bofft", "offt"), &RoadsData::get_site_radial_points);
ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &RoadsData::get_closest_point);
ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &RoadsData::get_closest_position_in_segment);
ClassDB::bind_method(D_METHOD("get_point_path", "p_from_id", "p_to_id"), &RoadsData::get_point_path);
ClassDB::bind_method(D_METHOD("get_id_path", "p_from_id", "p_to_id"), &RoadsData::get_id_path);
ClassDB::bind_method(D_METHOD("get_point_position", "p_id"), &RoadsData::get_point_position);
} }
void RoadsData::set_noise(Ref<FastNoiseLite> noise) void RoadsData::set_noise(Ref<FastNoiseLite> noise)
{ {

View File

@@ -1,3 +1,5 @@
#ifndef ROADS_H
#define ROADS_H
#include <modules/world/road_grid.h> #include <modules/world/road_grid.h>
#include <scene/main/node.h> #include <scene/main/node.h>
@@ -150,5 +152,30 @@ public:
{ {
return rg->get_site_radial_points(site, bofft, offt); return rg->get_site_radial_points(site, bofft, offt);
} }
inline Ref<AStar> get_astar() const
{
return rg->get_astar();
}
inline int get_closest_point(Vector3 to_position, bool include_disabled=false) const
{
return rg->get_closest_point(to_position, include_disabled);
}
inline Vector3 get_closest_position_in_segment(Vector3 to_position) const
{
return rg->get_closest_position_in_segment(to_position);
}
inline PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id)
{
return rg->get_point_path(p_from_id, p_to_id);
}
inline PoolVector<int> get_id_path(int p_from_id, int p_to_id)
{
return rg->get_id_path(p_from_id, p_to_id);
}
inline Vector3 get_point_position(int p_id) const
{
return rg->get_point_position(p_id);
}
}; };
#endif

View File

@@ -104,34 +104,38 @@ void Spawner::update_view(Node *node, float distance)
int i; int i;
PoolVector<struct spawn_object> pos = positions[*key]; PoolVector<struct spawn_object> pos = positions[*key];
for (i = 0; i < pos.size(); i++) { for (i = 0; i < pos.size(); i++) {
if (!pos[i].active) { if (!pos[i].active && !pos[i].pooled) {
Transform x = pos[i].xform; Transform x = pos[i].xform;
float d = org.distance_squared_to(x.origin); float d = org.distance_squared_to(x.origin);
if (d < distance * distance && pos[i].instance < 0) { if (d < distance * distance && pos[i].instance < 0) {
int j; int j;
Node *pn = NULL; Node *pn = NULL;
bool pooling = false; bool pooling = false;
for (j = 0; j < pos.size(); j++) { if (pos.size() > 4) {
if (j == i) for (j = 0; j < pos.size(); j++) {
continue; if (j == i)
if (!pos[j].active && pos[j].instance >= 0 && pos[j].pooled) { continue;
pos.write()[i].instance = pos[j].instance; if (!pos[j].active && pos[j].instance >= 0 && pos[j].pooled) {
pos.write()[j].instance = -1; pos.write()[i].instance = pos[j].instance;
pos.write()[j].pooled = false; pos.write()[j].instance = -1;
Object *po = ObjectDB::get_instance(pos[i].instance); pos.write()[j].pooled = false;
if (po) { Object *po = ObjectDB::get_instance(pos[i].instance);
pn = Object::cast_to<Node>(po); if (po) {
if (pn) { pn = Object::cast_to<Node>(po);
pooling = true; if (pn) {
break; pooling = true;
break;
}
} }
} }
} }
} }
if (!pn) if (!pn)
pn = scenes[*key]->instance(); pn = scenes[*key]->instance();
assert(pn);
if (pn) { if (pn) {
Spatial *sp = Object::cast_to<Spatial>(pn); Spatial *sp = Object::cast_to<Spatial>(pn);
assert(sp);
if (sp) { if (sp) {
if (!pooling) if (!pooling)
view->add_child(sp); view->add_child(sp);
@@ -144,7 +148,7 @@ void Spawner::update_view(Node *node, float distance)
memfree(pn); memfree(pn);
} }
} }
} else { } else if (pos[i].active) {
Transform x = pos[i].xform; Transform x = pos[i].xform;
float d = org.distance_squared_to(x.origin); float d = org.distance_squared_to(x.origin);
if (d > distance * distance + 2500.0f) { if (d > distance * distance + 2500.0f) {

283
modules/world/traffic.cpp Normal file
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@@ -0,0 +1,283 @@
#include <cassert>
#include <core/resource.h>
#include <core/os/os.h>
#include <scene/main/scene_tree.h>
#include <scene/main/viewport.h>
#include <scene/3d/camera.h>
#include <scene/resources/packed_scene.h>
#include <scene/3d/vehicle_body.h>
#include "traffic.h"
Traffic::Traffic(): max_spawn_distance(120.0f),
min_spawn_distance(80), delete_distance(Vector3(100.0f, -60.0f, 180.0f)),
list_cooldown(0.0), debug(false)
{
state = 0;
rnd.instance();
rnd->randomize();
call_deferred("idle_runner");
}
Traffic::~Traffic()
{
}
void Traffic::_bind_methods()
{
ClassDB::bind_method(D_METHOD("idle_runner"), &Traffic::idle_runner);
ClassDB::bind_method(D_METHOD("add_traffic_vehicle", "scene"), &Traffic::add_traffic_vehicle);
ClassDB::bind_method(D_METHOD("remove_traffic_vehicle", "scene"), &Traffic::remove_traffic_vehicle);
}
void Traffic::add_traffic_vehicle(Ref<PackedScene> scene)
{
scenes.push_back(scene);
printf("traffic: added_scene: %d\n", scenes.size());
}
void Traffic::remove_traffic_vehicle(Ref<PackedScene> scene)
{
scenes.erase(scene);
printf("traffic: removed_scene: %d\n", scenes.size());
}
void Traffic::idle_runner()
{
uint64_t before, after;
float delta;
SceneTree *tree = SceneTree::get_singleton();
Viewport *view;
Camera *camera;
Transform cam_xform;
before = OS::get_singleton()->get_ticks_usec();
assert(tree);
delta = tree->get_idle_process_time();
if (state > 0 && debug)
debug_traffic();
if (state > 0)
control_traffic();
switch(state) {
case 0:
debug_mat.instance();
debug_mat->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true);
debug_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
debug_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_scenario(instance, tree->get_root()->get_world()->get_scenario());
immediate = VS::get_singleton()->immediate_create();
VisualServer::get_singleton()->instance_set_base(instance, immediate);
VS::get_singleton()->immediate_set_material(immediate, debug_mat->get_rid());
tree->connect("idle_frame", this, "idle_runner");
state = 1;
break;
case 1:
if (list_cooldown > 0.0f) {
list_cooldown -= delta;
return;
}
tree->get_nodes_in_group("traffic_spawn", &spawner_list);
spawner_e = spawner_list.front();
list_cooldown = 0.1f;
if (spawner_list.size() > 0)
state = 2;
spawn_cooldown = 0.0f;
break;
case 2:
if (scenes.size() == 0)
return;
if (!spawner_e) {
state = 1;
return;
}
if (spawn_cooldown > 0.0f) {
spawn_cooldown -= delta;
return;
}
view = tree->get_root();
if (!view)
return;
camera = view->get_camera();
if (!camera)
return;
cam_xform = camera->get_global_transform();
while (spawner_e) {
float dst;
VehicleBody *vb;
Node *nscene;
Spatial *sscene;
Transform xform;
Ref<PackedScene> scene;
Vector3 check_coordinates;
after = OS::get_singleton()->get_ticks_usec();
if (after - before > 2000ULL)
break;
Node *spawner;
Spatial *obj;
spawner = spawner_e->get();
if (!spawner)
goto pass_loop;
if (!spawner->is_in_group("spawn"))
goto pass_loop;
obj = Object::cast_to<Spatial>(spawner);
if (!obj)
goto pass_loop;
if (obj->has_meta("cooldown")) {
float cooldown = obj->get_meta("cooldown");
cooldown -= delta;
if (cooldown >= 0.0f) {
obj->set_meta("cooldown", cooldown);
goto pass_loop;
} else
obj->remove_meta("cooldown");
}
xform = obj->get_global_transform();
check_coordinates = cam_xform.xform_inv(xform.origin);
if (check_coordinates.z > -15.0f && check_coordinates.z < min_spawn_distance && fabsf(check_coordinates.x) < 20.0 )
goto pass_loop;
dst = xform.origin.distance_squared_to(cam_xform.origin);
if (check_coordinates.z > max_spawn_distance || check_coordinates.z < -50.0f || fabsf(check_coordinates.x) > 50.0f)
goto pass_loop;
printf("traffic: spawning scene\n");
scene = scenes[rnd->randi() % scenes.size()];
nscene = scene->instance();
sscene = Object::cast_to<Spatial>(nscene);
view->add_child(sscene);
sscene->set_global_transform(xform);
sscene->add_to_group("traffic_vehicle");
sscene->set("parked", false);
vb = Object::cast_to<VehicleBody>(nscene);
if (vb) {
vb->set_engine_force(2500.0f);
vb->set_steering(0);
RID space = PhysicsServer::get_singleton()->body_get_space(vb->get_rid());
vb->set_meta("space", space);
PhysicsServer::get_singleton()->body_set_space(vb->get_rid(), RID());
}
obj->set_meta("cooldown", 30.0f + rnd->randf() * 30.0);
spawn_cooldown = 0.2f;
pass_loop:
spawner_e = spawner_e->next();
}
break;
};
}
void Traffic::debug_traffic()
{
SceneTree *tree = SceneTree::get_singleton();
List<Node *> traffic_vehicles;
List<Node *>::Element *e;
tree->get_nodes_in_group("traffic_vehicle", &traffic_vehicles);
VS::get_singleton()->immediate_clear(immediate);
if (traffic_vehicles.size() == 0)
return;
printf("traffic: vehicles: %d\n", traffic_vehicles.size());
VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_LINES);
for (e = traffic_vehicles.front(); e; e = e->next()) {
Node *vnode = e->get();
if (!vnode)
continue;
Spatial *vsp = Object::cast_to<Spatial>(vnode);
if (!vsp)
continue;
Transform vxform = vsp->get_global_transform();
VS::get_singleton()->immediate_color(immediate, Color(1, 0, 0, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin);
VS::get_singleton()->immediate_color(immediate, Color(0, 0, 1, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin + Vector3(0, 30, 0));
if (vsp->has_meta("next_target")) {
VS::get_singleton()->immediate_color(immediate, Color(1, 0, 0, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin);
VS::get_singleton()->immediate_color(immediate, Color(1, 0, 0, 1));
VS::get_singleton()->immediate_vertex(immediate, vsp->get_meta("next_target"));
}
if (vsp->has_meta("target")) {
VS::get_singleton()->immediate_color(immediate, Color(1, 0, 1, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin);
VS::get_singleton()->immediate_color(immediate, Color(1, 0, 1, 1));
VS::get_singleton()->immediate_vertex(immediate, vsp->get_meta("target"));
}
if (vsp->has_meta("x_target")) {
VS::get_singleton()->immediate_color(immediate, Color(0, 1, 0, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin);
VS::get_singleton()->immediate_color(immediate, Color(0, 1, 0, 1));
Vector3 vp = vsp->get_meta("x_target");
VS::get_singleton()->immediate_vertex(immediate, vxform.xform(vp));
}
if (vsp->has_meta("vel")) {
VS::get_singleton()->immediate_color(immediate, Color(1, 1, 1, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin);
VS::get_singleton()->immediate_color(immediate, Color(0, 0, 1, 1));
Vector3 vp = vsp->get_meta("vel");
if (vp.length_squared() == 0.0f) {
vp += Vector3(0, 2, 0);
}
VS::get_singleton()->immediate_vertex(immediate, vxform.xform(vp));
}
if (vsp->has_meta("curve")) {
Ref<Curve3D> curve = vsp->get_meta("curve");
if (curve->get_point_count() > 0) {
float offt = curve->get_closest_offset(vxform.origin);
float plength = curve->get_baked_length();
float pstart = CLAMP(offt - 4.0f, 0.0f, plength);
Vector3 pt = curve->interpolate_baked(offt, false);
VS::get_singleton()->immediate_color(immediate, Color(1, 1, 1, 1));
VS::get_singleton()->immediate_vertex(immediate, vxform.origin);
VS::get_singleton()->immediate_color(immediate, Color(0, 1, 0, 1));
VS::get_singleton()->immediate_vertex(immediate, pt);
while (pstart < offt + 8.0 && pstart < plength) {
Vector3 opt = curve->interpolate_baked(pstart, false);
float c = (pstart - offt + 4.0) / 16.0f;
c = CLAMP(c, 0.0f, 1.0f);
VS::get_singleton()->immediate_color(immediate, Color(1, c, c, 1));
VS::get_singleton()->immediate_vertex(immediate, opt);
VS::get_singleton()->immediate_color(immediate, Color(1, c, c, 1));
VS::get_singleton()->immediate_vertex(immediate, opt + Vector3(0, 10, 0));
pstart += 1.0f;
}
}
}
}
VS::get_singleton()->immediate_end(immediate);
}
void Traffic::control_traffic()
{
Viewport *view;
Camera *camera;
Transform cam_xform;
SceneTree *tree = SceneTree::get_singleton();
List<Node *> traffic_vehicles;
List<Node *>::Element *e;
tree->get_nodes_in_group("traffic_vehicle", &traffic_vehicles);
view = tree->get_root();
camera = view->get_camera();
cam_xform = camera->get_global_transform();
for (e = traffic_vehicles.front(); e; e = e->next()) {
Node *node = e->get();
Spatial *sp = Object::cast_to<Spatial>(node);
Transform xform = sp->get_global_transform();
Vector3 check = cam_xform.xform_inv(xform.origin);
if (fabsf(check.x) > delete_distance.x ||
check.z > delete_distance.z ||
check.z < delete_distance.y)
sp->queue_delete();
}
}
static Traffic *g_traffic_data = NULL;
Traffic *Traffic::get_singleton()
{
return g_traffic_data;
}
void Traffic::create_singleton()
{
g_traffic_data = memnew(Traffic);
}
void Traffic::destroy_singleton()
{
memdelete(g_traffic_data);
g_traffic_data = NULL;
}

45
modules/world/traffic.h Normal file
View File

@@ -0,0 +1,45 @@
#include <modules/world/roads.h>
class Traffic: public Object {
GDCLASS(Traffic, Object);
protected:
static void _bind_methods();
Vector<Ref<PackedScene> > scenes;
int state;
List<Node *> spawner_list;
List<Node *>::Element *spawner_e;
float max_spawn_distance;
float min_spawn_distance;
Vector3 delete_distance;
Ref<RandomNumberGenerator> rnd;
float list_cooldown, spawn_cooldown;
RID immediate, instance;
Ref<SpatialMaterial> debug_mat;
bool debug;
void debug_traffic();
void control_traffic();
public:
Traffic();
~Traffic();
void add_traffic_vehicle(Ref<PackedScene> scene);
void remove_traffic_vehicle(Ref<PackedScene> scene);
void idle_runner();
inline void set_seed(int seed)
{
rnd->set_seed(seed);
}
inline int get_state()
{
return rnd->get_state();
}
inline void set_state(int seed)
{
rnd->set_state(seed);
}
static Traffic *get_singleton();
static void create_singleton();
static void destroy_singleton();
};